ive_wonder wrote: »Basically, I fail to see a strong business case to give Zenimax a reason to consider it. They are doing just fine with the crown crates (of which my comment on that was edited out of your reply).
Then why some other developers switched to that model?
Particularly Fortnite. Colossal sized game, which is also completely free and doesn't have any form of subscription.
Sylvermynx wrote: »
It really doesn't matter what another publisher does or how they manage their game(s). If you prefer Fortnite's setup that's fine, but ESO isn't built that way, and hopefully will never head in that direction.
As for the battlepass thing, ugh, just ugh. No thank you. Not now, not ever. I don't grind anything any more, it's so not my thing at all. I don't even grind endeavors. When I really want something I buy crowns and get it (nope, I don't buy crates much any more - I got so much out of the crates we used to get for free, plus indriks (LOVE indriks!), etc. there's just really no need)
I'm perfectly fine with the way this game is run..
ive_wonder wrote: »Sylvermynx wrote: »
It really doesn't matter what another publisher does or how they manage their game(s). If you prefer Fortnite's setup that's fine, but ESO isn't built that way, and hopefully will never head in that direction.
As for the battlepass thing, ugh, just ugh. No thank you. Not now, not ever. I don't grind anything any more, it's so not my thing at all. I don't even grind endeavors. When I really want something I buy crowns and get it (nope, I don't buy crates much any more - I got so much out of the crates we used to get for free, plus indriks (LOVE indriks!), etc. there's just really no need)
I'm perfectly fine with the way this game is run..
IMO it's always helpful to learn on other's mistakes and ... successes.
Why everyone so focused on battlepass being a grind. From what i remember, i don't know how is it now, but in Season 1 there were challenges released every week, like 3-6 challenges, something like go to 3 locations on the map and do a simple thing, some of them were actually creative (like play a melody on a giant piano). I don't remember grinding that thing hard, it instead gave me some bonus objectives to complete.
But i guess i know what you are talking about, i saw battlepasses where you really have to play every day 2-3 hours minimum.
I'm just saying that battlepass, if it implemented correctly can be good sourse of income for both players and a company.
ive_wonder wrote: »Mythgard1967 wrote: »I have no problems with the lootboxes and do in fact enjoy them. Why do you get to decide for me?
Making the argument that it triggers some people who have a gambling addiction feels unreasonable. Why should another's addiction impose on my option to purchase a lootbox? Are you saying we should ban all alcohol usage and sales because some people are alcoholics?
I don't think I agree with any of the suggestions; though I am indifferent to 2 and 6; and disagree with the rest.
Which part of lootboxes are you enjoying?
Sylvermynx wrote: »
Not really. Each of us is right for our self alone. Dictating to others that yours (or his) is the "only right way" doesn't fly.
"There is no One True Way." Mercedes Lackey
[Except for in a game - then the "one true way" is that of the game company. In this case that's ZOS.]
ive_wonder wrote: »Here's a developer's opinion on that whole topic it seems:https://www.youtube.com/watch?v=JnPKjm84DxI&ab_channel=JohnGaming
ive_wonder wrote: »Mythgard1967 wrote: »I have no problems with the lootboxes and do in fact enjoy them. Why do you get to decide for me?
Making the argument that it triggers some people who have a gambling addiction feels unreasonable. Why should another's addiction impose on my option to purchase a lootbox? Are you saying we should ban all alcohol usage and sales because some people are alcoholics?
I don't think I agree with any of the suggestions; though I am indifferent to 2 and 6; and disagree with the rest.
Which part of lootboxes are you enjoying?
The way I see it is their monetization showcases pretty well how they feel about the game as a whole, and the customers they hope to attract.
You see even in this thread just how many people LIKE RNG lootboxes, and who LIKE the ability to buy things with RL money rather than earn them in-game. To some people, they work jobs in real life and don't want to spend that same level of time and energy just to enjoy a game. I don't entirely agree with their viewpoint, but I understand where it comes from. To many of them, it's enough to just wander in the world and get lost in doing whatever, rather than have to focus on something specific that they may or may not enjoy doing just for a cosmetic or something.
And that's who ZoS targets. They're not interested in the people who want gameplay-driven content. They want the people who will pay money to be entertained, and so that's what they provide.
Sylvermynx wrote: »
I outgrew gameplay driven content about 30 years ago. Perfectly happy to buy what I want with RL money, as I have enough to do so without issue. So yeah, I'm quite happy here. Seriously, it costs me three times as much RL money to drive an 80 mile round trip to be "entertained".
This game's a bargain. It would be a bargain at twice the price.
ive_wonder wrote: »I'm honestly shocked.
When Bethesda tried to monetize mods it lead to a massive outrage and mods remained to be free.
At the same time with this game, so many cosmetic features not only locked behind a paywall, but even worse, behind the "surprise mechanics".
I am confusion.
TelvanniWizard wrote: »
Whales are gonna whale[snip]
ive_wonder wrote: »Sylvermynx wrote: »
I outgrew gameplay driven content about 30 years ago. Perfectly happy to buy what I want with RL money, as I have enough to do so without issue. So yeah, I'm quite happy here. Seriously, it costs me three times as much RL money to drive an 80 mile round trip to be "entertained".
This game's a bargain. It would be a bargain at twice the price.
Except you are not buying what you want.
You buying only a chance to get what you want.
The way I see it is their monetization showcases pretty well how they feel about the game as a whole, and the customers they hope to attract.
You see even in this thread just how many people LIKE RNG lootboxes, and who LIKE the ability to buy things with RL money rather than earn them in-game. To some people, they work jobs in real life and don't want to spend that same level of time and energy just to enjoy a game. I don't entirely agree with their viewpoint, but I understand where it comes from. To many of them, it's enough to just wander in the world and get lost in doing whatever, rather than have to focus on something specific that they may or may not enjoy doing just for a cosmetic or something.
And that's who ZoS targets. They're not interested in the people who want gameplay-driven content. They want the people who will pay money to be entertained, and so that's what they provide.
As annoyed as I get with Crown Crates, especially as they're putting things like Skins and Costumes in the more expensive categories as of late, I don't think that'll ever change. What annoys me more is all the FOMO limited time sales, especially with how much some of these things (mostly houses) cost. You would think they'd get more money from making these things available all the time. It just makes so little sense to me.
Sylvermynx wrote: »I already said I don't buy crates, so when there's something I want available for crowns, I buy it. If it's in a crate and I have the SOE for it, I buy it that way.
ive_wonder wrote: »Sylvermynx wrote: »I already said I don't buy crates, so when there's something I want available for crowns, I buy it. If it's in a crate and I have the SOE for it, I buy it that way.
Then wouldn't it be better if you could just buy what you want directly?
ive_wonder wrote: »Sylvermynx wrote: »I already said I don't buy crates, so when there's something I want available for crowns, I buy it. If it's in a crate and I have the SOE for it, I buy it that way.
Then wouldn't it be better if you could just buy what you want directly?