Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How to counter inflation (PC)

  • Xebov
    Xebov
    ✭✭✭✭✭
    The solution is to give those rich players something to sink their gold into.

    Not realy. Gold that cant be used is just sitting around doing nothing. Part of the current inflation is crown gifting and the fact that the gold that was just sitting around could be used. This gold was then released into the economy and players that bought crowns used them to get gold to buy stuff of the market. So not only was more gold released back into circulation, it was also used to buy items that are constantly under high demand, increasing the demand.
    Increasing drop rates would help, not necessarily by fixing the economy but by making farming a more viable alternative for the casual player who doesn't want actually farm, just get gold mats from the random nodes they pick up along the way.

    I doubt that. Daily crafting can yield millions per week, yet many players that would have the time dont want to do it. The same goes for farming. The ones crying the loudest about the inflation are also the ones that add the least supply to the market while constantly creating more demand. In the forums its easy to spot the "i want to buy it but i dont want to farm it or farm gold for it" and "i need meta gear on 6+ characters". If these players dont want to review the way they handle things you cannot win.

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    LMAO, you removed the best solution. Why is Inflation such a problem on PC? People can print 100k in 45 minutes every day with writs. Sure we could use better gold sinks, but if the drain is clogged, first thing you do is turn of the faucet. Writs pour money into the game at a ridiculous rate.

    It is a wildly unpopular opinion, but reducing or eliminating the gold reward tied to writs (at least on PC) and buffing the gold mat drop rate to compensate would be the single best thing they could do to curb inflation. Selfishly, nobody wants to do it, but practically, its far and away the best solution.
    Edited by Oreyn_Bearclaw on January 5, 2022 6:34PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here is another way to counter inflation. Stop crowns for gold transactions. Or at least place a plafond on the echange rate.
    @Ash_In_My_Sujamma
    What does that have to do with inflation? Inflation is a result of money coming into the economy faster than it is leaving it, resulting in the devaluation of the underlying currency, gold. If I sell crowns I bought with cash to another player for gold, gold neither enters or leaves the economy. It simply changes hands. It certainly contributes to wealth consolidation, which could certainly impact certain luxury item pricing, but it is not the main culprit of rampant inflation, not by a long shot.
    Increase supply of Gold mats.
    That should hopefully drive their prices down.

    Perfect roe in particular I Think could use a buff to its droprate
    @Grandchamp1989
    Perfect roe is sort of its own animal. Fishing is painful, but it really isnt used for all that much, so I don't really care.

    But again, the best thing to do here is remove gold from craft writs AND increase the gold mats dropped from writs (add roe into the provisioning drop table to compensate for the removal of gold). This limits gold supply, which would curb inflation. It also means more mats into the economy, thus increasing supply and lowering price.

    In fact, its a double whammy because as it is now, I never sell gold mats. I make enough gold from writs that I can hoard mats. If you turn off my gold supply from writs (and increase gold mat drops), it forces me to become a seller when I need gold. It's good for everyone, but most people are too stubborn to see/admit it.
    Danikat wrote: »
    DonRavello wrote: »
    Sylosi wrote: »
    And right there is the actual source of your high prices, in games with a global AH what happens is nearly everything comes down to a reasonable price, except for very, very rare items like weapon/armour skins, because a much higher percentage of people engage in trading (there are no barriers), there is far greater price transparency and its actually more difficult to manipulate prices or supply as an individual or small group.

    This is not correct. On PC there are addons, which make up for this shortage like TTC, where players can see the average prices and select the kiosk they want to buy from. On console these addons do not exist and prices are MUCH lower, but the system is the same. The source of the high prices is not the guild trader system (whatever good or bad it is), the source is: too much money going into the market and not enough money is going out.

    How is there too much money going into the system on PC but not on consoles? Do they not get gold from login rewards, crafting writs and the other sources mentioned?
    @Danikat
    This is the elephant in the room! It also proves what the culprit is. On PC, I can do writs on 18 toons in 30-45 minutes, making 100k in the process. This is fresh gold that is introduced to the game. It is beyond trivial to do it. On console, it takes a few hours to do the same thing. In other words, it is much harder to "create" gold on console, and no surprise, prices are much lower across the board.
    Edited by Oreyn_Bearclaw on January 5, 2022 5:54PM
  • Zephiran23
    Zephiran23
    ✭✭✭✭
    There are a lot of generalisations being used in this thread. Just because you, or your friends or people in your guild(s), or the GM of another guild you sometimes talk to behave in a particular way doesn't mean that "everyone" does it that way.

