As others, I don't think it's a zos priority. Face it, pvp is a pretty niche activity in mmos, games that prioritise it tend to fail / convert and I suspect most pvp'rs don't contribute a lot of revenue - that comes from people buying new expansions to quest and from people buying cosmetics. Plus pvpr's are a very demanding, very vocal group who are constantly asking for performance improvements, balance adjustments etc and not afriad to shout the company down when they don't get it - the last sort of people you want to attract.It would be nice though. As other's have said, the two key things to get existing pvp'rs back are performance and balance; sadly what they've done is introduce dark convergence, a set that seems to destroy both. There's been a long term decline in the pvp population ever since Zos tried to kill of pugs with the group size changes, but it feels like it's really gone down with the new sets. It's just not fun getting ping ponged around, pulled off siege, pulled off walls constantly. Personally I think they'll rue the day they introduced it.
As to getting pve'rs in.... I think we have to accept that there's some pve'rs who will just never pve. It's just not in their dna. There is though a group of people who might pvp, they just don't realise that they'd like it, or are interested but don't know where to start. I was certainly in that category; I couldn't conceive of pvping, thought it was for maladjusted teenagers, now I'm a regular. I think the key here is having some sort of learning curve; you jump into greyhost, you're not going to know what the hell is going on, are going to get obliterated when you do find a fight, and you're probably not going to come back.
We already have a baby pvp server in icereach and a newbie pvp server in Raven; I'd like to see Zos streamline and promote those. Some of that is structural - they need to sort out the mess of which sets do and do not work, maybe cut them down further and maybe look at some steps to raise the floor and lower the celing - a handicap in effect. Alot of it though is just presentational / advertising - they really ought to relabel those servers so it's clear their for baby / newbie pvp, set out a clear progression between them - does anyone know know how many cp you ned to compete equally in Greyhost? - and then have a couple of events to promote them with unique rewards for sub 50 pvp, newbie pvp etc.
I think a lot of this though is on us. The only reason I got into pvp was because I joined a guild that happened to do it and, as I don't tend to do trials, figured I should go along to one of their pvp events. They ran a baby pvp event every sunday afternoon with a fantastic raid leader who's talked you through how everything worked, what we were doing, why... all that stuff and would answer any (prob v dumb) questions you had - I think he's a teacher by profession. After that I started joing in the guild's casual pvp sessions in Ravenwatch. Nowadays, I often do the tactical sessions in greyhost and I cheerfully go in solo in the pm. At least when it's not DC central.
Tldr. If we want more people to pvp, I think pvper's - esp pvp guilds - need to actually go out, actively recruit new pvp'rs and teach them. That doesn't have to mean starting off in Icereach - it's pretty dead - but I think it does mean running sessions in raven to start. Not least because, witht the group size changes zos introduced, it's really hard to get a slot in a pug now. There arn't that many, they only have 12 slots and most of those are taken up with guildies / regulars. The number of people I see standing at northgate lfg'ing is ridiculous. You used to be able to go in after lunch, type + and get into a group immediately.
xxslam48xxb14_ESO wrote: »It kinda amazes me that people don't think pvpers spend money on this game....having access to the chapters/dlcs and things like scrying and jewelry crafting , psijic skill line, monster sets,vat weapons etc are all pretty essential to most people's pvp experience....just always weird to see people regularly making that argument...
No that not what I am saying. We obviously spend money, but no where near as much as the real whales do. Neither of us have the real data to show the actual numbers, but if you look at what parts of the game get the most dev attention we can sus out who is spending the most money. They aren't going to waste money on pvp when their is no way to monetize it. Can't put p2w elements or we would quit. If they put in a battle pass though they can start milking pvp and get more people interested.
gariondavey wrote: »xxslam48xxb14_ESO wrote: »It kinda amazes me that people don't think pvpers spend money on this game....having access to the chapters/dlcs and things like scrying and jewelry crafting , psijic skill line, monster sets,vat weapons etc are all pretty essential to most people's pvp experience....just always weird to see people regularly making that argument...
No that not what I am saying. We obviously spend money, but no where near as much as the real whales do. Neither of us have the real data to show the actual numbers, but if you look at what parts of the game get the most dev attention we can sus out who is spending the most money. They aren't going to waste money on pvp when their is no way to monetize it. Can't put p2w elements or we would quit. If they put in a battle pass though they can start milking pvp and get more people interested.
I'm huge into pvp. A ton of pvpers I know spend tons of money on this game.
Cosmetics are super important to pvpers.
PvPers are not just PvPers though, so the spending argument is kinda meh
I mainly play this game for PvP but I also did a lot of housing stuff. A guildmate spends a lot on crates for radiant mounts (main pvp). PvP players are not just PvP players they also do housing, buy crates, pve etc
The biggest streams/content on twitch and youtube were always PvP though, and just for advertising alone pvp updates should be worth it.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
I don't care about PVP at all.
