So, zos employees have closed down other threads on this issue and redirected people to this one, yet no one from zos has officially posted on the forums with a resolution . Maybe I missed it?
The response from zos to this major issue was apparently aired on a stream which most of us likely didn’t watch because we work 9-5 jobs.
@ZOS_BillE @ZOS_GinaBruno , is anyone going to follow up on this thread? There is a reason most of us have quote you both in our messages, it’s because you tend to be more responsive. Yes it is the holiday season but I would expect that in your absence, for sake of customer service, someone would have been assigned to monitor and respond. Your clients are not happy. We love this game and it’s unplayable.
SeaGtGruff wrote: »So, zos employees have closed down other threads on this issue and redirected people to this one, yet no one from zos has officially posted on the forums with a resolution . Maybe I missed it?
The response from zos to this major issue was apparently aired on a stream which most of us likely didn’t watch because we work 9-5 jobs.
@ZOS_BillE @ZOS_GinaBruno , is anyone going to follow up on this thread? There is a reason most of us have quote you both in our messages, it’s because you tend to be more responsive. Yes it is the holiday season but I would expect that in your absence, for sake of customer service, someone would have been assigned to monitor and respond. Your clients are not happy. We love this game and it’s unplayable.
The response from ZOS was posted in this thread yesterday. I'm pretty sure the only reasons it was briefly mentioned by Gina in the stream this afternoon were (1) in anticipation of the chat being spammed by people wanting to raise the issue during the stream, and (2) to let anyone who doesn't follow the forums know that the issue had been identified and was going to be addressed in an update. Her response was basically identical to what Kevin had posted yesterday. You want a definite time, and are anxious for a fix right now, but they said they don't have a definite time although they are trying to get it out as soon as they can. If it were the PC version, they could just shut down the servers on any day of week and any time of day, but as I understand it that's not how it works for the consoles-- which is not something ZOS controls.
AwakeOhSleeper wrote: »Also in what world does ZoS live in where they should not have IMMEDIATELY rolled the update back? We can stop all pretending like it is only Cyrodiil as well, the crashes are more prevalent in EVERY SINGLE ASPECT of the game, bgs, dungeons, over world, dueling, housing I have crashed multiple times from all of it. The update clearly broke something crucial so roll it back and figure it out before you release it live.
Honestly the only thing NOT showing an increase in crashes is the Crown Store… hmm, weird.
Patch incoming for Xbox NA 12-22 looks like. No idea what's in it. One can hope I guess? It would be nice if they fixed other things too like heavy attacks that are completely screwed up and doors in dungeons that won't let people pass. It's not just PVP crashing that is ruining the game right now.
Yeah I said hope because I don't actually expect a fix based on past history on this game. The heavy attack problems have been around now for a few weeks and still no fix on those. Nevermind the other bugs that have been around for months and years.
Hi Everyone,
We have an update regarding the blue screen issues console players are having in Cryodiil, IC and BG. We last noted that we have identified the issue and working on a fix. We can now confirm that a fix is complete, has passed certification, and will be included in Wednesday's incremental patch.
Thank you all for the continued patience.
TheEndBringer wrote: »
The frustrating thing about this is people were reporting this immediately after the game came back up from maintenance. Everyone got the usual "delete your local save" suggestion. It wasn't until over a day later we got the beginnings of an official response. This seems to be a recurring issue where it seems support always assumes it's the player's issue first.
Hi Everyone,
We have an update regarding the blue screen issues console players are having in Cryodiil, IC and BG. We last noted that we have identified the issue and working on a fix. We can now confirm that a fix is complete, has passed certification, and will be included in Wednesday's incremental patch.
Thank you all for the continued patience.
TheEndBringer wrote: »
The frustrating thing about this is people were reporting this immediately after the game came back up from maintenance. Everyone got the usual "delete your local save" suggestion. It wasn't until over a day later we got the beginnings of an official response. This seems to be a recurring issue where it seems support always assumes it's the player's issue first.
That's pretty boiler plate when it comes to steps to tracking down an issue. It's always the first step to determine if the issue being reported can be resolved by the user before escalating it to the larger team. No one wants to spent development time hunting down a bug that could have been resolved by the user. As more reports came in, they did escalate and provided a response. But the initial feedback will always, and should always, be to ensure that the issue isn't isolated to a specific user or users.
Hi Everyone,
We have an update regarding the blue screen issues console players are having in Cryodiil, IC and BG. We last noted that we have identified the issue and working on a fix. We can now confirm that a fix is complete, has passed certification, and will be included in Wednesday's incremental patch.
Thank you all for the continued patience.
Hi Everyone,
We have an update regarding the blue screen issues console players are having in Cryodiil, IC and BG. We last noted that we have identified the issue and working on a fix. We can now confirm that a fix is complete, has passed certification, and will be included in Wednesday's incremental patch.
Thank you all for the continued patience.