    There's plenty of people on PC that don't like addons and won't use any, or use only the minimum. I, like anyone that's not able to access ZOS' internal data, have no idea what the proportion of those players actually is. As an example, the number of people using Minion to download the Skyshards addon compared to Dolgubon's Lazy Writ Crafter - 51% difference. TTC as an addon (so not including website users) drops another 50%.

    Having items people would like to purchase from other players only available at high prices is a problem for players to continue enjoying the game long term. The consensus on the Winter crafting writs is that those requiring heartwood weren't worth the effort, unless you had access to your own timber plantation and harvesting operation. Generating what become junk items from holiday events doesn't seem smart to me.

    Collecting crafting materials from daily tasks needs to be either a seamless part of your activities, or in some way enjoyable if you're going to dedicate specific time to performing that task over any other activity. (See numerous threads complaining about collecting surveys)

    I don't have a solution, but players like generating the largest numbers they can, whether that's DPS parsing on a dummy or earning gold from any source. Reduce gold from one source and players will soon work out another way to earn similar sums again. Adding additional gold sinks, like more mounts from stablemasters, will make those players that play ESO with gold as their focus to find ways to avoid depleting their bank balance for anything other than the minimum amount of time.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    This is the elephant in the room! It also proves what the culprit is. On PC, I can do writs on 18 toons in 30-45 minutes, making 100k in the process. This is fresh gold that is introduced to the game. It is beyond trivial to do it. On console, it takes a few hours to do the same thing. In other words, it is much harder to "create" gold on console, and no surprise, prices are much lower across the board.

    That is actually a 2 part thing. Not only does the gold enter slower simply because it takes longer to do the writs, but the amount of folks doing it, because it takes longer... is probably greatly lower as well. I have 13 character which nets me about 65K/day... but even with LWC I get annoyed after doing dailies on half of them. I can't imagine doing it on more than 2-3 characters on console, and I would probably skip them altogether on many days.

    So yeah, that is probably the largest single reason for the amount of gold in game and the resulting inflation.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    This is the elephant in the room! It also proves what the culprit is. On PC, I can do writs on 18 toons in 30-45 minutes, making 100k in the process. This is fresh gold that is introduced to the game. It is beyond trivial to do it. On console, it takes a few hours to do the same thing. In other words, it is much harder to "create" gold on console, and no surprise, prices are much lower across the board.

    That is actually a 2 part thing. Not only does the gold enter slower simply because it takes longer to do the writs, but the amount of folks doing it, because it takes longer... is probably greatly lower as well. I have 13 character which nets me about 65K/day... but even with LWC I get annoyed after doing dailies on half of them. I can't imagine doing it on more than 2-3 characters on console, and I would probably skip them altogether on many days.

    So yeah, that is probably the largest single reason for the amount of gold in game and the resulting inflation.

    This is where I am now as well. I crafted on 36 characters the first Jubilee I was here for. And then.... I've dropped off a LOT even though I now have 62 characters - on my 2 PC NA accounts I craft on three characters each (the 50s, and the "youngers" doing research); on my 2 PC EU accounts, I'm only crafting on my 50s - 1 on each account. And sometimes, I don't craft on anyone - like over the holidays when I had too much else going on; or now when I'm playing a Skyrim challenge game "against" friends of long standing from another forum.

    But it's not really a problem as I honestly have all the gold I need.... unless I decide I need to buy another "Water's Edge" type house....
  • PeacefulAnarchy
    PeacefulAnarchy
    ✭✭✭✭✭
    Xebov wrote: »
    The solution is to give those rich players something to sink their gold into.

