Remove the 10 transmute reward from the Normal random DF, but leave that reward for the VET, instead make normal reward the 1-4 transmute geode (BTW allow Vet pledges and Vet trials get the 10 transmute and normal get the 1-4 also to have more ways to get them)
Change the solo random BG to either NOT backfill deathmatch (as it was before deathmatch only and as there are so many deathmatchers that backfilling that queue shouldn't be necessary) or make it even Objective only, and add the 10 transmute reward to it
increase the amount of people doing BG randoms, WIN-WIN.
What will this achieve, drastically reduce the amount of speedrunners in the DF queue, and by essentially the same number increase the amount of people doing BG randoms, WIN-WIN.
Again? Already?
No leave crystals alone, 10 on normal is fine, reducing it will not have the effect you crave. People will still queue for and speedrun normals because its quicker than vet.
BG's? Yes the queue does need looking at, not sure what the best solution is but the chance of a non deathmatch game does need increasing.
This is a 2 step process
1. Remove the 10 transmute reward from the Normal random DF, but leave that reward for the VET, instead make normal reward the 1-4 transmute geode (BTW allow Vet pledges and Vet trials get the 10 transmute and normal get the 1-4 also to have more ways to get them)
2. Change the solo random BG to either NOT backfill deathmatch (as it was before deathmatch only and as there are so many deathmatchers that backfilling that queue shouldn't be necessary) or make it even Objective only, and add the 10 transmute reward to it
What will this achieve, drastically reduce the amount of speedrunners in the DF queue, and by essentially the same number increase the amount of people doing BG randoms, WIN-WIN.
ONLY constructive dialog please...
This is a 2 step process
1. Remove the 10 transmute reward from the Normal random DF, but leave that reward for the VET, instead make normal reward the 1-4 transmute geode (BTW allow Vet pledges and Vet trials get the 10 transmute and normal get the 1-4 also to have more ways to get them)
2. Change the solo random BG to either NOT backfill deathmatch (as it was before deathmatch only and as there are so many deathmatchers that backfilling that queue shouldn't be necessary) or make it even Objective only, and add the 10 transmute reward to it
What will this achieve, drastically reduce the amount of speedrunners in the DF queue, and by essentially the same number increase the amount of people doing BG randoms, WIN-WIN.
ONLY constructive dialog please...
This is a 2 step process
1. Remove the 10 transmute reward from the Normal random DF, but leave that reward for the VET, instead make normal reward the 1-4 transmute geode (BTW allow Vet pledges and Vet trials get the 10 transmute and normal get the 1-4 also to have more ways to get them)
2. Change the solo random BG to either NOT backfill deathmatch (as it was before deathmatch only and as there are so many deathmatchers that backfilling that queue shouldn't be necessary) or make it even Objective only, and add the 10 transmute reward to it
What will this achieve, drastically reduce the amount of speedrunners in the DF queue, and by essentially the same number increase the amount of people doing BG randoms, WIN-WIN.
ONLY constructive dialog please...
I'm only responding to constructive feedback, if anyone has some please feel free to comment. Thanks.
Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
spartaxoxo wrote: »Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
The point of the transmute reward though is to get you to help people who queued for that specific dungeon. And it's done a good job at getting dungeon queue times down and dungeons completed.
spartaxoxo wrote: »Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
The point of the transmute reward though is to get you to help people who queued for that specific dungeon. And it's done a good job at getting dungeon queue times down and dungeons completed.
True, but since implementation it has also spawned the proliferation of numerous threads (a day?) complaining about the slowpokes or speedrunners, fake every role and has caused more vote kicks (based on what I read here) than ever existed previously. So kind of a toss up on whether it is a plus or minus to the game. So I vote for letting folks that would prefer to not do random normals with others to earn their transmutes.... go about their business how they choose. Nothing good ever comes from forcing folks into situations they would rather avoid.
Nevermind random normals being harder for folks who have subbed or bought DLC's with PITA dungeons in them.
Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
spartaxoxo wrote: »Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
The point of the transmute reward though is to get you to help people who queued for that specific dungeon. And it's done a good job at getting dungeon queue times down and dungeons completed.
True, but since implementation it has also spawned the proliferation of numerous threads (a day?) complaining about the slowpokes or speedrunners, fake every role and has caused more vote kicks (based on what I read here) than ever existed previously. So kind of a toss up on whether it is a plus or minus to the game. So I vote for letting folks that would prefer to not do random normals with others to earn their transmutes.... go about their business how they choose. Nothing good ever comes from forcing folks into situations they would rather avoid.
Nevermind random normals being harder for folks who have subbed or bought DLC's with PITA dungeons in them.
I do random normals often as I make PvP builds a LOT so need gems
I usually "fake tank". I'm a DPS with inner fire on.
Pretty much every dungeon I'm in, everyone is all "good job" or "thank you" at the end. Never any complaints about how fast the dungeon was.
Sometimes someone say they need to do quest, so I wait up. Others might not, but it's not a problem with the system, it's that some people don't care about other's experience. It's their game too, so that's their choice I guess.
You have to remember that a forum, for the most part, will only focus on the negatives of something.
Most people don't flock to a forum to say they like how something works.
