Toxic_Hemlock wrote: »ESO is not that kind of game, and the dev time could be much better used elsewhere IMO. If you want an everquest experience, may I just suggest you play everquest. I can understand that many want more of a challenge, but at what cost to normal development?
spartaxoxo wrote: »There are very few people that have Trifectas.
SkaraMinoc wrote: »spartaxoxo wrote: »There are very few people that have Trifectas.
The rewards for trifectas aren't good enough for most players to spend the time. They do nothing to help your character other than cosmetics. We need very rare sets with good bonuses for players to get invested.
Hardcore dungeons = Hardcore loot
SkaraMinoc wrote: »Toxic_Hemlock wrote: »ESO is not that kind of game, and the dev time could be much better used elsewhere IMO. If you want an everquest experience, may I just suggest you play everquest. I can understand that many want more of a challenge, but at what cost to normal development?
Zero cost to development. Very low opportunity cost on players who bounce.
I'll never play EQ again. That game is ancient. ESO is the best MMO out right now.
https://www.youtube.com/watch?v=b2l2ZxNhCSg&t=500s&ab_channel=GDC No, why waste the time doing something only a handful of players can do? You know it will be nerfed patch after patch until most people can do it and then your bragging rights are worthless anyway.
This game is aimed at the masses, and therefore the aim is challenging content (when it comes to dungeons) that over time most can do
Toxic_Hemlock wrote: »SkaraMinoc wrote: »Toxic_Hemlock wrote: »ESO is not that kind of game, and the dev time could be much better used elsewhere IMO. If you want an everquest experience, may I just suggest you play everquest. I can understand that many want more of a challenge, but at what cost to normal development?
Zero cost to development. Very low opportunity cost on players who bounce.
I'll never play EQ again. That game is ancient. ESO is the best MMO out right now.
Zero cost to develop?? Unless the dev in question is an unpaid intern there is always a cost to assigning a dev to anything.
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spartaxoxo wrote: »
They actually have tiered content in dungeons
Normal Mode = aimed at the masses
Vet mode = aimed at players a bit above average
Vet HM = aimed at good players
Trifectas = aimed at elite players
And those people who can do all the titles rake in millions from people wanting to buy them because it's far harder than what most can do
SkaraMinoc wrote: »I edited my post for clarity before you responded. What I'm saying is there is little-to-no additional development cost for ZOS to adjust difficulty sliders and change loot tables for the next dungeon release.
SkaraMinoc wrote: »spartaxoxo wrote: »There are very few people that have Trifectas.
The rewards for trifectas aren't good enough for most players to spend the time. They do nothing to help your character other than cosmetics. We need very rare sets with good bonuses for players to get invested.
Hardcore dungeons = Hardcore loot
wolfie1.0. wrote: »SkaraMinoc wrote: »spartaxoxo wrote: »There are very few people that have Trifectas.
The rewards for trifectas aren't good enough for most players to spend the time. They do nothing to help your character other than cosmetics. We need very rare sets with good bonuses for players to get invested.
Hardcore dungeons = Hardcore loot
So you want an extremely hard dungeon that you can complete with an exclusive gear set that will force people to try to complete the dungeon?
Just go one person a 12 man trial on vet.