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Just an idea

gariondavey
gariondavey
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Why not remove deathmatch from the random queue? (No backfilling)

Then, for 3 months observe which leaderboards have more players? Deathmatch or objectives.

This would let the data truly show which modes people want to play.
PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • mmtaniac
    mmtaniac
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    Most people just don't get , many random players want all modes included deathmatch. They just hate only deathmatch. Deathmatch is good if you can met players from random mode it's easier and less sweaty.Rright now is chaos and actual games require best meta classes to play. You can't just play you need focus non stop and without perfect build you are useless if people are scattered on different modes this problems are lower. Deathmatch can be on everymode , objective not.
  • SkaraMinoc
    SkaraMinoc
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    It's not even worth running the experiment. Team Deathmatch should never have been part of the Battleground system.

    They should add an official Arena system instead of trying to make Team Deathmatch work in Battlegrounds.

    Edited by SkaraMinoc on January 10, 2022 10:41PM
    PC NA
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    This is the problem, its about about which format 'wins' in the popularity contest, its about giving a proportional chance to each and every player to get the format they prefer. Its done successfully in other games.
  • mmtaniac
    mmtaniac
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    This game have too many unbalanced mechanics (cross healing, dps self healing ,burst max hp healing ,health desync bug, easy cap to resistance on dps wchich should be impossible) On some class you can be invicible with all this. This is why deathmatch is horrible experience most of the time. Unkillable builds. But if you randomize deathmatch players with those of objective it's different game. Most objective players are easier to kill and games give more fun this way.
    Edited by mmtaniac on January 11, 2022 10:09AM
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