For most people, the way it is now works perfectly.
Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
Thanks for staying on topic. I actually mention that adding transmutes to other things like trials, pledges and as you say even arenas. It seems like a good bonus to give the 10 transmutes for VET trial, pledge, arena and maybe the 1-4 transmute for Normal. As you say pledges and arenas can be done solo or at least without DF, like even 2 people and 2 companions. Pledges are actually harder than random, because you have to kill the require bosses without skipping, maybe 1 transmute for level 1 pledge, 2 for level 2 and 3 for dlc pledges, and double for Vet.
We can only speculate the best path, ZOS really has to just test out the different rewards and incentives to reduce Fake roles and to make BGs more popular and whatever else they want to accomplish.
Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
Thanks for staying on topic. I actually mention that adding transmutes to other things like trials, pledges and as you say even arenas. It seems like a good bonus to give the 10 transmutes for VET trial, pledge, arena and maybe the 1-4 transmute for Normal. As you say pledges and arenas can be done solo or at least without DF, like even 2 people and 2 companions. Pledges are actually harder than random, because you have to kill the require bosses without skipping, maybe 1 transmute for level 1 pledge, 2 for level 2 and 3 for dlc pledges, and double for Vet.
We can only speculate the best path, ZOS really has to just test out the different rewards and incentives to reduce Fake roles and to make BGs more popular and whatever else they want to accomplish.
So you want to ruin the rest of the game, where fake roles would actually impact them, [snip]
spartaxoxo wrote: »Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
The point of the transmute reward though is to get you to help people who queued for that specific dungeon. And it's done a good job at getting dungeon queue times down and dungeons completed.
True, but since implementation it has also spawned the proliferation of numerous threads (a day?) complaining about the slowpokes or speedrunners, fake every role and has caused more vote kicks (based on what I read here) than ever existed previously. So kind of a toss up on whether it is a plus or minus to the game. So I vote for letting folks that would prefer to not do random normals with others to earn their transmutes.... go about their business how they choose. Nothing good ever comes from forcing folks into situations they would rather avoid.
Nevermind random normals being harder for folks who have subbed or bought DLC's with PITA dungeons in them.
I do random normals often as I make PvP builds a LOT so need gems
I usually "fake tank". I'm a DPS with inner fire on.
Pretty much every dungeon I'm in, everyone is all "good job" or "thank you" at the end. Never any complaints about how fast the dungeon was.
Sometimes someone say they need to do quest, so I wait up. Others might not, but it's not a problem with the system, it's that some people don't care about other's experience. It's their game too, so that's their choice I guess.
You have to remember that a forum, for the most part, will only focus on the negatives of something.
Most people don't flock to a forum to say they like how something works.
For most people, the way it is now works perfectly.
I was mostly thinking about myself. Not a dungeon fan, and when I do one it is generally with just my wife to farm gear, as we are more than capable of dealing with normal dungeons. I never do random groups, as unlike you it sounds, I have never had a fun experience doing them with random players in the past, so simply choose not to. It would be nice though, to get the reward from whatever dungeon / trail / arena we may happen to do. I say nice, because it isn't really necessary at all, as I earn transmutes considerably easier in Cyrodiil.
seldomseenkd wrote: »I agree. Random veterans need to yield significantly more transmutes per hour than random normals.
The trade offs as I see them are:
Separation of players who want to run normals for the quest/skillpoint and players who want the most transmutes/hour. Increased queue times for random normals but decreased queue times for the vet. queue.
Actively rewards effective players with more transmutes/hour than ineffective players.
Playerbase overall less tolerant of ineffective players resulting in more vote kicks.
Increase in the average skilllevel of the entire playerbase.
Players immediately dropping group the moment a vet. DLC dungeon pops.
Overall decrease in the number of players using the dungeon finder.
To be fair I saw plenty of speed runners in normal dungeons even before they brought in the 10 transmute crystal reward, so not sure what difference it will really make, worst case you could end up with more people in the Vet queue constantly leaving group till they get a base game Vet dungeon.
Can't really comment much on BG don't really bother with them much.
spartaxoxo wrote: »Honestly, the transmutes shouldn't be tied to random dungeons IMHO. Your first dungeon, trial or arena of the day, should reward you the transmutes, regardless of group size or solo. Most who speedrun for transmutes, are more than capable of doing it solo, and would probably prefer doing it that way. I am not a dungeon fan, but when I do one it is usually to help a friend in a particular dungeon... and it would be nice to get some extra transmutes for that, especially since these are generally harder than your standard random normal, as are arenas and trials.
The point of the transmute reward though is to get you to help people who queued for that specific dungeon. And it's done a good job at getting dungeon queue times down and dungeons completed.
True, but since implementation it has also spawned the proliferation of numerous threads (a day?) complaining about the slowpokes or speedrunners, fake every role and has caused more vote kicks (based on what I read here) than ever existed previously. So kind of a toss up on whether it is a plus or minus to the game. So I vote for letting folks that would prefer to not do random normals with others to earn their transmutes.... go about their business how they choose.
Nevermind random normals being harder for folks who have subbed or bought DLC's with PITA dungeons in them. Which is very odd, to say the least.