Araneae6537 wrote: »I disagree about heals being strong. Focused DPS will always overpower heals but yes, I would expect teams to focus enemy healers first! If healers didn’t have the potential to make a difference in a match, then I don’t know why anyone would wish to play one in PVP and that would be a shame.
Part of the beauty of eso combat is the high skill ceiling and self sufficiency you can bring to the table. Play the game with nerfed self heals I.e. lowbie BGs and you’ll see how uninteresting the combat becomes.
It’s absolutely not a problem that you can 1v3 IF you play much better than the 3. That’s part of the allure of ESO pvp, having a high skill cap that allows you to pull off victories against the odds. YOU can be the guy doing the 1v3 instead of asking for that to become fundamentally impossible by matter of design.
Imagine in WoW 3v3 arenas when one of your teammates died you instantly lost the match because “2v3 should not be allowed to win fights as a matter of game design so we’re going to make it impossible”. Imagine in League of Legends when one guy starts carrying his team the game removes one of his abilities at random because “1v5 should not be allowed as a matter of game design”. How about literally any other pvp game out there? The best moments in any of those games is pulling out a win from behind by superior play. How is this a problem in eso pvp specifically? Explain this to me.
Cross healing is an issue when too much of it is stacked together in BGs. Again, much simpler to fix by nerfing heals received from others via battle spirit.
Araneae6537 wrote: »I disagree about heals being strong. Focused DPS will always overpower heals but yes, I would expect teams to focus enemy healers first! If healers didn’t have the potential to make a difference in a match, then I don’t know why anyone would wish to play one in PVP and that would be a shame.
I agree. I’d also add that time and time again across many MMORPGs I’ve seen players try to focus down a healer (me) and fail. Either they don’t have the group focus the healer or they don’t interupt big heals (in other games) or debuff healing in the case of ESO.
Part of the beauty of eso combat is the high skill ceiling and self sufficiency you can bring to the table. Play the game with nerfed self heals I.e. lowbie BGs and you’ll see how uninteresting the combat becomes.
It’s absolutely not a problem that you can 1v3 IF you play much better than the 3. That’s part of the allure of ESO pvp, having a high skill cap that allows you to pull off victories against the odds. YOU can be the guy doing the 1v3 instead of asking for that to become fundamentally impossible by matter of design.
Imagine in WoW 3v3 arenas when one of your teammates died you instantly lost the match because “2v3 should not be allowed to win fights as a matter of game design so we’re going to make it impossible”. Imagine in League of Legends when one guy starts carrying his team the game removes one of his abilities at random because “1v5 should not be allowed as a matter of game design”. How about literally any other pvp game out there? The best moments in any of those games is pulling out a win from behind by superior play. How is this a problem in eso pvp specifically? Explain this to me.
Cross healing is an issue when too much of it is stacked together in BGs. Again, much simpler to fix by nerfing heals received from others via battle spirit.
A duell lasting 10 minutes can be boring but why should one of the duellants die if he doesnt make a mistake like getting hit by a burst combo or too many other attacks?
I rately die to burst but really often get killed by pressure.
Making healing scale with a seperate stat and not with wpn dmg and stamina will make (groups with) healers stronger and solo players/groups without healer weaker. As a solo player you have not enaugh healing anyway. If a solo player can outheal damage by 10 players then he has to be much stronger than the 10 players. Probably non of the 10 players can outheal 10 players, probably they cant even outheal the player that outhealed them.
Dem_kitkats1 wrote: »Araneae6537 wrote: »I disagree about heals being strong. Focused DPS will always overpower heals but yes, I would expect teams to focus enemy healers first! If healers didn’t have the potential to make a difference in a match, then I don’t know why anyone would wish to play one in PVP and that would be a shame.
I agree. I’d also add that time and time again across many MMORPGs I’ve seen players try to focus down a healer (me) and fail. Either they don’t have the group focus the healer or they don’t interupt big heals (in other games) or debuff healing in the case of ESO.
The problem in ESO is that debuffs are not strong enough for the amount of healing and purges that classes have at the moment.
Dem_kitkats1 wrote: »Araneae6537 wrote: »I disagree about heals being strong. Focused DPS will always overpower heals but yes, I would expect teams to focus enemy healers first! If healers didn’t have the potential to make a difference in a match, then I don’t know why anyone would wish to play one in PVP and that would be a shame.
I agree. I’d also add that time and time again across many MMORPGs I’ve seen players try to focus down a healer (me) and fail. Either they don’t have the group focus the healer or they don’t interupt big heals (in other games) or debuff healing in the case of ESO.
The problem in ESO is that debuffs are not strong enough for the amount of healing and purges that classes have at the moment.
Since people do die, including healers, then there does not seem to be a major issue with the design of heals.
YoureWrongImRight wrote: »Dem_kitkats1 wrote: »Araneae6537 wrote: »I disagree about heals being strong. Focused DPS will always overpower heals but yes, I would expect teams to focus enemy healers first! If healers didn’t have the potential to make a difference in a match, then I don’t know why anyone would wish to play one in PVP and that would be a shame.
I agree. I’d also add that time and time again across many MMORPGs I’ve seen players try to focus down a healer (me) and fail. Either they don’t have the group focus the healer or they don’t interupt big heals (in other games) or debuff healing in the case of ESO.
The problem in ESO is that debuffs are not strong enough for the amount of healing and purges that classes have at the moment.
Since people do die, including healers, then there does not seem to be a major issue with the design of heals.
Do you take any consideration into why and how they die?
Just saying that people die so it must be fine is weak. They die to what? getting one shotted where nothing could have saved them anyway? That doesn't mean it's fine how it is.
Some people die, and some people don't die, therefore all mechanics are fine as is?
IncultaWolf wrote: »Instead of nerfing healing, we should be asking zos to buff defile