    Not realy. Gold that cant be used is just sitting around doing nothing. Part of the current inflation is crown gifting and the fact that the gold that was just sitting around could be used. This gold was then released into the economy and players that bought crowns used them to get gold to buy stuff of the market. So not only was more gold released back into circulation, it was also used to buy items that are constantly under high demand, increasing the demand.
    Your solution to this is what? Banning crown gifting? If the gold rich can't buy crown items they'll be more willing to spend on gold mats and rare in game collectibles instead. It'll change who gets the gold and what happens in the top tier market, but it won't change the in game inflation that people are complaining about. Rich players aren't going to just sit on gold, unless they remove themselves from the economy because they see no value in getting more gold. But those players are also the mat farmers who provide supply, so if they see no value in getting more gold they'll stop farming, stop doing writs and stop selling.
    Xebov wrote: »
    Increasing drop rates would help, not necessarily by fixing the economy but by making farming a more viable alternative for the casual player who doesn't want actually farm, just get gold mats from the random nodes they pick up along the way.

    I doubt that. Daily crafting can yield millions per week, yet many players that would have the time dont want to do it. The same goes for farming. The ones crying the loudest about the inflation are also the ones that add the least supply to the market while constantly creating more demand. In the forums its easy to spot the "i want to buy it but i dont want to farm it or farm gold for it" and "i need meta gear on 6+ characters". If these players dont want to review the way they handle things you cannot win.
    I'm not sure we're disagreeing here. Those players who want something for little effort will always complain, and they will always create a market for items. That's why I said it wouldn't fix the economic part. But it would increase supply a bit and it would help the casual quester types who don't farm. I haven't been that kind of player in a while, though, so maybe the current drop rates are enough for them.
  • hafgood
    hafgood
    ✭✭✭✭✭
    One thing you all seem to be forgetting when you complain about the cost of crowns is COVID.

    Yes, we are in a pandemic. Many people have seen a decrease in their income meaning they can no longer afford the luxury of buying crowns for their hard earned pounds.

    Becauae they can no longer afford them they look for an alternative, which is to "buy" the crowns from another player. Only problem is as well as Joey, Frasier, Daphnia, and Billy Bob all want some as well, so Jenny with the Crowns has a ready market for them, she has people eager to taken her crowns off her hands, so as a result she says yes they might have been sold at x amount before but these I'm selling at y amount, take it or leave it.

    Joey wants his new mount more than the others do and grabs them while they are hot. Frasier then comes to the forums moaning that he can no longer afford them as crowns are now z amount and its all down to inflation. That therr is too much gold in the game and that it must be removed becauae he can no longer get what he wants.

    Well, nothing in the crown store is essential, I all comes round again eventually.

    And the crown to gold price you have on PC? I would kill for that on console as I would then consider selling some crowns (if I ever needed gold, which is unlikely). I would never sell them at 1:100 - my pounds are worth far more than that
  • Xebov
    Xebov
    ✭✭✭✭✭
    Xebov wrote: »
    The solution is to give those rich players something to sink their gold into.

    Not realy. Gold that cant be used is just sitting around doing nothing. Part of the current inflation is crown gifting and the fact that the gold that was just sitting around could be used. This gold was then released into the economy and players that bought crowns used them to get gold to buy stuff of the market. So not only was more gold released back into circulation, it was also used to buy items that are constantly under high demand, increasing the demand.
    Your solution to this is what? Banning crown gifting? If the gold rich can't buy crown items they'll be more willing to spend on gold mats and rare in game collectibles instead. It'll change who gets the gold and what happens in the top tier market, but it won't change the in game inflation that people are complaining about. Rich players aren't going to just sit on gold, unless they remove themselves from the economy because they see no value in getting more gold. But those players are also the mat farmers who provide supply, so if they see no value in getting more gold they'll stop farming, stop doing writs and stop selling.

    I would do nothing to it. I dont see the inflation as an actual problem. Unlike real life examples the game has very few limitations. Materials and sellables are limitless and everyone can be a seller and buyer at the same time. I think that any measures against the inflation would do more harm than good, especially when considering that everyone can easily get on par.
    Xebov wrote: »
    Increasing drop rates would help, not necessarily by fixing the economy but by making farming a more viable alternative for the casual player who doesn't want actually farm, just get gold mats from the random nodes they pick up along the way.

