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Poll - What Makes Gameplay Feel Diverse To You?

Dem_kitkats1
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After reading through some of the recent threads on the forums, the topic of diversity appeared throughout many of them. Players seem divided as to what diversity meant and how much of it is offered in the game in its current state. I have my own opinions as to what diversity means, but it seems that many have an entirely different notion as to what it is within ESO. I know that polls aren't all that accurate, as it is difficult to only chose one answer, and there are probably aspects of the game that I'm missing, but I was interested in what the general consensus amongst players would be.
Edited by Dem_kitkats1 on January 19, 2022 2:42PM

Poll - What Makes Gameplay Feel Diverse To You? 95 votes

Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
30%
KsariyuMojmirGedericGlassHalfFullDarrettSheridanjad11mumblerfakingfocusedTyharmeekmikoTrinotopsMiyukiShibaFakeFoxTelvanniWizardThe3sFinestcolossalvoidsperfictionspartaxoxoPlanetFluffRasande_Robin 29 votes
Roles - The ability to fulfill a specific role within groups (Tank - Protector/Damage Mitigation, Healer - Restore Damage Done, DPS - Deal Damage to Enemies)
2%
drsalvationPsychpsych13 2 votes
Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
44%
SolarikenDarcyMardinwenchmore420b14_ESODanikatphaneub17_ESOadriant1978Elo106ShazantiVevvevZenzukiBeardimusWolfkeksDrdeath20FluffyReachWitchIrfindJierdanitjoseayalacNord_RaseriJeirnoRavensilver 42 votes
Hybridization - Characters that have the ability to fulfill all of the roles and playstyles that you desire, regardless of class and race
4%
kwisatzTwylaacmetzger93PeacefulAnarchy 4 votes
Solo Play - The ability for the solo player to be self reliant in all content
18%
calitrumanb14_ESOjerek95kip_silverwolfknightblasterkamimarkEasily_LostToxic_HemlockLysettecrjs1Roztlin45AshrynDosuulSylvermynxjoergingerSammyKhajitEccentric_Vampireendgamesmugthedocbwarren 18 votes
  • francesinhalover
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    Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
    First and third options.

    Having classes that feel diferent. ESPECIALLY when stam is chosen(stam always was a after thought. Prior to morrowind barely any stam morphs existed) is good, but some classes might just have some abilities one loves and hates(cough crystal weapon,* hate it) and being able to chose skills from other skill lines surely helps, the issue is there arent many to chose because lots of them suck because they are used in pvp.


    Game diversity will never be perfect because pvp and pve aren't separate.
    Granted rapid strikes legit is garbage and almost no uses it , yet no buffs and reworks.
    Skill wasnt even good pre morrowind. And never has been used in pvp.
    Yet we reach 2022 and it still sucks.
    Meanwhile dw flying dagger was alright with decent morphs and all of them are garbage now because of pvp. At least shrouded can be used with a arena set that barely anyone uses anymore.
    Where does one even go to ask for buffs or nerfs?


    Tl Dr - pvp will always ruin eso. And lack of balancing unpopular skills.
    Edited by francesinhalover on January 19, 2022 2:59AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • phaneub17_ESO
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    Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
    I try to make variety where I can, but there aren't enough abilities in the game for them to be vastly different from each other. Most of my magicka builds turn out the same with a class skill in the first slot, Unstable Wall in the second slot, and the same two spammable Force Pulse or Reach/Clench in the third slot; buffs on the bumpers. Swap bar uses the same 2-3 Dots because there aren't any other options. The only class that have any huge variation are Templar and Dragon Knight, the rest follow the same setup. Stamina builds are mostly weapon skills because class stamina morphs were an afterthought on most class abilities that came later.
  • Amottica
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    The title/question does not match with everything else. Game diversity, at least within a game, is having different, diverse, activities to do. I think the question is intended to ask about build diversity.

