Ippokrates wrote: »The last great TES game with advanced travel network was Morrowind. Making a trip there was a real endeavour! You had to plan how to get to the point and how to get back with network of boats, silt striders, MG teleports and intervention spells from two organization. That was great.
However, i don't think in MMO such system would work. It would be too complicated on a larger scale, assuming it would in some way replace Wayshrines & player's teleport.
Ippokrates wrote: »The last great TES game with advanced travel network was Morrowind. Making a trip there was a real endeavour! You had to plan how to get to the point and how to get back with network of boats, silt striders, MG teleports and intervention spells from two organization. That was great.
However, i don't think in MMO such system would work. It would be too complicated on a larger scale, assuming it would in some way replace Wayshrines & player's teleport.
Or if you were me you just walked/ran there. Including going up and down the volcanic ridges in as close to a straight line as possible. The only thing I really went around was the Ghost Fence.
It probably wasn't the quickest way to travel and certainly wasn't the safest, but it was interesting.
Ippokrates wrote: »Ippokrates wrote: »The last great TES game with advanced travel network was Morrowind. Making a trip there was a real endeavour! You had to plan how to get to the point and how to get back with network of boats, silt striders, MG teleports and intervention spells from two organization. That was great.
However, i don't think in MMO such system would work. It would be too complicated on a larger scale, assuming it would in some way replace Wayshrines & player's teleport.
Or if you were me you just walked/ran there. Including going up and down the volcanic ridges in as close to a straight line as possible. The only thing I really went around was the Ghost Fence.
It probably wasn't the quickest way to travel and certainly wasn't the safest, but it was interesting.
Yup, i love to travelling through Vvardenfell and discovering shrines, bandit hideouts or having random encounters. Well, everything except those cursed Cliff Racers ^^
But when it comes to quests, always prefer planned route
Agree, now WOW has much of the same for their boats and airships, they just had an short leaving port animation, teleport and arriving. For a week in WOW I thought the boats was just scenery as I was unable to reach themIn a sense we do have boats and carts that go between different areas, but it works the same as using a wayshrine (you just don't have to have the end destination unlocked already). You talk to the navigator, tell them where you'd like to go and then go through a loading screen and end up at the destination.
(There's also the boat to Morrowind and the cart to Western Skyrim in the chapter introductions, but that's just a cut scene.)
I'm not sure it's possible to have actual moving boats in this game. I can't remember a single example of a boat or other vehicle moving with players or NPCs on it. All the boats we see stay in the same location all the time and although we have several varieties of merchant carts any merchants we see on the roads are walking either on their own or next to a horse. It might be that ZOS hasn't created the necessary programming for it and this would require building entirely new systems.
More likely they'd just add a short cut scene to the existing travel options.
That idea was actually from World of warcraft. I had quite good experience while see lots of players waiting for a flying taxi. But since there were lots of portals added in the game (WOW), these flying taxi are kind of redundant. It was actually pretty fun. But now these great stuffs all gone!
SilverBride wrote: »That idea was actually from World of warcraft. I had quite good experience while see lots of players waiting for a flying taxi. But since there were lots of portals added in the game (WOW), these flying taxi are kind of redundant. It was actually pretty fun. But now these great stuffs all gone!
When I played WoW no one was standing around waiting for a flying taxi. All you had to do was click and pick your destination.
Some of these flight paths were very long, and most just want to get from here to there, not spend 5 minutes or more in the air. The wayshrine system we have in ESO is much better.
SilverBride wrote: »When I played WoW no one was standing around waiting for a flying taxi. All you had to do was click and pick your destination.
I wouldn't say "no one." Some people did and some people didn't.