    I doubt that. Daily crafting can yield millions per week, yet many players that would have the time dont want to do it. The same goes for farming. The ones crying the loudest about the inflation are also the ones that add the least supply to the market while constantly creating more demand. In the forums its easy to spot the "i want to buy it but i dont want to farm it or farm gold for it" and "i need meta gear on 6+ characters". If these players dont want to review the way they handle things you cannot win.
    I'm not sure we're disagreeing here. Those players who want something for little effort will always complain, and they will always create a market for items. That's why I said it wouldn't fix the economic part. But it would increase supply a bit and it would help the casual quester types who don't farm. I haven't been that kind of player in a while, though, so maybe the current drop rates are enough for them.

    Some items surely need better supplies, but most items also need more players supplying them. Improving supply for the sake of helping suppliers to keep up the demand without getting more suppliers is not a good concept.
  • buttaface
    buttaface
    ✭✭✭✭✭
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    buttaface wrote: »
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.

    I would be fine with the gold reward being capped to even once a day, but definitely not the material rewards, as that and the resulting survey maps is how I get all my materials... Not to mention the price of Chromium would shoot up to even more insane prices if you cut the supply so drastically.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    kilroy5250 wrote: »
    What if there was a new NPC trader that started selling mats. ZOS could cap those mats relative to scarcity. The goal is not to kill trade, but to bring some foundational items back in check. It creates supply and sets a hard limit on costs.

    .1% Rare $$$$$$ (Atherial dust)
    Rare gold $$$$$ (Chromium)
    Gold $$$$ (Wax, Kuta, ...)
    Purple $$$
    Blue $$
    Green $
    White .$

    It can also function as a gold sink as those items are always in demand, and people will buy them if trader costs are way out there or people can't find them.

    Guild traders can still get pretty rich as long as they stay under the cap. Once they creep over, then the NPC traders act as a supply flow and bring prices back in line.

    Unique and rare items should stay market based. If you want the latest most shiny thing, you get to pay exorbitant prices for it. If you can wait, then you will get it for more reasonable costs.

    Just an idea. :)

    bad idea - you don't seem to understand where the fun is in being a trader - a cap would just ruin their fun. And if their fun is ruined and they would stop trading - where would you buy your stuff then?- They do a service for the community, let them get rich as much as they want, without them where would you sell your stuff and buy what you need?
    Edited by Lysette on January 5, 2022 3:28AM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    buttaface wrote: »
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.

    New players earn not that much that this should be capped - if they do not advance quickly, some of the required materials cost more than they are getting from delivering them - just if someone is advancing very quickly he will get into the range, where he will earn quite a lot with it - but even then just having 3 would not be a bread winner - for new players this would be a really bad idea.

    Well, maybe an example - some alchemy writs for new players require 3 corn flower - that is 1.2k value and they get around 300 gold for it - that is the reality for a new player - he might not know this though and just happily sell his self-harvested corn flowers for that amount - but he has actually lost value by doing those writs - this is just changing when he advances quickly, otherwise a lot of these writs for beginners are not a bargain - just the material gain is eventually worth it - but then again, a new player rarely knows about the value of that stuff.
    Edited by Lysette on January 5, 2022 3:37AM
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    buttaface wrote: »
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.

    I would be fine with the gold reward being capped to even once a day, but definitely not the material rewards, as that and the resulting survey maps is how I get all my materials... Not to mention the price of Chromium would shoot up to even more insane prices if you cut the supply so drastically.

    Just to toss around some numbers for fun:

    One level capped character doing writs gets around 4k gold from the quest rewards.

    Not all my characters are capped (I've got 8), so if I do writs on all of them, it's roughly 30k/day.

    If I'm saving up gold to buy a 1mil house, it'd take me 33 days.
    Cap that to 3 characters (12k/day), it'd take 83 days.
    Cap it to 1 character, it'd take 250 days.


    That seems a bit much, honestly.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    The bag and bank space become useless gold sinks once players have the space. So in the end they do little to curb inflation.

    The transmute crystals being sold for gold would have little impact. Those with deep pockets (lots of gold) do not waste their gold on such things they can easily get for free.