    So in-line with what I think was intended, I think many look at build diversity as it is designed in other games where a class is limited to only class abilities and even then there are specific builds within each class that are very specific. This leads to very unique builds.

    In ESO we have more of a flavor change between the classes and ofc between mag and stam builds. The lines are not as clear but it is because we have options outside of class abilities and some of those choices perform well. As long as we have some class abilities as part of common builds I think we are in a good place.
  • kargen27
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    It is kind of all that. Basically if you get a little burned out doing something there is plenty different to choose from. Classes, roles, all that makes very little difference without a good variety of content.
    and then the parrot said, "must be the water mines green too."
  • MindOfTheSwarm
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    Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
    Options 1 and 3.
    It’s not up for debate, without the freedom to tailor fit your play style and standout from others, the game becomes dull and loses its players. Classes must stand apart from other classes, and freedom of tweaking your build is paramount, which is why we need third Magicka morphs for the Physical weapons and we need a new ranged Stamina weapon so Stam isn’t locked into using Bow if they want to play ranged.

    We technically can play ranged Stam with a Destro Staff, since the Light and Heavies scale with highest stats, but the problem of resource recovery and lack of skill options limits its viability.
  • DreamyLu
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    I don't really understand the propositions made because for me, they don't relate to the subject. I can't vote therefore.

    For me, diversity concerns the amount and variety of activities available within the game content. Roughly, ESO main activities are:
    - Standard MMO content: PvE / PvP / End game / Crafting / Trading / Events / Housing (different degree)
    - Not seen in all MMOs: Scrying / Stealing / Fishing

    If I compare that to content of other MMOs I play, ESO is a bit on the low side. I'm used to have following features, with several activities specifically linked to each of those:
    - Flying/gliding (in the air content)
    - Diving /swimming (under water content with even a mount to ride under water in GW2)
    - "Real" jumping (long jumps, short jumps, climbing, speed run to jump farther...)
    - "Real" mounting (different mounts doing different type of transport with a skill bar while mounted)
    - Treasure hunts (long and challenging ones, requiring to jump, mount, fly, ...)
    - and so on...

    If I take the specific example of GW2: other things also add to all of the above, like all the different ways to be transported from one point to another (mushrooms sending us up, geysers, tunneling, throwers, twisters, launch pads, and so on...).

    So, sorry for that, but ESO has - for me personally - quite a limited content, therefore not so much diversity. However, it doesn't change the fact that it's fun to play ESO. The game is just different. :)
    Edited by DreamyLu on January 19, 2022 5:30AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • kargen27
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    DreamyLu wrote: »
    I don't really understand the propositions made because for me, they don't relate to the subject. I can't vote therefore.

    For me, diversity concerns the amount and variety of activities available within the game content. Roughly, ESO main activities are:
    - Standard MMO content: PvE / PvP / End game / Crafting / Trading / Events / Housing (different degree)
    - Not seen in all MMOs: Scrying / Stealing / Fishing

    If I compare that to content of other MMOs I play, ESO is a bit on the low side. I'm used to have following features, with several activities specifically linked to each of those:
    - Flying/gliding (in the air content)
    - Diving /swimming (under water content with even a mount to ride under water in GW2)
    - "Real" jumping (long jumps, short jumps, climbing, speed run to jump farther...)
    - "Real" mounting (different mounts doing different type of transport with a skill bar while mounted)
    - Treasure hunts (long and challenging ones, requiring to jump, mount, fly, ...)
    - and so on...

    If I take the specific example of GW2: other things also add to all of the above, like all the different ways to be transported from one point to another (mushrooms sending us up, geysers, tunneling, throwers, twisters, launch pads, and so on...).

    So, sorry for that, but in term of diversity, ESO has - for me personally - quite a limited content, therefore not so much diversity. However, it doesn't change the fact that it's fun to play ESO. The game is just different. :)

    I tried GW2 and found it extremely underwhelming. Personal tastes I guess. Content is content though. Being in the air or under water is really just another zone.
    and then the parrot said, "must be the water mines green too."
  • DreamyLu
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    kargen27 wrote: »
    DreamyLu wrote: »
    I don't really understand the propositions made because for me, they don't relate to the subject. I can't vote therefore.

