etchedpixels wrote: »I suspect a more practical gold sink that worked on end game players would be to offer a tier of things below the crown store exclusives. Non-blingy other mounts like guar and camels (4 guar, 4 camels, 4 whatever soon adds up for the end gamers), as well as more feature/achievement furnishings and more houses like Water's Edge that are not quite crown store but attractive enough to sell for a millions of gold.
dvstansb14_ESO wrote: »I produce my own items, so i dont care about price inflation. If more people did this, prices would not be so high.
While reading thread, I was think the same thing. I have a few thoughts:
- I've been playing ESO since beta and I've only ever felt compelled to purchase a very few items, but never crafting materials. I have a sizeable hoard of gold mats ($5+ million at current prices) that I got from simply playing the game and not maxing out every gear set I've run. People complaining about gold mat prices smack of entitlement and/or laziness. No one HAS to have max gear to play this game (i.e. skill > gear).
- I personally don't like repetitive tasks, so I only do writs on one character. I find it hard to believe that there is a significant portion of the player base that do writs on 10+ characters. So, I'm not convinced this is the root cause of inflation.
- I personally do not sub to ESO+, buy crowns, or PvP much, so gold is my only currency. What I find frustrating is that while I want to buy more houses, all the ones I want now are crown exclusive. Housing can be a huge gold sink, but only if there are new/interesting houses available for gold. Of course, this runs counter to ZOS' monetization interests, so I expect nothing will change. (Same could be said for mounts and other crown utility items.)
Woozywyvern wrote: »Seriously, why do we care about inflation in a video game? If, as a lot of the posts claim, its the easiest thing in the world to get gold in this game by doing daily writs on 18 fully levelled toons, then no-one should have a problem obtaining all the gold they want.
Woozywyvern wrote: »Seriously, why do we care about inflation in a video game? If, as a lot of the posts claim, its the easiest thing in the world to get gold in this game by doing daily writs on 18 fully levelled toons, then no-one should have a problem obtaining all the gold they want.
Woozywyvern wrote: »Seriously, why do we care about inflation in a video game? If, as a lot of the posts claim, its the easiest thing in the world to get gold in this game by doing daily writs on 18 fully levelled toons, then no-one should have a problem obtaining all the gold they want.
Oh, and to ZOS's main concern, it should not affect their Crown Sales either, if they find the sweet spot for the Crown Exchange rate. To little gold in the system and players selling put their noses up at the exchange rate, too much and buyers get priced out... This is based mostly upon psychological factors, not real economy BTW. I am well aware if the amount of gold stays even that it's value will stabilize, but you still need to consider how the players feel about the "value" they are getting for their exchange.
Woozywyvern wrote: »Seriously, why do we care about inflation in a video game? If, as a lot of the posts claim, its the easiest thing in the world to get gold in this game by doing daily writs on 18 fully levelled toons,
First of all, I used to do more writs before I started using LWC. Now, outside of the Jubilee event I only do one character and a half. I don't know how you guys can do 18 characters in 45 minutes, as you claim, since I can't do 11 in an hour.
Second, you are disregarding the latest QoL improvements to writs that ZOS put in, where you can see in the craft window the list of items you have to craft. Before LWC, the hardest part of doing a writ was remembering which pieces you needed that day. That's now part of the UI on consoles, so the time difference should be minimal.
Oh, and to ZOS's main concern, it should not affect their Crown Sales either, if they find the sweet spot for the Crown Exchange rate. To little gold in the system and players selling put their noses up at the exchange rate, too much and buyers get priced out... This is based mostly upon psychological factors, not real economy BTW. I am well aware if the amount of gold stays even that it's value will stabilize, but you still need to consider how the players feel about the "value" they are getting for their exchange.
Honestly, I think ZOS cares less about crown for gold sales than we think. They'd probably be happy if it wasn't a thing, since it would save them some headaches.
People who don't know do it all by hand.No, LWC is very much faster than manually doing the writs even after the newer QOL changes. Maybe more importantly, it saves lots of clicks, scrolling and eye travel that can make writs tiresome on multiple toons in addition to time savings.
Oh, and to ZOS's main concern, it should not affect their Crown Sales either, if they find the sweet spot for the Crown Exchange rate. To little gold in the system and players selling put their noses up at the exchange rate, too much and buyers get priced out... This is based mostly upon psychological factors, not real economy BTW. I am well aware if the amount of gold stays even that it's value will stabilize, but you still need to consider how the players feel about the "value" they are getting for their exchange.
Honestly, I think ZOS cares less about crown for gold sales than we think. They'd probably be happy if it wasn't a thing, since it would save them some headaches.
Oh I disagree very much. We have a crown exchange in our guild, it is hoppin, and almost none of those Crown sales would have taken place otherwise. ZOS makes a fortune off crown to gold exchanges.
PeacefulAnarchy wrote: »Are you confusing it with this thread: https://forums.elderscrollsonline.com/en/discussion/comment/7485164/#Comment_7485164katanagirl1 wrote: »Didn’t I post in here yesterday? I don’t see it.
Oh, and to ZOS's main concern, it should not affect their Crown Sales either, if they find the sweet spot for the Crown Exchange rate. To little gold in the system and players selling put their noses up at the exchange rate, too much and buyers get priced out... This is based mostly upon psychological factors, not real economy BTW. I am well aware if the amount of gold stays even that it's value will stabilize, but you still need to consider how the players feel about the "value" they are getting for their exchange.