    The 100k login reward does not seem to come that often and when it does it is only once in that month. Petty change and removing it would not have a noticeable effect on inflation. The gold cost/increased find in CP is also very small in the big picture of things.

    The truth of the matter is if we increase the supply of items by harvesting and farming more then we will lower the cost of items and reduce inflation. Zenimax already gave us control over this. Each of us has a choice, pony up the gold or farm the items ourselves and even make some gold in the process.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Amottica wrote: »
    The bag and bank space become useless gold sinks once players have the space. So in the end they do little to curb inflation.

    The transmute crystals being sold for gold would have little impact. Those with deep pockets (lots of gold) do not waste their gold on such things they can easily get for free.

    The 100k login reward does not seem to come that often and when it does it is only once in that month. Petty change and removing it would not have a noticeable effect on inflation. The gold cost/increased find in CP is also very small in the big picture of things.

    The truth of the matter is if we increase the supply of items by harvesting and farming more then we will lower the cost of items and reduce inflation. Zenimax already gave us control over this. Each of us has a choice, pony up the gold or farm the items ourselves and even make some gold in the process.

    While I agree with most of what you said, I do not believe introducing extra materials into the marketplace would effect much. Those of us with deep pockets would just feel a bit better about upgrading gear or doing Master Writs for a while, then the price would go up yet again because we buy so much. Removing gold from the economy is pretty much MMO economy 101 when it comes to combating mudflation, and was done pretty well in most games until ZOS decided that trading gold for crowns was cool... and let it run rampant in order to make crown sales, at the detriment of the in-game economy.
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    Most of these would just hurt casual players too deeply and MMOs live and breath by casuals. Make an effort to stop bots, scale back rewards on things like writs as you do them on more chars. Some run 60+ chars just to do writs. Things like this is the best way to help the health of any game. Tax the ones that make too much.
  • ixthUA
    ixthUA
    ✭✭✭✭✭
    I produce my own items, so i dont care about price inflation. If more people did this, prices would not be so high.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Solution for Inflation
    • Add a Gold Temper Vendor who will sell appear once per week who will sell random gold mats for a fixed price at a maximum value of 10,000 gold, this would cap the price on the more expensive gold mats such as Dreugh Wax and Chromium Grains at 10,000, even a Chromium Plating will be capped to a price of 100,000 gold, plenty of people will buy hundreds of them until the market becomes flooded, see the Daedric Throne, Skulls for example, once the Market is flooded with Gold Tempers the value will plummet making it harder to make gold from these gold mats which inturn will kill off the flippers who are part responsible for the inflation, with people buying gold tempers not from other players but the gold vendor any spent gold will be lost to the void instead of being put back in circulation which will reduce the overall gold in the game which will inturn increase the value of gold which will lead to crown prices going down.
    • Alternatively ZOS could make Gold Mats bound on pickup :) Only way you would get them is by buying them from the Gold Vendor, from Daily Writs or from extracting them from Raw Materials, if they are bind on pickup then people cannot make money from selling them, to avoid Crafters from selling Gold Weapons make it so tempering an item makes it bound.
    Edited by TX12001rwb17_ESO on January 5, 2022 5:30AM
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Crafting is one of my favorite activities, I play on PC EU without any add-ons. If ZOS removed, changed, or limited the crafting dailies rewards, I'd quit the game entirely. As doing the crafting dailies, and getting supplies to do them, is my main in-game activity and main incentive to play. Making my characters receive better daily crafting writ rewards is what I play for, and why I play my toons. So again, I'd quit if ZOS ever did those things. As all my hard work would be wasted.

    I do all crafting writs on 18 characters per day, and some players do not realize how much time that really costs. Doing the crafting dailies takes over an hour per day, but setting characters up to do them takes weeks/months even. You need to farm supplies, that is daily farming! Farming time is something this thread seems to forget. You need every toon to gather many skillpoints, which takes weeks or months per toon. For me this takes months.

    Inflation also means, that every resource used to do the crafting dailies is worth more. So more value is put into doing them as well.

    I really do not get this crusade against the crafting dailies. They are the main source of income for new players, and a steady source of materials for those who actually play the game. Like me.
    When I get supplies as a questreward, I keep those. So I only use the guildtraders for motifs and outfits, which is how I use the gold I make with the crafting writs. And I am thinking about spending more on houses.