    For me, diversity concerns the amount and variety of activities available within the game content. Roughly, ESO main activities are:
    - Standard MMO content: PvE / PvP / End game / Crafting / Trading / Events / Housing (different degree)
    - Not seen in all MMOs: Scrying / Stealing / Fishing

    If I compare that to content of other MMOs I play, ESO is a bit on the low side. I'm used to have following features, with several activities specifically linked to each of those:
    - Flying/gliding (in the air content)
    - Diving /swimming (under water content with even a mount to ride under water in GW2)
    - "Real" jumping (long jumps, short jumps, climbing, speed run to jump farther...)
    - "Real" mounting (different mounts doing different type of transport with a skill bar while mounted)
    - Treasure hunts (long and challenging ones, requiring to jump, mount, fly, ...)
    - and so on...

    If I take the specific example of GW2: other things also add to all of the above, like all the different ways to be transported from one point to another (mushrooms sending us up, geysers, tunneling, throwers, twisters, launch pads, and so on...).

    So, sorry for that, but in term of diversity, ESO has - for me personally - quite a limited content, therefore not so much diversity. However, it doesn't change the fact that it's fun to play ESO. The game is just different. :)

    I tried GW2 and found it extremely underwhelming. Personal tastes I guess. Content is content though. Being in the air or under water is really just another zone.

    It is and remains always a matter of taste and preferences. :)

    However, I was only speaking about the amount of proposed activities that is a lot bigger. There is a jumping content, an underwater content, a "in the air" content, a mounting content (with even a mount with skill bar in PvP) and some other things, that come additional to the same content than ESO. What GW2 doesn't have is scrying, stealing, fishing and housing.

    I don't know how it is in FF and WoW.
    Edited by DreamyLu on January 19, 2022 5:43AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • Toxic_Hemlock
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    Solo Play - The ability for the solo player to be self reliant in all content
    Solo play. I like the fact that other people (furnishings) play the game as it makes the world feel "lived in", but I prefer to venture solo. Unlike solo rpg games, mmo's get updates fairly regular and so long as others pay and play the game I can see no down side for me.
  • Ksariyu
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    Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
    I'd honestly say it's a bit of "All of the above," but I think choice 1 best matches my personal thoughts. Specifically the idea of "fighting styles," something which is tragically lacking in this game, especially in PvE. There are so many skills and sets to choose from, but there are so few actual mechanics to any of them, so a lot of them feel like copy-paste abilities with different visuals.
    The way I see it, you should be able to take something basic like a parse and give it some variety between builds. Not just the names of the skills, but the actual actions the player is taking. Then, in actual combat, those builds will feel genuinely different.
  • SeaGtGruff
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    All of that, and none of it?

    To me, diverisity in sandbox-ish RPGs such as TES games refers to having the freedom to enjoy the game in a wide variety of ways. They may have "main quests" that you can complete to "finish the game," but you aren't pressured into doing the main quest; instead, you can just explore the world and do all sorts of different activities for fun. All of the poll options that were listed are expressions of that concept, but each one by itself is just a small aspect of that concept.
    I've fought mudcrabs more fearsome than me!
  • colossalvoids
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    Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
    Will be answering based purely on proposed variants. Build one isn't really important part for me at all, it's just a tool of trade so to say. Like a sword or enchantment brand for a mercenary, it just should do it's job and preferably be best at it no matter the looks and flavor. But fleshing out personality and character is purely class centric for me. It's choosing a profession and education versus clothing and tools I'll be using.
    (Right eso? Let's get back to that direction instead of making everyone the same but "skinned" differently)

    Role also isn't something that static, you can easily adjust on a fly if having enough experience.