Honestly, I think ZOS cares less about crown for gold sales than we think. They'd probably be happy if it wasn't a thing, since it would save them some headaches.
Oh I disagree very much. We have a crown exchange in our guild, it is hoppin, and almost none of those Crown sales would have taken place otherwise. ZOS makes a fortune off crown to gold exchanges.
Is this crowns people are buying or crowns people get with ESO+? Because I've only ever bought extra crowns once. ESO+ gives me more than I need for what I want and to occasionally gift things to friends.
Woozywyvern wrote: »Seriously, why do we care about inflation in a video game? If, as a lot of the posts claim, its the easiest thing in the world to get gold in this game by doing daily writs on 18 fully levelled toons, then no-one should have a problem obtaining all the gold they want.
As has also been pointed out, doing writs doesn't make you rich by any means, it simply dumps about 50-100 million gold a day into the system out of thin air (a low estimate I bet). The folks who get rich are the ones who figured out how to funnel a lot of that gold from everyone else to themselves.
Lets take me for example, I have 13 characters who each make about 5k gold a day, which is about 65k a day give or take a few gold. If only 1,000 players do the same, that's 65 million new gold entering the game daily. Now many do less writs, some do a lot more... and 1,000 players is probably a very low number based on the 24x7 activity I see just in Vivec alone. That's 2 billion new gold entering the game every month on the low end... and folks wonder why prices are soaring and gold is becoming more and more worthless?
Sure, guild trader bids, horse training and repairs help remove "some" of it, but from just looking at the economy, not enough by a long shot.
VaranisArano wrote: »Because inflation is a barrier of entry to players who don't engage in the player economy/crafting but still want to buy items.
That is not entirely true. For everyone that sells their materials in the market alot of the gold is lost to listing fees and taxes. I do daylies on 18 characters which nets me ~100k a day, but i also sell most of my upgrade materials and use up ~70% of that just to pay for listing fees and taxes, so the real amount of money i generate is much lower. If prices would rise further i would sooner or later end up using up all the gnerated gold to that. So how much gold is generated heavily depends on how players interact with the market.
Educate me please, I'm really interested in how a virtual currency like in game gold has any real value.
Then I would like to know how this would affect the average (casual?) player.
IMHO Who cares?
That is not entirely true. For everyone that sells their materials in the market alot of the gold is lost to listing fees and taxes. I do daylies on 18 characters which nets me ~100k a day, but i also sell most of my upgrade materials and use up ~70% of that just to pay for listing fees and taxes, so the real amount of money i generate is much lower. If prices would rise further i would sooner or later end up using up all the gnerated gold to that. So how much gold is generated heavily depends on how players interact with the market.
3.5% of your gold is removed from the game if you sell on the market, not 70%, and that isn't really a lot.
How it can affect everyone, even casual players, is outlined numerous times in this thread.
You should propperly read what i wrote.
You pay 1% in listing fees, 3,5% in taxes to the guild and 3,5% in taxes to the void. Thats 4.5% removed from the game directly and 3.5% likely removed through trader bits. Now if you sell the materials you get you easily end up with millions in sales. For each million you gain you pay 80k this way. For 18 characters you would use up all the generated money if you would sell for 8.75 million a week. That means you easily remove alot of your generated gold through these fees if you participate in the market.
SilverBride wrote: »Everyone who is wanting to stop writs from giving gold crafting mats is overlooking one very important fact. This would reduce the supply which would drive the cost up even higher.
SilverBride wrote: »Everyone who is wanting to stop writs from giving gold crafting mats is overlooking one very important fact. This would reduce the supply which would drive the cost up even higher.
I think they mean the actual gold that gets rewarded, not the gold mats. That would be horrible if they lowered the supply of gold mats.
The extra 3.5% that goes to the guild, that money is not removed from the game, until such a time as the GM does something with it, like make a trader bid, which is a heck of a lot more than the 3.5% generated by members selling stuff. Trader bids are more in the 4 to 50 million range, depending on location, and are one of the few significant gold sinks currently in game.
change.
In short, you say you make 100k/day doing writs, and since you decide to sell the mats (many/most of us don't BTW), so the system removes 4.5k gold, that is still 85k new gold added to the game... daily... from just you. The only gold sink I have doing crafting writs is buying the style material once every month or two to stock back up, and that is basically chump change.
Woozywyvern wrote: »No one yet has told me which materials have been subject to inflation that gates new players from progressing. Perhaps because they can’t because it is only top tier gold mats which don’t stop progression.
Ingame sources of gold had always been the same. Inflation is caused by crowns prices.
The only way you could use crowns in order to take out gold from the game is implementing a NPC which trades gold for crowns, a gold-seller so to speak.Ingame sources of gold had always been the same. Inflation is caused by crowns prices.
That's not true at all. The high crown prices are not the cause of the inflation, they are the consequence of it.
When you trade gold for crowns the gold only changes hands but stays in circulation, the crowns are the ones which will be removed, so effectively the crown trade is a crown sink not a gold sink. No any gold getting created or removed during crown trade, the amount of gold stays the same only the distribution of it changes.