    From the outside looking in, it may seem like crafting dailies are giving too many rewards, but this is simply not true when you take everything into account.

    Inflation is not something which has to be battled in my opinion, as everything receives the same inflation. This is natural in any economy, and destroying an important part of the game to try and battle this effect will only harm the game itself.

    PS: I only have 11 characters with maxed crafting skills.
  • Xebov
    Xebov
    ✭✭✭✭✭
    Solution for Inflation
    • Add a Gold Temper Vendor who will sell appear once per week who will sell random gold mats for a fixed price at a maximum value of 10,000 gold, this would cap the price on the more expensive gold mats such as Dreugh Wax and Chromium Grains at 10,000, even a Chromium Plating will be capped to a price of 100,000 gold, plenty of people will buy hundreds of them until the market becomes flooded, see the Daedric Throne, Skulls for example, once the Market is flooded with Gold Tempers the value will plummet making it harder to make gold from these gold mats which inturn will kill off the flippers who are part responsible for the inflation, with people buying gold tempers not from other players but the gold vendor any spent gold will be lost to the void instead of being put back in circulation which will reduce the overall gold in the game which will inturn increase the value of gold which will lead to crown prices going down.

    This would remove players that gather and do daily crafting to sell these mats from the market because the prices would drop alot making it less lucrative.
    Solution for Inflation
    • Alternatively ZOS could make Gold Mats bound on pickup :) Only way you would get them is by buying them from the Gold Vendor, from Daily Writs or from extracting them from Raw Materials, if they are bind on pickup then people cannot make money from selling them, to avoid Crafters from selling Gold Weapons make it so tempering an item makes it bound.

    The first players that would complain about this would be the ones that regularly gold meta gear and dont want to farm it. You would hit the buyers, not the sellers.
  • Xebov
    Xebov
    ✭✭✭✭✭
    buttaface wrote: »
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.

    Writs dont account for any inflation. I do daily writs on 18 characters each day and i made a model calculation a while back to get an idea how much money i actually spend on taxes and listing fees each week while selling all the mats i get. It turned out that, at current prices, i spend around 70% of the gold generated on that. If prices rise further all the gold i earn will be circulating gold because all gold generated will be eaten up.

    Besides that reducing the gold now will not solve the Inflation at all because the gold is already there and you would just harm some players while you would have nearly no effect on veterans who have alot of gold already.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xebov wrote: »
    buttaface wrote: »
    Cap the number of toons doing writs per account and cap it fairly low, like 3 per account. This way, newer players don't suffer and inflation from writ gold pouring in daily is greatly reduced.

    Writs dont account for any inflation. I do daily writs on 18 characters each day and i made a model calculation a while back to get an idea how much money i actually spend on taxes and listing fees each week while selling all the mats i get. It turned out that, at current prices, i spend around 70% of the gold generated on that. If prices rise further all the gold i earn will be circulating gold because all gold generated will be eaten up.

    Besides that reducing the gold now will not solve the Inflation at all because the gold is already there and you would just harm some players while you would have nearly no effect on veterans who have alot of gold already.

    you are a quite busy person - I have done writs on 16 characters and got tired of it - just too much repetitive work - that you can stand this, my respects.

    ZOS won't remove gold this way - if there is a lot of gold around, more people are likely to do the crown deal - but those crowns need to be bought with real money before - so a lot of spare gold in the system is enhancing crown sales - why would ZOS want to end this? And crown sales by players are not changing the amount of gold in the system as well, gold is just changing hands - but crown sales are increased if more people are looking into buying or selling some - and this desire comes with having a lot of gold on hand or a lack of gold - which can be changed by selling crowns. So for ZOS this is a good deal, no reason to act on it.
    Edited by Lysette on January 5, 2022 10:16AM
  • caesarvs
    caesarvs
    ✭✭✭✭
    Ingame sources of gold had always been the same. Inflation is caused by crowns prices. Let people cheat steam store again like it was in the past, buying crowns from regions whose local currency is devalued against, lets say, the dollar, and they gonna sell it again for stuff like 250:1. This would tone all prices down.
    Edited by caesarvs on January 5, 2022 10:16AM
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kwoung wrote: »
    Amottica wrote: »
    The bag and bank space become useless gold sinks once players have the space. So in the end they do little to curb inflation.

