I actually think this is a very well thought out answer that isn’t so much of a ‘I find it boring etc’ like some have put here and you’ve described your issues which some have issue with but worded in a constructive way and I thank you for that. For me currently I have had no issue with the writing per say I have noticed the repetition and ‘dumb player character’ questions but generally it’s not been invasive to my immersion. I do agree they need to look at difficulty somewhat before next chapter or something because I imagine with the influx of players from the wow exodus a lot more people will see the ease. I mean to be honest with 14 you still get moments of side quest mobs or characters being a cake walk, it’s not entirely avoidable they just need to have more variables or switches on their scaling formula I think.
I personally like what you said about Morrowind, it’s my favourite of the franchise and what got me into the franchise. I felt the writing was really well done but above al the lack of handholding. Reading journals finding landmarks etc it amplified the experience I think oblivion and Skyrim lost that along the way. ESO suffers from it to but funnily enough I could imagine by the time ES6 comes out that ESO might be more an Elder scrolls game than ES6 will be with the direction they’ve been going with each instalment.
VaranisArano wrote: »I like ESO's stories in so much as I accept that the stories as written aren't personalized to my characters and that the quests themselves are bound to the medium of a video game in terms of gameplay.
My imagination takes care of the rest.
...
Overall, the storytelling is good enough that I keep paying for it, and rough-edged enough that I keep finding ways that these year-long stories could be improved.
ESO is far and away the best MMO right now in terms of story-writing and quest content. I won't accept any arguments to the contrary.
Just a shame that ZOS cant or wont address the issues being raised re end-game and performance.
This is such a great game and it's a shame to see what it could be...
I want to pick out a well-written ESO character: Heem-Jas from Ruins of Mazzatun. He's a one joke character, but it works for me, because the joke - he's always late and contributes nothing - reflects reality. His personality also dictates that he doesn't flatter you, albeit he is plucky and likeable. That kind of writing works for me.
Gleitfrosch wrote: »There is a big difference between
- main quest
- side quests / overland quests
- also a difference between the old quests and the new ones (last few DLCs)
The side quests are usually better and more logical in regard to the possible dialog options. Especially the old side quests.
Main quests, especially since the last few DLCs are a cliche, force the player to (repeatedly) ask the simpliest/dumbest questions and at some point the whole plot makes absolutely no sense, in short: they are bad.
the quality difference can be also seen between the old side quests and the newer ones. The new ones bluntly force explain every single bit (no option to bypass it) while the old ones do it far more intelligent to provide the player the relevant information.
example old quest:
you meet an undead magically bound to another undead, the first one asks you to kill the other. your dialogue option is: "you think that if I kill the other one, it will set you free?". NPC answers "yes"
new quests are like:
you meet an undead magically bound to another undead, the first one asks you to kill the other. your answer dalogue is: "what will happen if I kill the other one"? then the NPC tells you that it will set him free.
Same result but the new quests make the player feel dumb because he cant understand the most obvious things.
Starlight_Knight wrote: »SeaGtGruff wrote: »Starlight_Knight wrote: »For me though the worst thing is the incentive to do them, there is none. as a player since lauch i havnt played a quest in years. becuase i get nothing for it.
You get Skill Points for completing zone storyline quests. I think each major zone's storyline is divided into 3 parts-- which, in the old base game (which I never got to experience in that version), corresponded to the 3 subzones of each major zone-- and you get a Skill Point (plus an Achievement/Title) upon completing each part. I'm not sure about the starter zones and smaller DLC zones, but I think you get at least 1 Skill Point from them, if not more. So doing the zone questlines is important if you're wanting to earn as many Skill Points as possible.
Also, the zone questlines seem to be designed to move you through each zone, and they-- along with the various side quests-- usually take you to out-of-the-way locations where there are skyshards, as well as lore books, treasure chests, etc. So if you're not using addons or websites that tell you exactly where everything is, or haven't done everything so many times on so many characters that you've memorized where everything is, doing the zone questlines and side quests can be helpful for finding all of the skyshards and lore books in a given zone. Even with the recent addition of skyshards to the map, it can still be difficult to find every single skyshard in a zone if you aren't doing the quests, since they don't show up on the map until you get within a certain distance of them.
Of course, you don't actually need all of the Skill Points that are available in the game, especially now that we have the Armory and can switch to different builds on our characters without having to pay respec fees each time.
I dont need skill points. i have a million already i cant even use them all and i havnt done a quest since morrowind. besides that you dont even need to quest for them you can just walk into a place a grab some skyshards or kill a group boss or something.
Another thing that triggers me, its not like i can even make an alt to go questing on becuase they already have 2.5k CP like me as well.
IMHO questing is an absolute waste of time, its incredably easy and pointless.
In fact if i was struggling to sleep one night i might consider doing a quest.
So what do you think they could do or alter that would make questing viable for you outside of say difficulty changes etc? It’s nice to see differing opinions form long term players I think this thread has been quite insightful