The problem is that for one happy player who killed somebody else exist one ore more unhappy players who get killed.
In long term it makes people unhappy because everybody wants to win and nobody wants to be defeated.
PvPers are not just PvPers though, so the spending argument is kinda meh
I mainly play this game for PvP but I also did a lot of housing stuff. A guildmate spends a lot on crates for radiant mounts (main pvp). PvP players are not just PvP players they also do housing, buy crates, pve etc
The biggest streams/content on twitch and youtube were always PvP though, and just for advertising alone pvp updates should be worth it.
yeah my house is a shiny glowy paradise island , @geonsocal can attest
AuraNebula wrote: »The problem is that for one happy player who killed somebody else exist one ore more unhappy players who get killed.
In long term it makes people unhappy because everybody wants to win and nobody wants to be defeated.
A video game does not equate to how happy you are. You are the only person who can determine if you are happy or miserable.
gariondavey wrote: »xxslam48xxb14_ESO wrote: »It kinda amazes me that people don't think pvpers spend money on this game....having access to the chapters/dlcs and things like scrying and jewelry crafting , psijic skill line, monster sets,vat weapons etc are all pretty essential to most people's pvp experience....just always weird to see people regularly making that argument...
No that not what I am saying. We obviously spend money, but no where near as much as the real whales do. Neither of us have the real data to show the actual numbers, but if you look at what parts of the game get the most dev attention we can sus out who is spending the most money. They aren't going to waste money on pvp when their is no way to monetize it. Can't put p2w elements or we would quit. If they put in a battle pass though they can start milking pvp and get more people interested.
I'm huge into pvp. A ton of pvpers I know spend tons of money on this game.
Cosmetics are super important to pvpers.
I don't care about PVP at all.
Basic idea of PVP gaming is twisted from the beginning.
In real world one shot fired from any weapon from any distance means that the target is dead or severely wounded. End of the story. Any armor or level or combat experience doesn't matter at all.
I doubt players would be willing to hide themselves one day to prepare perfect ambush and then wait another day for one perfect shot at random victim. Doesn't sounds much funny, is it.
PVE is quite different story as mobs are virtual products and has no feelings and no brains and no logic and they don't complain if somebody kills them on spot 1000x per day and will respawn without problems for 1001 time.
In PVP there is a relatively small community of ******* (yes know this word is not good to use openly) and these has obsession to kill other players for fun, because mobs are not satisfying them enough.
I think gaming industry is aware of these ******* and try to make fun out of their obsession.
The problem is that for one happy player who killed somebody else exist one ore more unhappy players who get killed.
In long term it makes people unhappy because everybody wants to win and nobody wants to be defeated.
The only system that works is to hoard a lot of noobs (cannon fodder) to please couple of veteran players (payers) who can kil them for fun as they want as they are mobs.
But this system is not sustainable in ESO as it's economy depends on wide community of players willing to spend real money in crownstore for DLC zones, chapters etc, not on a bunch of PVP *****.
So I think the current ESO PVP system reflects reality and has relatively small priority (still much more priority then it actually deserves)
Moba Style Lane Pushing
Would be a game mode where you help your Npcs push Keeps over several fronts, spreading your forces across the map, could be any group size really. Guard your Npcs and kill the enemies to push and conquer their keeps.
Sadly Zos doesnt seem to want to add anything until Cyro is fixed, so instead of new PvP content we get.. nothing.
After all the tests they put us through I would have hoped for a "road ahead" type of post for long term PvP features.
BulletMagnetX wrote: »It's the learning curve that does it. Not only is it steep, but you aren't having fun for any of it. There's no hook, no puff of dopamine that accompanies your first tentative successes. You're staring at the death screen over and over, scratching your head over how you even died, what those abilities even are, why no one else takes damage and why nothing you've come to rely on has any effect.
You start googling and come back uncomprehending, yet with a build that you saw work. You feel dirty about copying someone else's build, but with no other clue you step back into the fray with the drastically erroneous belief that it might make even a minor impact on your performance. You start asking around, but despite being an English forum no one speaks the same language as you. You're presented with an impenetrable soup of alphabet acronyms and esoteric abbreviations, and now instead of researching PVP you're glacially translating people's posts with an unreliable glossary you found on-line.
This cycle does not seem to have an end. You either get off entirely, or you eternally ride the Pain Train back and forth between Confusion Town and Agony Ville, all the while being violently beaten by the conductors for having the sheer effing gall to present them, when asked, with your legitimately purchased ticket.
I think the PvP you see right now is exactly how it will stay. Dark Convergence is the newest addition and we can expect more sets like that to come.