I had the idea of a procedurally generated maze cross my mind for a possible break in the normal pattern of group dungeon releases. It could be group or solo ran and you could opt (based on a selection the group picks) to have PVP elements to the dungeon (ie kill your group member to send them back to the start) and then the points at the end are given based on how quickly you were able to get through the maze.
I had the idea of a procedurally generated maze cross my mind for a possible break in the normal pattern of group dungeon releases. It could be group or solo ran and you could opt (based on a selection the group picks) to have PVP elements to the dungeon (ie kill your group member to send them back to the start) and then the points at the end are given based on how quickly you were able to get through the maze.
It my experience, randomly generated dungeons or maps are one of those ideas that sound really cool on paper, but once implemented are meh. Having to run right instead of left or having the exit on the west side instead of east doesn't really add much to the gameplay.
I think the idea of letting players create their own dungeon runs (an idea that was floated on here awhile back) using the housing editor would be a better investment of the developer's time if they wanted to pursue something like this.
I had the idea of a procedurally generated maze cross my mind for a possible break in the normal pattern of group dungeon releases. It could be group or solo ran and you could opt (based on a selection the group picks) to have PVP elements to the dungeon (ie kill your group member to send them back to the start) and then the points at the end are given based on how quickly you were able to get through the maze.
It my experience, randomly generated dungeons or maps are one of those ideas that sound really cool on paper, but once implemented are meh. Having to run right instead of left or having the exit on the west side instead of east doesn't really add much to the gameplay.
I think the idea of letting players create their own dungeon runs (an idea that was floated on here awhile back) using the housing editor would be a better investment of the developer's time if they wanted to pursue something like this.
Part of what got me thinking about it is a tidbit I heard that claims that Bethesda is supposedly planning on implementing some form of advanced procedural generation in Starfield.