    The transmute crystals being sold for gold would have little impact. Those with deep pockets (lots of gold) do not waste their gold on such things they can easily get for free.

    The 100k login reward does not seem to come that often and when it does it is only once in that month. Petty change and removing it would not have a noticeable effect on inflation. The gold cost/increased find in CP is also very small in the big picture of things.

    The truth of the matter is if we increase the supply of items by harvesting and farming more then we will lower the cost of items and reduce inflation. Zenimax already gave us control over this. Each of us has a choice, pony up the gold or farm the items ourselves and even make some gold in the process.

    While I agree with most of what you said, I do not believe introducing extra materials into the marketplace would effect much. Those of us with deep pockets would just feel a bit better about upgrading gear or doing Master Writs for a while, then the price would go up yet again because we buy so much. Removing gold from the economy is pretty much MMO economy 101 when it comes to combating mudflation, and was done pretty well in most games until ZOS decided that trading gold for crowns was cool... and let it run rampant in order to make crown sales, at the detriment of the in-game economy.

    The price of materials we farm is a matter of supply and demand. If more was on the market then that would push the price down. This is a law of economics and not an opinion I am espousing.

    Granted, as long as enough players are willing to pay the current prices they will pony up the gold instead of choosing to farm. Until that happens the player base is saying there is nothing wrong with the current prices.

    Also, gold sinks that would be strong enough to push the price of materials down would also mean those who think the current prices of materials would still have problems buying them since the gold sinks are taking their gold away.

    Edited by Amottica on January 5, 2022 11:03AM
  • Xebov
    Xebov
    ✭✭✭✭✭
    Lysette wrote: »
    you are a quite busy person - I have done writs on 16 characters and got tired of it - just too much repetitive work - that you can stand this, my respects.

    With addons its fairly easy. Making gold that way allows me to buy other things i would have to farm otherwise like motifs and PvP gear.

    caesarvs wrote: »
    Ingame sources of gold had always been the same. Inflation is caused by crowns prices. Let people cheat steam store again like it was in the past, buying crowns from regions whose local currency is devalued against, lets say, the dollar, and they gonna sell it again for stuff like 250:1. This would tone all prices down.

    Thats not entirely true. Getting Crowns cheaper allowed them to be sold for less, but ultimatively the Inflation, even for Crowns, is caused by the gold that was send back into circulation. Previously many players had millions of gold that where stored, after crown selling started more and more of this gold was released back into circulation. The players that sold crowns are ppl that rarely farm items or gold themselves, but through crown sales they where able to massively start buying items from guild traders increasing the demand in the process. You are right however that gold is mostly the same, but the circulation changed alot.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Xebov wrote: »
    Solution for Inflation
    • Add a Gold Temper Vendor who will sell appear once per week who will sell random gold mats for a fixed price at a maximum value of 10,000 gold, this would cap the price on the more expensive gold mats such as Dreugh Wax and Chromium Grains at 10,000, even a Chromium Plating will be capped to a price of 100,000 gold, plenty of people will buy hundreds of them until the market becomes flooded, see the Daedric Throne, Skulls for example, once the Market is flooded with Gold Tempers the value will plummet making it harder to make gold from these gold mats which inturn will kill off the flippers who are part responsible for the inflation, with people buying gold tempers not from other players but the gold vendor any spent gold will be lost to the void instead of being put back in circulation which will reduce the overall gold in the game which will inturn increase the value of gold which will lead to crown prices going down.

    This would remove players that gather and do daily crafting to sell these mats from the market because the prices would drop alot making it less lucrative.
    Solution for Inflation
    • Alternatively ZOS could make Gold Mats bound on pickup :) Only way you would get them is by buying them from the Gold Vendor, from Daily Writs or from extracting them from Raw Materials, if they are bind on pickup then people cannot make money from selling them, to avoid Crafters from selling Gold Weapons make it so tempering an item makes it bound.

