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Stackable Items

ZeroDPS
ZeroDPS
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Hey everybody what do you think will it be better to have max stack of stackable items increased to 500?

Stackable Items 52 votes

Yes, 500 max stack is better
32%
RDMyers65b14_ESOquadraxis666G1CountdownredTechIncallup8679heavenelvanickl413CatagamiStarlight_KnightDrammanothVampirateVSmokyHoneyBunBadgersRisenEclipseIlumiaZeroDPSgariondavey 17 votes
No, 200 max stack is okay
15%
WuffyCeruleiSantieClawsTandorNarvuntienAraneae6537IndigogoseecodenotgamesJimmyTortellini 8 votes
Why not, lets make it 1000
50%
DanikatzariaNanfoodleSilverBrideredspecter23AstironTommy_The_GunTyrobagmorrowjenagelonestarSeminolegirl1992hafgoodjoergingerOnyx_Werewolf_GnomeAdremalspacefrackingDreamyLubridgetroseEF321schindler 26 votes
My better idea in comments
1%
WraithShadow13 1 vote
  • phaneub17_ESO
    phaneub17_ESO
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    Won't happen, craft bag is the selling point for ESO+ everything else about it is just filler.
  • Sylvermynx
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    I don't care - I sub ESO+ because I always pay my way in a game I enjoy.
  • Nanfoodle
    Nanfoodle
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    Why not, lets make it 1000
    I have ESO + and I want to see larger stack size.
  • DreamyLu
    DreamyLu
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    Why not, lets make it 1000
    It would mean to revise the whole game concept: bags, crafting bags and bank. I don't think that it will ever happen, even more as like said by others before me, part of it is linked to monetization, and last but not least, linked to the advantages of ESO+.
    I'm out of my mind, feel free to leave a message... PC/NA
  • WraithShadow13
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    My better idea in comments
    I think 999 would be a good stopping place, as it's the final three digit limit. Going 500 begs the question why not 1000 but 1000 means that it could go up to 9999, so keeping it within the three digit limit would be nice.
  • bmnoble
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    I don't see it happening the inventory management mini game, is a big part of what pushes people towards subscribing for the craft bag.
  • Smoky
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    Yes, 500 max stack is better
    I said 500 simply because I wouldn't trust them to program it right first time and adding a digit to make it 4 I honestly believe they would somehow break something in inventory space. 500 Should be easy enough for them to do but even then I would be nervous of them messing with inventory based on the previous experiences when they change things!
  • Onyx_Werewolf_Gnome
    Onyx_Werewolf_Gnome
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    Why not, lets make it 1000
    1000 & I'd make treasure maps stackable too (I have ESO+)
  • SeaGtGruff
    SeaGtGruff
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    The max varies according to the item. Most items stack up to 200, but some items stack only up to 100, and others stack up to 1000 if I'm not mistaken.
    I've fought mudcrabs more fearsome than me!
  • Danikat
    Danikat
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    Why not, lets make it 1000
    The potions from login rewards stack up to 1000. I'd like all items to do that if possible, but I'm not sure how simple it would be.

    If I remember correctly 255 is the largest number that can be stored as 1 byte of data, so I suspect the limit was set at 200 because that way every stack takes 1 byte, and presumably ZOS thought 200 looked neater and more logical than any amount between 201 and 255. (Guild Wars 2 limits stacks to 250 items and I think that's for the same reason.)

    I was going to say that means it would take more memory to store a bigger stack, but actually I'm not sure that's the case. If someone has 1000 identical potions they're currently in 5 stacks, taking 5 bytes to store, but since the actual limit is 255 those 1000 potions could be stored as 4 bytes of data representing a single stack.

    The problem might be that it's not dynamic. Maybe all stacks would then need 4 bytes of data, even if there's only actually 3 items currently in that stack.

    (If you're thinking worrying about 3 extra bytes is trivial bear in mind there's probably thousands of stackable items in this game, not just crafting materials but consumables, siege, soul gems, those key shards for IC, stolen items, and so on. Across several million accounts it adds up quickly.)

    However I'm guessing here. It's equally possible that back in the early days of ESO's development someone set the stack limit to 200 because it seemed logical to them, both from a computer's perspective and a humans (and those rarely line up) and it's just that no one's reconsidered it since then. (Although it could also be that because it was done early on changing it now would involve messing with code that a lot of systems rely on and could break countless other things.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • hafgood
    hafgood
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    Why not, lets make it 1000
    I've never understood why poisons stack to 1000 but made / reward / battle potions stack to 200 and looted potions stack to 100.

    Nor do I understand why food / drink is 200

    I'd probably leave crafting items at stacks of 200 though to leave the ESO+ craft bag incentive.

    Treasure Maps / unused seige stacking is more of a priority though, I hate that they don't stack and there is no reason for it.
  • agelonestar
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    Why not, lets make it 1000
    I'm not sure I see why there's a stacking limit at all and I don't understand why there are some items that still don't stack.

    It's not like there's any logic to it any more.

    I do sometimes wonder if it's supposed to be a sub-game that nobody talks about: The Inventory Management Online. It's second only to Riding Simulator in Cyrodiil.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • SeaGtGruff
    SeaGtGruff
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    I'm not sure I see why there's a stacking limit at all and I don't understand why there are some items that still don't stack.

    It's not like there's any logic to it any more.

    I do sometimes wonder if it's supposed to be a sub-game that nobody talks about: The Inventory Management Online. It's second only to Riding Simulator in Cyrodiil.