    Hybridisation is quite the opposite in this exact game for me but that's personal preference once more.

    Solo play... I'm really unsure how that have any connection especially in an mmo. There would never be a way to "complete" the game solo and that's the charm of it imo.
    Edited by colossalvoids on January 19, 2022 7:58AM
  • Lysette
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    Solo Play - The ability for the solo player to be self reliant in all content
    I like to be self-sufficient and just having to rely on myself - the jack of all trades kind of style - which basically lets me do everything to a certain degree - what I do not want in a game is, having to rely on others and their abilities - I might occasionally benefit from joining a group, but this is very rare, because my play style is so alien to most used to MMOs. And their playstyle is no fun for me either - so yeah, solo-play is it.
    '
    Edited by Lysette on January 19, 2022 8:06AM
  • FeedbackOnly
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    Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
    Heal on any class with min difference in overall strength
  • fizl101
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    Game diversity doesn't mean build diversity to me, its more around being able to do different things, not just combat/quests for example. Housing, gardening, racing, gambling, just taking in the scenery and exploring, crafting etc on top of what is a storyline and quests of some kind
    Soupy twist
  • Danikat
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    Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
    I'd say build diversity, the ability to make a variety of characters who are distinctly different from each other.

    When that's done well it includes classes having distinct identities (because that's a big part of the build) and enabling hybrid builds and solo play, because it's possible to make a character which is tailored to that.

    I'd say having clear roles can be detrimental to build diversity, because it almost always comes down to the 3 you listed, and when a game is built around that there's a risk everything else is secondary. It's too easy to get to the point where any tank is basically the same as any other tank, all healers are the same and all DPS are the same. Maybe their skills have different animations but functionally they have to do the same thing because that's what the group and the game mechanics require.

    But making a game which isn't built around those 3 roles requires a lot more creativity from both developers and players to figure out how each class can have things it can contribute without groups requiring a specific combination of classes. When it's done badly you end up with those games where only a few classes are really used.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • drsalvation
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    Roles - The ability to fulfill a specific role within groups (Tank - Protector/Damage Mitigation, Healer - Restore Damage Done, DPS - Deal Damage to Enemies)
    I'd love nothing more than roles being viable for the whole game's enjoyment, unfortunately, the way the game is designed it means only damage-based builds get to enjoy everything, while supporting roles are sidelined to side-characters, and with the introduction of armory, they really nailed roles in their coffin (Store your supporting role somewhere and just make a damage-based role).
    It just tells me that tanking will never get a facelift lots of us wanted, so for now we'll still have to deal with fake roles in PUGs as usual.
    I mean, there's a reason nobody likes to tank. As for me, after being a tank ever since the game released on consoles, it sucks that I'm only getting to enjoy the rest of the game now that I have a damage build.
  • Danikat
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    Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
    I forgot to mention that I also agree that game diversity can mean having a wide variety of content to complete, but that's an entirely different sort of diversity to the one the OP seems to be asking about. The two can go together but they can also be separate - you could have a game with a huge variety of activities to do but very limited and rigidly defined classes that don't offer much build diversity at all.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Mojmir
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    Classes - Having unique, specialized abilities and fighting styles to differentiate between one and another
    No classes would be my diversity
  • Tommy_The_Gun
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    Actually - it is all of the above in one way or another. Different classes are different, only if each class "plays" differently. Animation & it's colour is not enough. I also expect each class to have different pros & cons. If a class specializes in something, I think it "ok" to expect X class to be better at something than other class, but weaker in other things.

    Same goes for races & their passives. Each races used to promote certain playstyle in a tiny way. Argonians had sustain / healing, Khajiit had crit damage, Dunmer had hybrid weapon / spell damage, Altmers had top spell damage etc.

    Nowadays ESO is pretty much promoting only weapon / spell damage, so pretty much any race that doesn't have this bonus is kinda irrelevant. Previously you could for example chose a sustain race & build for damage, or pick a damage focused race and build for sustain. There used to be way more build options.

