PizzaCat82 wrote: »The fact that someone checked a DPS output in a normal dungeon means that they are in the wrong dungeon.
perfiction wrote: »70k? What a joke.
Everyone knows that you need at least 105k parse to be able to get through character selection screen.
Gleitfrosch wrote: »perfiction wrote: »70k? What a joke.
Everyone knows that you need at least 105k parse to be able to get through character selection screen.
I knew it!
Ok, I will delete my ESO account and go back to hello kitty online, does anyone know the current DPS requirements for that game?
perfiction wrote: »70k? What a joke.
Everyone knows that you need at least 105k parse to be able to get through character selection screen.
There’s two significant issues with dungeons.
1. DLC dungeons are much longer than base game dungeons. This is why many players leave group when dungeons like Bloodroot Forge or Unhallowed Grave are chosen. This is made worse by the second issue...
3. DLC dungeons are way harder than base game dungeons. You will have a harder time in most Normal DLC dungeons than you will in Veteran base game dungeons.
Normal and Veteran difficulties in base game dungeons should be representative of all dungeons imo. The much harder “Veteran” difficulty that we see in DLC dungeons should be labeled as “Master” difficulty. Then balance the Normal, Veteran, and Master difficulties to be represented evenly in all dungeons.
It’s ridiculous that queuing for Normal or Veteran right now can lead to such a huge range of difficulties. Vet Fungal Grotto 1 isn’t even remotely comparable to Vet Castle Thorn lol.
OP, I hope you told them they were really funny, because that's HILARIOUS!
As others have said, if you can parse 39k and you have another DPS at the same level, you can get through a lot of the vet dungeons.There’s two significant issues with dungeons.
1. DLC dungeons are much longer than base game dungeons. This is why many players leave group when dungeons like Bloodroot Forge or Unhallowed Grave are chosen. This is made worse by the second issue...
They are about 7 minutes longer on average from my data so far.
3. DLC dungeons are way harder than base game dungeons. You will have a harder time in most Normal DLC dungeons than you will in Veteran base game dungeons.
Not my experience at all. I've been zipping through normal DLCs with my healer. I don't think I could do a vet base dungeon in the time it takes to get through Unhallowed Grave if it's not one of the baby dungeons.Normal and Veteran difficulties in base game dungeons should be representative of all dungeons imo. The much harder “Veteran” difficulty that we see in DLC dungeons should be labeled as “Master” difficulty. Then balance the Normal, Veteran, and Master difficulties to be represented evenly in all dungeons.
It’s ridiculous that queuing for Normal or Veteran right now can lead to such a huge range of difficulties. Vet Fungal Grotto 1 isn’t even remotely comparable to Vet Castle Thorn lol.
So there should be no learning curve for dungeons at all? You are either ready for them or you are not? The way they are designed now, they scale in difficulty as you go up the zones.
Vet Fungal Grotto I is a vet version of what was once a level 10 dungeon. The easiest mechanics in the game to start teaching you about them. How does Vet Castle Thorn compare to vet CoA II, for example?
OP, I hope you told them they were really funny, because that's HILARIOUS!
As others have said, if you can parse 39k and you have another DPS at the same level, you can get through a lot of the vet dungeons.There’s two significant issues with dungeons.
1. DLC dungeons are much longer than base game dungeons. This is why many players leave group when dungeons like Bloodroot Forge or Unhallowed Grave are chosen. This is made worse by the second issue...
They are about 7 minutes longer on average from my data so far.
3. DLC dungeons are way harder than base game dungeons. You will have a harder time in most Normal DLC dungeons than you will in Veteran base game dungeons.
Not my experience at all. I've been zipping through normal DLCs with my healer. I don't think I could do a vet base dungeon in the time it takes to get through Unhallowed Grave if it's not one of the baby dungeons.Normal and Veteran difficulties in base game dungeons should be representative of all dungeons imo. The much harder “Veteran” difficulty that we see in DLC dungeons should be labeled as “Master” difficulty. Then balance the Normal, Veteran, and Master difficulties to be represented evenly in all dungeons.
It’s ridiculous that queuing for Normal or Veteran right now can lead to such a huge range of difficulties. Vet Fungal Grotto 1 isn’t even remotely comparable to Vet Castle Thorn lol.