    Wait until you play TES:Arena. That game had the most crippling inventory management of all, since there was a limit on the number of items you could carry (although potions of the same type did stack together), as well as a limit on the amount of weight carried. :)

    The moral of the story is that inventory management has always been a pain, in every TES game, and always will be-- although I suppose TES5:Skyrim broke the mold in that respect, since you can carry as much as you want if you don't mind walking in teeny-tiny steps.
    I've fought mudcrabs more fearsome than me!
  • Tommy_The_Gun
    Tommy_The_Gun
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    Why not, lets make it 1000
    Potions have 100 stack cap.... but crafted Potions have 200. Um... weird...

    Crafting items have 200. Why 200 ? I would understand 999, but 200 is just um... arbitrary & kinda random...
    At 1st I though that maybe some top level crafted items require 200 crafting mats to make, but that is not the case either. Again... weird...

    Not to mention some things do not stack at all. Like transmute geodes. I would understand if container with random things inside would not stack, but containers that do not have random stuff inside... you would think that at least those would stack, right ? But... no, they don't.

    Same thing with sieges. I can understand that sieges have HP, so if you have used some, those do not stack... but what about "healthy" ones (full hp, brand new sieges) ? One would think that those would stack, right ? But... no they don't...
    Edited by Tommy_The_Gun on January 18, 2022 3:01PM
  • Danikat
    Danikat
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    Why not, lets make it 1000
    SeaGtGruff wrote: »
    I'm not sure I see why there's a stacking limit at all and I don't understand why there are some items that still don't stack.

    It's not like there's any logic to it any more.

    I do sometimes wonder if it's supposed to be a sub-game that nobody talks about: The Inventory Management Online. It's second only to Riding Simulator in Cyrodiil.

    Wait until you play TES:Arena. That game had the most crippling inventory management of all, since there was a limit on the number of items you could carry (although potions of the same type did stack together), as well as a limit on the amount of weight carried. :)

    The moral of the story is that inventory management has always been a pain, in every TES game, and always will be-- although I suppose TES5:Skyrim broke the mold in that respect, since you can carry as much as you want if you don't mind walking in teeny-tiny steps.

    The worst inventory management I've encountered was a game with an item limit, a weight limit and one of those inventory grid systems where each item was a different shape and took a different number of squares so just fitting them in was a puzzle.

    I don't mind any one of those (although the grid puzzle is my least favourite) or even 2 of 3, but all 3 together was too much. Add in the fact that you were largely reliant on selling dropped items to make gold to pay for upgrades in order to progress so you had to consider the price of items when deciding what to drop and looting the enemies could easily get harder than the combat.

    By comparison ESO is easy, but it still gets confusing and the uneven stack numbers for different items don't help.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ShawnLaRock
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    I am fine with the current stack sizes - but I would like to see more TYPES of items become stackable (ie. glyphs, geodes, etc.).

    S.
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    I think 999 would be a good stopping place, as it's the final three digit limit. Going 500 begs the question why not 1000 but 1000 means that it could go up to 9999, so keeping it within the three digit limit would be nice.

    yea but a stack of 999 looks aweful and random 1000 looks way more clean in the inventory
    Edited by KhajiitLivesMatter on January 18, 2022 4:41PM
  • Araneae6537
    Araneae6537
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    No, 200 max stack is okay
    I wouldn’t care if the stack was increased but overall am fine with it as is. I would like stack size to be more uniform for consumables, as some potion types stack only to 100 and I think many crafted foods only stack to 100 as well.

    For me, my inventory management challenge is more the number of different things I keep rather than being limited by stack size.
    Edited by Araneae6537 on January 18, 2022 10:46PM
  • estelrandir
    estelrandir
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    Why not, lets make it 1000
    I have ESO plus, and I think stacks of 500 or 1000 would be really nice -- and doable.
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • Necrotech_Master
    Necrotech_Master
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    Why not, lets make it 1000
    for stuff that doesnt go into the craft bag, larger stacks would be nice

    i think they should also make stacks more consistent, max stack of poisons is larger than max stack of potions for example (i dont know off top of my head but i think there are also things which only stack to 100 instead of 200, but i could be mistaken)

    other things that should stack but dont would be like treasure maps (why do these have "unique" aspect and material surveys do not?) and as others mentioned stuff like enchantment glyphs
    Edited by Necrotech_Master on January 18, 2022 4:43PM
    plays PC/NA
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  • SeaGtGruff
    SeaGtGruff
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    If they would just make Runeboxes stackable, that would be a huge help.
    I've fought mudcrabs more fearsome than me!
  • SilverBride
    SilverBride
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    Why not, lets make it 1000
    The poll says stackable items, not just stackable craft items.
    PCNA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am more interested in what doesnt stack as opposed to what the max stack actually is. 200 is a reasonable number for most things. Other than perhaps Potions, Soul Gems and Repair Kits, pretty much everything I have more than 200 of is in my craft bag.

    Oh, and ZOS wants to sell you the craft bag...
  • Ilumia
    Ilumia
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    Yes, 500 max stack is better
    I struggle with inventory management, and spend inordinate amounts of my game-time doing it. Mules, house storage and so on and so forth. It's frustrating and takes a good deal of the experience of actually playing, away. Increasing stack sizes would help with some things, so I'm all for it. I have the banker and merchant, and eso+, but any quality of life improvement is always music to my ears :)
    Poisons already stack to 1000 by the way.
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