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Explain Bloodthirsty

madman65
madman65
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I noticed that my Damage is not elevating when the targets health is dropping.
Edited by ZOS_Ragnar on December 8, 2021 5:20PM
  • NerfSeige
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    It does not show on your character sheet
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
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  • virtus753
    virtus753
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    NerfSeige wrote: »
    It does not show on your character sheet

    This ^

    Because it doesn’t give you actual weapon or spell damage. It only increases the weapon/spell damage value that gets put into the damage output equation when you attack.

    That means it doesn’t help your heals where actual weapon/spell damage would (e.g. Vigor) and isn’t boosted by weapon or spell damage modifiers like Major and Minor Brutality/Sorcery or the Fighters Guild passive for slotting those skills. The devs have said that’s intentional, because otherwise it would need to be toned down.

    Damage-wise it will still outperform infused with a damage glyph on a boss parse except if you can get your damage modifiers above 45-50% (which is realistic on a couple of classes, like stamplar).
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  • jedtb16_ESO
    jedtb16_ESO
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    virtus753 wrote: »
    NerfSeige wrote: »
    It does not show on your character sheet

    This ^

    Because it doesn’t give you actual weapon or spell damage. It only increases the weapon/spell damage value that gets put into the damage output equation when you attack.

    That means it doesn’t help your heals where actual weapon/spell damage would (e.g. Vigor) and isn’t boosted by weapon or spell damage modifiers like Major and Minor Brutality/Sorcery or the Fighters Guild passive for slotting those skills. The devs have said that’s intentional, because otherwise it would need to be toned down.

    Damage-wise it will still outperform infused with a damage glyph on a boss parse except if you can get your damage modifiers above 45-50% (which is realistic on a couple of classes, like stamplar).

    can confirm it performs well on stamplar
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    In PVE as mag DPS, run as many pieces as you can. Bloodthirsty explained. LOL
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  • virtus753
    virtus753
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    virtus753 wrote: »
    NerfSeige wrote: »
    It does not show on your character sheet

    This ^

    Because it doesn’t give you actual weapon or spell damage. It only increases the weapon/spell damage value that gets put into the damage output equation when you attack.

    That means it doesn’t help your heals where actual weapon/spell damage would (e.g. Vigor) and isn’t boosted by weapon or spell damage modifiers like Major and Minor Brutality/Sorcery or the Fighters Guild passive for slotting those skills. The devs have said that’s intentional, because otherwise it would need to be toned down.

    Damage-wise it will still outperform infused with a damage glyph on a boss parse except if you can get your damage modifiers above 45-50% (which is realistic on a couple of classes, like stamplar).

    can confirm it performs well on stamplar

    It will still perform very well on stamplar (within a small percentage of infused), but mathematically infused with weapon damage glyphs outperforms it when your weapon damage modifier is above 51% on a dummy (closer to 45% practically speaking), especially if you do not have an execute spammable (e.g. dw/bow stamplar). Even though bloodthirsty will be very close in damage, infused will also be safer in actual dungeons and trials because it helps your main self-heal too.
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  • jedtb16_ESO
    jedtb16_ESO
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    virtus753 wrote: »
    virtus753 wrote: »
    NerfSeige wrote: »
    It does not show on your character sheet

    This ^

    Because it doesn’t give you actual weapon or spell damage. It only increases the weapon/spell damage value that gets put into the damage output equation when you attack.

    That means it doesn’t help your heals where actual weapon/spell damage would (e.g. Vigor) and isn’t boosted by weapon or spell damage modifiers like Major and Minor Brutality/Sorcery or the Fighters Guild passive for slotting those skills. The devs have said that’s intentional, because otherwise it would need to be toned down.

    Damage-wise it will still outperform infused with a damage glyph on a boss parse except if you can get your damage modifiers above 45-50% (which is realistic on a couple of classes, like stamplar).

    can confirm it performs well on stamplar

    It will still perform very well on stamplar (within a small percentage of infused), but mathematically infused with weapon damage glyphs outperforms it when your weapon damage modifier is above 51% on a dummy (closer to 45% practically speaking), especially if you do not have an execute spammable (e.g. dw/bow stamplar). Even though bloodthirsty will be very close in damage, infused will also be safer in actual dungeons and trials because it helps your main self-heal too.

    target dummies don't hit back.
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  • francesinhalover
    francesinhalover
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    virtus753 wrote: »
    virtus753 wrote: »
    NerfSeige wrote: »
    It does not show on your character sheet

    This ^

    Because it doesn’t give you actual weapon or spell damage. It only increases the weapon/spell damage value that gets put into the damage output equation when you attack.

    That means it doesn’t help your heals where actual weapon/spell damage would (e.g. Vigor) and isn’t boosted by weapon or spell damage modifiers like Major and Minor Brutality/Sorcery or the Fighters Guild passive for slotting those skills. The devs have said that’s intentional, because otherwise it would need to be toned down.

    Damage-wise it will still outperform infused with a damage glyph on a boss parse except if you can get your damage modifiers above 45-50% (which is realistic on a couple of classes, like stamplar).

    can confirm it performs well on stamplar

    It will still perform very well on stamplar (within a small percentage of infused), but mathematically infused with weapon damage glyphs outperforms it when your weapon damage modifier is above 51% on a dummy (closer to 45% practically speaking), especially if you do not have an execute spammable (e.g. dw/bow stamplar). Even though bloodthirsty will be very close in damage, infused will also be safer in actual dungeons and trials because it helps your main self-heal too.

    Any other class outside templar with those huge dmg amplifiers
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
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  • Vevvev
    Vevvev
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    Also works well on classes in PvP like Dragonknight who lack an execute, however I found infused spell damage glyphs a bit more useful on my magDK because of the boosted healing over raw damage.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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