So there should be no learning curve for dungeons at all? You are either ready for them or you are not? The way they are designed now, they scale in difficulty as you go up the zones.
Vet Fungal Grotto I is a vet version of what was once a level 10 dungeon. The easiest mechanics in the game to start teaching you about them. How does Vet Castle Thorn compare to vet CoA II, for example?
I think any data that tells you DLC dungeons are only 7 minutes longer than base game dungeons covers way too many scenarios to be a reliable interpretation.
This is 100% dependent on the group and the dungeons themselves. I can do all dungeon no deaths easily with friends of mine but this changes dramatically with randoms. Recently I did a Bane of Thorns in 23min which is not an amazing time but compare that to Fungal Grotto which maybe takes like 5min? It’s a world of difference between these dungeons but they are under the same group finder search.
Having a huge variety of difficulties thrown together under “Veteran” is weird. Not sure why not just rebalance to fix the issue w/ a new difficulty, or simply have a checkbox to enable/disable having random dungeon finder include these DLC dungeons due to the huge difficulty variance.
OP, I hope you told them they were really funny, because that's HILARIOUS!
As others have said, if you can parse 39k and you have another DPS at the same level, you can get through a lot of the vet dungeons.There’s two significant issues with dungeons.
1. DLC dungeons are much longer than base game dungeons. This is why many players leave group when dungeons like Bloodroot Forge or Unhallowed Grave are chosen. This is made worse by the second issue...
They are about 7 minutes longer on average from my data so far.
3. DLC dungeons are way harder than base game dungeons. You will have a harder time in most Normal DLC dungeons than you will in Veteran base game dungeons.
Not my experience at all. I've been zipping through normal DLCs with my healer. I don't think I could do a vet base dungeon in the time it takes to get through Unhallowed Grave if it's not one of the baby dungeons.Normal and Veteran difficulties in base game dungeons should be representative of all dungeons imo. The much harder “Veteran” difficulty that we see in DLC dungeons should be labeled as “Master” difficulty. Then balance the Normal, Veteran, and Master difficulties to be represented evenly in all dungeons.
It’s ridiculous that queuing for Normal or Veteran right now can lead to such a huge range of difficulties. Vet Fungal Grotto 1 isn’t even remotely comparable to Vet Castle Thorn lol.
So there should be no learning curve for dungeons at all? You are either ready for them or you are not? The way they are designed now, they scale in difficulty as you go up the zones.
Vet Fungal Grotto I is a vet version of what was once a level 10 dungeon. The easiest mechanics in the game to start teaching you about them. How does Vet Castle Thorn compare to vet CoA II, for example?
I think any data that tells you DLC dungeons are only 7 minutes longer than base game dungeons covers way too many scenarios to be a reliable interpretation.
This is 100% dependent on the group and the dungeons themselves. I can do all dungeon no deaths easily with friends of mine but this changes dramatically with randoms. Recently I did a Bane of Thorns in 23min which is not an amazing time but compare that to Fungal Grotto which maybe takes like 5min? It’s a world of difference between these dungeons but they are under the same group finder search.
Having a huge variety of difficulties thrown together under “Veteran” is weird. Not sure why not just rebalance to fix the issue w/ a new difficulty, or simply have a checkbox to enable/disable having random dungeon finder include these DLC dungeons due to the huge difficulty variance.
For clarification, my data is for random normals, not vets. For vet, I'm sure the time difference will be greater.
My data is being collected by queueing for a random normal on my Templar healer, always by myself, and seeing what I get. I'm aiming for 500 runs, but am currently at 84. But everytime one of these threads comes up, I look at the preliminaries, and the averages have held so far.
perfiction wrote: »70k? What a joke.
Everyone knows that you need at least 105k parse to be able to get through character selection screen.
spartaxoxo wrote: »34k is plenty of dps for a vet dungeon. The only time you'd need more is for vet dlc trials and some of the achievements. That is enough dps to do them comfortably and meet all of the dps checks.
"As others have said, if you can parse 39k and you have another DPS at the same level, you can get through a lot of the vet dungeons."
If you pay attention to mechanics you can get through all of them with that kind of DPS. You can get through most with 20k if you pay attention to mechanics. Players requiring higher numbers want to skip mechanics and the higher DPS is needed when a group wants to ignore mechanics.