630pm here and 2 crashes in 3 minutesTrvpEriith wrote: »Its seems that the new maintenance for console last night has introduced an extremely serious crash in pvp. Whenever I am at a keep or outpost and attacking the objective, anytime the wall crumbling animation or door breach animation plays it seems I insta DC to the Xbox home screen. It happened to me 7 times in under 45 minutes this morning, and I wasnt the only player in zone having this issue either.
Hi All. We are aware of the issue impacting players on both PlayStation and Xbox. Our teams have been investigating since first reports came in yesterday and they continue to do so. We will update once we have more information. Thanks for your patience.
TrvpEriith wrote: »Hi All. We are aware of the issue impacting players on both PlayStation and Xbox. Our teams have been investigating since first reports came in yesterday and they continue to do so. We will update once we have more information. Thanks for your patience.
Thanks for the quick reply! After playing some BG's last night and doing a few things PVE I also had similar crashes using AoE abilities like Leap and Breath, but they were nowhere near as frequent. So in my completely amatuer opinion it seems like the issue lies with AoE abilities in general, rather than just siege and the only reason the issue is so frequent in Cyrodiil, is because of the frequency at which siege is fired.
Hi All, we have a quick update regarding the bluescreen issue. Our dev team has identified the problem and working on a fix. Once that is confirmed, we should be able to place timing for when a fix will be available. We'll touchbase again once we can confirm that information. Thanks, all.
Hi All, we have a quick update regarding the bluescreen issue. Our dev team has identified the problem and working on a fix. Once that is confirmed, we should be able to place timing for when a fix will be available. We'll touchbase again once we can confirm that information. Thanks, all.
Hi All, we have a quick update regarding the bluescreen issue. Our dev team has identified the problem and working on a fix. Once that is confirmed, we should be able to place timing for when a fix will be available. We'll touchbase again once we can confirm that information. Thanks, all.
TheEndBringer wrote: »It was revealed on the stream that this fix will go through the usual certification process, meaning likely 2 weeks before it's corrected.
I'm not going to state my full opinion on this because I don't want to get banned. All I will say is I'm tired of investing time into a game that has been rendered unplayable. We have a situation where players are purposely exploiting the bug to mass disconnect everyone to stop hammer (which is nigh impossible to stop otherwise now) our people stacked on a ram that got can't otherwise counter siege.
This is an absolute distaster. I r can't accept this idea that Microsoft will not allow zos to fix the game they gave broken through lack of sufficient testing. The certification process didn't protect players from a truly game breaking bug. It shouldn't stand in the way of the fix.
I want to know how maintenance destroyed pvp overnight and I want to have a reason to not completely give up on this game I've spent years and who knows how much money on.
TheEndBringer wrote: »At least the DC bug in June had a work around. That made the certification process not so big a deal. This is the definition of game breaking.
Fruity_Ninja wrote: »Totally unplayable right now. unfortunately going to have to sink my time into another game until it’s fixed. No idea how a small pre-event maintenance patch can introduce such game breaking bugs?