Killing guards is simply showing off, other games allow it and it serves no purpose than some max level well geared player going into town to show how "uber" they are. As for your suggestion, I just see a bunch of griefing by filling up a town with guards, much akin to the opposite, which is creating huge piles of fast spawning mobs dead bodies.
Killing guards is simply showing off, other games allow it and it serves no purpose than some max level well geared player going into town to show how "uber" they are. As for your suggestion, I just see a bunch of griefing by filling up a town with guards, much akin to the opposite, which is creating huge piles of fast spawning mobs dead bodies.
Narvuntien wrote: »Immersion reasons really.
I feel like you would have to give them some OP abilities though, like long-range unblockable stuns, or whatever so that you get messed up if you mess with them. They would have to do a lot more damage in general probably % hp and ignore armor so that you are always as squishy against them at all levels.
MindOfTheSwarm wrote: »I mean there is opportunity for some kind of bounty hunter system. What if after a certain level of bounty the whole world effectively becomes PvP for you. And players that take you out get bounty rewards. I mean this could only work if guards weren’t invincible.
No, I don't want the cities to become a battlegrounds or a sort of a vet dungeon branches for the bored players to show off. I'm already fed up with the dead citizens on the streets (ore even more horrifying, citizens standing on their own dead bodies) - I don't want the players to litter the ground with guards as well.
yes, only because "my immersion" - as cheesy as that sounds sometimes, it's hard to feel like I'm needed when they could just send this super guard out to do any quest they ask me to do.
I liked what they did in Fable - just keep sending more and more guards after you the more you kill and just keep driving up your bounty PLUS give you no benefit to killing them (no xp or drops). They could even add a temporary town ban if you killed enough of them in one area - not a IRL type ban, but an in-game one where you'd get auto attacked for going there even if you cleared your bounty gold wise.
MindOfTheSwarm wrote: »I mean there is opportunity for some kind of bounty hunter system. What if after a certain level of bounty the whole world effectively becomes PvP for you. And players that take you out get bounty rewards. I mean this could only work if guards weren’t invincible.
No, I don't want the cities to become a battlegrounds or a sort of a vet dungeon branches for the bored players to show off. I'm already fed up with the dead citizens on the streets (ore even more horrifying, citizens standing on their own dead bodies) - I don't want the players to litter the ground with guards as well.