    The first players that would complain about this would be the ones that regularly gold meta gear and dont want to farm it. You would hit the buyers, not the sellers.

    Good, they were part of the problem anyway.
  • OWLTHEMAD
    OWLTHEMAD
    ✭✭✭✭
    Best gold sink would be attuneable stations for sell with gold imo.

    Every player and their mom wants em. Only a minority want to grind the writs for them. Newer but wealthy guilds would dump hoards into them and noobs and pros alike would start investing in their favorite sets.

    Price em at 100k and your set

    Sell mundus stones for a mil .

    Or give buy crown crates for gold. Gratuitous amounts of it.
  • dvstansb14_ESO
    dvstansb14_ESO
    ✭✭✭
    ixthUA wrote: »
    I produce my own items, so i dont care about price inflation. If more people did this, prices would not be so high.

    While reading thread, I was think the same thing. I have a few thoughts:
    • I've been playing ESO since beta and I've only ever felt compelled to purchase a very few items, but never crafting materials. I have a sizeable hoard of gold mats ($5+ million at current prices) that I got from simply playing the game and not maxing out every gear set I've run. People complaining about gold mat prices smack of entitlement and/or laziness. No one HAS to have max gear to play this game (i.e. skill > gear).
    • I personally don't like repetitive tasks, so I only do writs on one character. I find it hard to believe that there is a significant portion of the player base that do writs on 10+ characters. So, I'm not convinced this is the root cause of inflation.
    • I personally do not sub to ESO+, buy crowns, or PvP much, so gold is my only currency. What I find frustrating is that while I want to buy more houses, all the ones I want now are crown exclusive. Housing can be a huge gold sink, but only if there are new/interesting houses available for gold. Of course, this runs counter to ZOS' monetization interests, so I expect nothing will change. (Same could be said for mounts and other crown utility items.)
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Amottica wrote: »
    Kwoung wrote: »
    Amottica wrote: »
    The bag and bank space become useless gold sinks once players have the space. So in the end they do little to curb inflation.

    The transmute crystals being sold for gold would have little impact. Those with deep pockets (lots of gold) do not waste their gold on such things they can easily get for free.

    The 100k login reward does not seem to come that often and when it does it is only once in that month. Petty change and removing it would not have a noticeable effect on inflation. The gold cost/increased find in CP is also very small in the big picture of things.

    The truth of the matter is if we increase the supply of items by harvesting and farming more then we will lower the cost of items and reduce inflation. Zenimax already gave us control over this. Each of us has a choice, pony up the gold or farm the items ourselves and even make some gold in the process.

    While I agree with most of what you said, I do not believe introducing extra materials into the marketplace would effect much. Those of us with deep pockets would just feel a bit better about upgrading gear or doing Master Writs for a while, then the price would go up yet again because we buy so much. Removing gold from the economy is pretty much MMO economy 101 when it comes to combating mudflation, and was done pretty well in most games until ZOS decided that trading gold for crowns was cool... and let it run rampant in order to make crown sales, at the detriment of the in-game economy.

    The price of materials we farm is a matter of supply and demand. If more was on the market then that would push the price down. This is a law of economics and not an opinion I am espousing.

    Granted, as long as enough players are willing to pay the current prices they will pony up the gold instead of choosing to farm. Until that happens the player base is saying there is nothing wrong with the current prices.

    Also, gold sinks that would be strong enough to push the price of materials down would also mean those who think the current prices of materials would still have problems buying them since the gold sinks are taking their gold away.

    You are ignoring one of the basic tenets of economics... that governments control the amount of currency in the system at any given time. The US government destroys as much cash as it prints on a daily basis... thus keeping inflation in check. This is what makes the economy work so what you said will be true and supply/demand can control pricing.

    On the various times that some governments simply printed money to inject more cash into their systems, they very quickly found that the main effect was rampant inflation. Such as happened in Mexico in 1987 when it spiked and then took a wheelbarrow full of peso's to buy a single loaf of bread, until they corrected the issue over the next 6 years or so.

    It is impossible to stop inflation... as long as there is a never ending flow of new money into a system.
    Edited by Kwoung on January 5, 2022 5:24PM
Sign In or Register to comment.