    Diversity for me, means that we have a lot of builds, that can min-max. That there is a lot of options to achieve top results. It also means that there are reasons, other than RP & flavour to pick certain class & race.

    For example: I would like to use fear CC. Why would I pick a NB, if I can use fighters guild ability on any other class ? Even on a NB it is better to use guild skill, because it is superior to NB fear skill.

    If every class runs same ability, even class that used to have said ability as a class exclusive ability, then it is homogenization - the opposite of diversity.
  • Elsonso
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    Hmmm.

    If the question bias is "what diversity is available in the game" then I would have to say "all of the above".

    If the question bias is "what can ZOS do to improve diversity" then I would have to say "Classes" and "Combat skill lines".
    XBox EU/NA:@ElsonsoJannus
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  • Aardappelboom
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    Build Variation - Mixing and matching skills and sets to create a build that fits the playstyle you want
    Build diversity is the thing I love most in ESO, I have tried countless combinations of sets and skills on my DK, both in PVP and PVE and I loved the entire journey.

    Build diversity should come with content that enables experimentation. Just to throw it out there, for me that could be three things:
    1. Make Overland content more difficult in the sense that experimenting with sets and skills means something. For example, if you're stuck, try another skill and you might be able to tackle the challenge.
    2. let go of standard roles
    3. At this point, I don't see the point in classes anymore.

    I am very aware that standard roles are what dungeons are based on and it's a litte late go back on those decisions, but I do believe that, as ESO is being markted as play as you want, the entire idea of a healer, tank and DPS is bogus. Sure, if you're pushing scores you'll optimize the group to max dmg output, max buffs and make sure everyone stays healed up. But in general I think this game has all the right ideas to ditch the groups. The only thing that is really an issue is taunting, which could easily be solved by tweaking the current mechanic.

    As for classes, sure they exist for balance, but I see the argument that "everyone would use the same set of skills and gear if there were no classes". I just don't buy that, I can't back that up, obviously but I would love to see a test where everyone can pick any skill and see what people come up with. With everything that's out there, I'm sure a few skills would be popular but with limit of 4 skills + ulti on a bar, the choices will be hard to make. I also think that everything related to resitance could play a much bigger role in building a character, since everyone could effectively build for a specific elemental power.

    I started the post with telling how much I enjoy experimenting, all three suggestions end up having more reasons to experiment with builds.

    On last thing to add, sure you can always make a new character to experiment but first of all, for some reason I don't like that, I like having one character and sculpting it (I realise some people love making new characters, which is also great) and secondly I'm not talking about experimenting with a class but combining different schools of magic to sculpt your perfect character.

    Elder scrolls is always all about choices, Being limited to one school of magic has always seemed like a strange idea to me.
  • sajackson
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    After reading through some of the recent threads on the forums, the topic of diversity appeared throughout many of them. Players seem divided as to what diversity meant and how much of it is offered in the game in its current state. I have my own opinions as to what diversity means, but it seems that many have an entirely different notion as to what it is within ESO. I know that polls aren't all that accurate, as it is difficult to only chose one answer, and there are probably aspects of the game that I'm missing, but I was interested in what the general consensus amongst players would be.

    Those options are not mutually exclusive.
  • Dem_kitkats1
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    Very interesting feedback so far! Like I said it's definitely hard to pick one answer and I didn't think about some aspects of the game at the time. Those of you who suggested that the amount and type content is important, I definitely agree that it plays a large role in the amount of diverse play.
  • Sylvermynx
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    Solo Play - The ability for the solo player to be self reliant in all content
    Solo play. I like the fact that other people (furnishings) play the game as it makes the world feel "lived in", but I prefer to venture solo. Unlike solo rpg games, mmo's get updates fairly regular and so long as others pay and play the game I can see no down side for me.

    Very well said. Exactly this for me.
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