Iron_Warrior wrote: »I support any kind of change to make sword and shield viable for dps. Your idea is good but i don't think only one skill is enough.
There are so many morphs that are useless in s/b skill line and they could do some cool stuff with them. Ransack, deep slash, both morphs of defensive posture, one of the shield charge morphs, powerslam. This skills can all get changed to also be viable on dps. A man can only dream...

SjornParadox52 wrote: »Here we go, couldn't think of anything else
Aegis Strike - Power Slam rework
Every second cast will deal 25% more damage and effects up to 3 targets in front of you, the second cast will also stun all enemies affected for a short time.
Sundering Blow - Deep slash rework
Increases damage dealt, affects all enemies around the main target and gains a new effect depending on what weapon is equipped in the main hand.
Sword: Snares Enemies hit
Axe: Applies bleeding damage overtime
Mace: Stuns targets hit for a short time
Dagger: Deals 15% bonus damage against stunned targets and sets enemies off-balance
drsalvation wrote: »I've been asking for so long for a sword and shield DPS rework, the potential of power bash is really wasted (I think the damage should be scaled based on health, tanks don't really have any way to deal damage, and blocking consumes stamina, at the very least it should be a hard-hitting skill)
But I gave up the role of tank in order to enjoy the rest of the game, but this isn't about tanking lol.
The only DPS skill in sword and shield isn't really up to par with 2h dizzying swing (or whatever they're called, they do more damage and cost slightly less), and also, a dps skill where your main attack is bashing with the shield? It's kinda funny when you think of it, but that's about it.
SjornParadox52 wrote: »Sword: Snares Enemies hit
Axe: Applies bleeding damage overtime
Mace: Briefly Stuns targets hit for a short time
Dagger: Deals 15% bonus damage against stunned targets and sets enemies off-balance
SjornParadox52 wrote: »Sword: Snares Enemies hit
Axe: Applies bleeding damage overtime
Mace: Briefly Stuns targets hit for a short time
Dagger: Deals 15% bonus damage against stunned targets and sets enemies off-balance
A dps increase does indeed first has to come from the passives, that way your other skills also benefit from it.
Iron_Warrior wrote: »Ransack, deep slash
BroughBreaux wrote: »The problem is the passives, not the abilities. Low Slash is good for a spammable if it were brought up to spammable tier damage. But the only damage bonus you get from passives is a 5% weapon and spell damage modifier from Sword and Board. This sucks compared to DW's Twin Blade and Blunt and 2H's Heavy Weapons passives. 1H&S lacks a passive like this. All it would need is a passive like this and Low Slash be brought up to spammable tier damage and the weapon skill would be DPS viable overnight. As for AOEs, two of the skills in this line are redundant, those being Shield Charge and Power Bash. Shield Charge should get the Stampede treatment where it leaves an AOE on the ground after you charge with it.
So to put it simply,
- Increase Low Slash Damage to standard spammable damage
- Change one of the morphs of Shield Charge to leave an AOE on the ground
- Change the Sword and Board passive to "Grants a bonus based on the type of weapon equipped: Swords increase your Weapon Damage and Spell Damage by 284. Axes increase your Critical Damage done by 12%. Maces increase your Armor Penetration by 3300. Increases the amount of damage you can block by 20% when a Shield is equipped."
And that's how you make 1H&S DPS viable. No need to make it overcomplicated.
@tomofhyrule I believe you'd have to be Ansei of the highest rank for such a skilltomofhyrule wrote: »I love my sword and board, but I play tank so it works. I got used to the total lack of DPS, but it'd be nice if I didn't have to use a completely different weapon to do arena DPS checks though. Wish I would stop feeling forced to play ice staff for tanking though, my character's a fighter not a mage.
However, there are a few skills I'd love to have. Namely a weapon- and class- neutral ranged interrupt. Can Inner Rage get 'interrupts enemies who are casting' as its morph instead of 'the synergy will always occur'?
In terms of SnB, there's one skill I'd love - a shield toss. Change one of the Shield Bash morphs to a ranged attack (heck, add the interrupt there), but then disallow any other shield bash/charge moves until it bounces back. That' be incredible.
Iron_Warrior wrote: »Ransack, deep slash
Actually, I need to stop using Ransack. (I'm only using it on my main because I would be over-penetrating with the other morph, but I can change that pretty easily by replacing one of my other penetration sources). Deep Slash on the other hand I think just needs Minor Maim replace with a bleed. If I remember correctly, I use Deep Slash cause it turns that attack into an AOE (it's not like this in base or in the other morph but I'll have to check at a respec shrine).
If Deep Slash can have a bleed, then it would fill the same role as Cleave as both abilities do similar damage numbers at base, Deep Slash just doesn't have the bleed and shield. It doesn't need the shield though since it applies a slow instead.
They need to add some real mechanics to make the skill line shine. Personally, I really think they need to reevaluate how they design roles here in 2020s - Tanks and healers being no-damage roles is boring and causes a lot of frustration in PuG groups.
MindOfTheSwarm wrote: »Sword and Board is already viable for DPS, equip Deadlands Demolisher with Infused Basing Glyphs. Then Bash weave with Power Slam. With that alone I can hit around 40k.
MindOfTheSwarm wrote: »Sword and Board is already viable for DPS, equip Deadlands Demolisher with Infused Basing Glyphs. Then Bash weave with Power Slam. With that alone I can hit around 40k.