Rich has said it is working as expected. I understood him to imply they might consider tweaks in the future, but that it isn't going to happen super soon. Whether this is because they are happy with things, because they want to see what happens, because there is internal disagreement on how to proceed, or because they don't know how to fix it without pissing off a different section of the userbase is unclear.We still don't know:
- If the current system is working as intended
- If they are evaluating some changes to the system in the future
- If there is no plan to change anything and the system will keep working as it is forever
Honestly I’m not someone who is super upset either way about this particular topic. But 11 people who possibly want an objective mode having to play a death match because 1 person from the death match queue was needed to fill the game or… whatever exactly the case is, the queues not truly being separate…
No doubt it IS acting as expected. Which is to say very poorly.
I’ve been queuing for solo random obj and getting deathmatches let’s say 9 out of 10 times. And honestly I’ve been having fun. Deathmatch is a fine mode. But that one came of capture the relic I had…. Like I was so excited the moment I loaded in and saw what it was. And it didn’t disappoint. Had a closely contested match with all 3 teams occasionally holding each others relic or being sneaky and grabbing one while the other two teams fought each other. I played offense a bit… stayed on defense a bit… got upset that my teammates weren’t helping… got upset that one team seemed to be focusing us while the other team was pulling ahead… had the full gambit of emotions, some good and some bad.
It was so fun. I really missed it.
If there’s only 1 obj wanter for every 10 or 15 dm wanters then just eliminate the obj mode. Several of us will be mad sure but at least the issue will be settled. It’d be better than queuing for one thing but getting the other the MAJORITY of the time.
Working as expected is only an important detail if something is actually working. If THIS is working as “intended” then I am truly annoyed. As far as expectations go… [snip] we also have low expectations.
NotaDaedraWorshipper wrote: »They should just remove the deathmatches from the random battleground queue because it has its own. I'm tired of getting deathmatches when I want something else and it has stopped me from doing BGs.
Facefister wrote: »Maybe the overwhelming majority wants to play DM?
Almost a month and a half has passed since the release of Deadlands patch with the new BG queue system.
As pointed out by many players in many different threads in the Battleground section ( https://forums.elderscrollsonline.com/en/categories/dueling ), the current system is heavily biased towards deathmatch, with a probability of 93% to 99% (based on various observation and calculations made by players observing how the current system works) of getting a deathmatch when queueing for a Random Battleground.
This makes almost impossible to get any other match type (Chaos Ball, Capture The Relic, Crazy King or Domination) than Deathmatch.
As a consequence, this makes:
- almost impossible to get the achievements tied to any other non-DM modes.
- almost impossible to get the motifs tied to any other non-DM modes
- almost impossible for anyone wanting any other BG mode to get it.
We all are stuck in an endless DM queue, regardless if you pick the DM queue or the Random queue (you are going to end in a Deatchmatch 99% of the times anyway).
As most players highlighted, we do not ask for people stopping playing deathmatch, or to force people that wants to play deathmatch into any other mode. There is a dedicated DM queue and it's perfectly fine. People that like DM will keep queueing for DM and will keep getting DM only.
We just would like to have the option to opt-out from the DM mode, or to have a fair (and equal) chance of having any other mode, even if this means that we will have to queue for longer times.
At the moment, anyone queueing for a Random Battleground is forced to queue into DM too, and getting 99% of the times a DM anyway, despite queueing for a random match mode.
Most importantly, as far as I know, not any single comment so far has been released on this topic by any ZOS representative. We still don't know:
- If the current system is working as intended
- If they are evaluating some changes to the system in the future
- If there is no plan to change anything and the system will keep working as it is forever
Is it too much to ask for an official comment (any comment) giving us a clue about what we should expect in the future regarding the Random Battlegrounds queue?
Thank you for your attention.
Also, a single person who chose DM getting put with 11 people who chose Random shouldn't make the whole game DM. How is that even fair? How does that let ZOS get accurate information on how people are actually queueing?
drsalvation wrote: »It's because PvP'ers think that "PvP" means specifically killing other players, and not the competitive mode in general (They probably don't like chess, basketball or soccer because players are playing objectives and not bashing each other to death... but to be fair, I'd probably watch those sports if that's what they actually did lol). I mean, even players like Nefas and RealGodzilla get annoyed because they can't seem to kill players that want to do objectives.
And It sucks that we do get Deathmatch 99% of the times.
I have a cool tank build that would help with chaos ball... if I ever queued into it! Instead, I risk going in as a tank in deathmatch and not do anything because of how polarizing the numbers in different builds are... or get that lucky moment that I actually queue to an objective-based battleground only to still be in a dps build.
Not only that, most of the times, people still play objective modes as if they were deathmatch with extra steps. They'll just go find people to kill. I got downed by some random player when near my relic, and the dude didn't even bother with taking our relic which was just there for the taking. The dude just went off to kill other players (And I partially understand it if he's just like me, trying to get the red dye from killing 1k players).
I personally think there aren't many competitive, objective-based PvP modes. Cyrodiil is nice, but you can't do much without a zerg. IC is just deathmatch with extra steps. Objective based battlegrounds are just deathmatch with unlimited kills.
The problem is that we don't know what we're getting into if we queue into battlegrounds with a certain build. The only certain build is to go in with intention of doing deathmatches, and then just kill your way through in whatever mode you get, and this forces only one type of play style.
I just don't fully understand how queue works in this game and why can't we have individual queues for each type of game mode, the way we have dungeon finder queues, where you can select multiple dungeons and then join the first matching one.
drsalvation wrote: »The problem is that we don't know what we're getting into if we queue into battlegrounds with a certain build.
gariondavey wrote: »What we in the DM crowd do not like is playing in games where player vs player combat is discouraged, where people just run to where the other 2 teams are not. It is absolutely stupid.