But calling players out as fake DD for having wrong gear setups, bad skill selection, low DPS etc etc is just so mean.
Pixiepumpkin wrote: »spartaxoxo wrote: »This would be much less of an issue if everyone who feels strongly about this problem rolled a tank. Be part of the solution
Dealing with fake dps is worse than dealing with fake tanks, in my experience. The real solution honesty is just to improve your DPS build so that it don't matter if you get a fake tank. If they are merely annoying because you have to deal with boss mechs that you didn't want to, versus an actual real threat to your success in the dungeon, they become much less aggravating.
no such thing as fake dps just pepple who dps but no so good. its not easy to make good builds and do good dps
Pixiepumpkin wrote: »spartaxoxo wrote: »This would be much less of an issue if everyone who feels strongly about this problem rolled a tank. Be part of the solution
Dealing with fake dps is worse than dealing with fake tanks, in my experience. The real solution honesty is just to improve your DPS build so that it don't matter if you get a fake tank. If they are merely annoying because you have to deal with boss mechs that you didn't want to, versus an actual real threat to your success in the dungeon, they become much less aggravating.
no such thing as fake dps just pepple who dps but no so good. its not easy to make good builds and do good dps
This thread is being derailed by complaints of “fake dps” which happens every time the subject of “fake tanks” is approached.
Unless the player immediately goes AFK or just follows the group around with no weapon attached, a “fake dps” in no way is the equivalent of a fake tank, and any comparison of the two is just being disingenuous.
A “fake dps” is just someone who is not very good at dps. They may be earnest in trying to help the group, but they just don’t live up to other players expectations.
A “fake tank” is some who is ACTIVELY DECEIVING THE GROUP in the hopes they will just try to tough it out without a real tank. They are a damage dealer who knows what a tank is and what is expected of the roll, they just don’t want to wait in a long queue, and they don’t care if the group does not like it.
Just because the word “fake” is being used does not mean the problems relate to each other. In fact I would go as far as to say that bringing up “fake dps” in this thread is the equivalent to a “fake argument”.
TwinStripeUK wrote: »A “fake dps” is NOT just someone who is not very good at dps. It's somebody that doesn't contribute, which makes them just as guilty
TwinStripeUK wrote: »This thread is being derailed by complaints of “fake dps” which happens every time the subject of “fake tanks” is approached.
Unless the player immediately goes AFK or just follows the group around with no weapon attached, a “fake dps” in no way is the equivalent of a fake tank, and any comparison of the two is just being disingenuous.
A “fake dps” is just someone who is not very good at dps. They may be earnest in trying to help the group, but they just don’t live up to other players expectations.
A “fake tank” is some who is ACTIVELY DECEIVING THE GROUP in the hopes they will just try to tough it out without a real tank. They are a damage dealer who knows what a tank is and what is expected of the roll, they just don’t want to wait in a long queue, and they don’t care if the group does not like it.
Just because the word “fake” is being used does not mean the problems relate to each other. In fact I would go as far as to say that bringing up “fake dps” in this thread is the equivalent to a “fake argument”.
And what if they do go AFK right at the start (as happened to me on more than one occasion during the last event)?
TwinStripeUK wrote: »Or if you suddenly get an 'ignore the adds' message while they run off into the distance, then have to plough through 10 minutes worth of aggroed adds only to find they've triggered a boss and died straight away (my last three dungeons of the last event went like that)?
How about if they're not only doing very little damage, but if they're actually getting outperformed by the tank and the healer (I played one dungeon recently where both DPS died and I ended up having to burn down the last 15% on the boss on my debuff bar while the tank tried to hold him in place and keep the debuffs up if I needed to swap to heal or give them some resources)?
A DPS that does no DPS isn't a DPS, anymore than a tank that can't/won't tank is a tank or a healer that can't/won't heal is a healer.
It'd count for something if they could at least take a bit of punishment after they've dragged aggro from the tank by standing behind them, or throw out some self healing while standing obliviously in those great big pools of red, but they don't.
Instead, they just make things more difficult for the tank and healer by making them work doubly hard at their job, in addition to the tank and healer having to backfill the lack of damage they're doing.
I myself avoid playing DPS in dungeons, a) because I'm 'okay' with damage rotations, but not great and b) because the queues as a DPS are horrendous and I don't agree with 'faking' my role. If I can have that attitude, anyone else can.
A “fake dps” is NOT just someone who is not very good at dps. It's somebody that doesn't contribute, which makes them just as guilty
Expense of what? A new or bad DPS player may freak out when they get a Skeever add on them?A “fake tank” is some one who is actively and maliciously abusing the system in their favor at the expense of other players.
This thread is being derailed by complaints of “fake dps” which happens every time the subject of “fake tanks” is approached.
A “fake dps” is just someone who is not very good at dps. They may be earnest in trying to help the group, but they just don’t live up to other players expectations.
I don’t care if the tank is out dpsing them. A “super-geared-experienced-on-point-meta-tank” will probably out damage a “first-time-ever-in-vet-dungeon” dps player. It does not mean the dps player is being malicious about their actions.
A “fake tank” is some one who is actively and maliciously abusing the system in their favor at the expense of other players.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Yup, it's the same each thread of these that pops up.
Everybody expects everybody else to change their behavior to fit their expectations of what should happen in a dungeon run, rather than changing their behaviors to fit what they expect.
Same old same ole....
I really don't understand why ZoS doesn't just remove the 4 role requisite on dungeons to begin with at this stage of the game's life.
At minimum, you should be able to queue as a solo player to do one, or queue for a group. Just give us the flexibility that even old dinosaur games like LoTRO have had for over a decade... groups there can scale in size, type, and reward options depending on difficulty selected at each level.
Revamp the system, give us more choices, scale the rewards, and call it a day.
You may still see some "fakes" but I am fairly sure that it would help alleviate some of the issues since there would be more ways to play not bottle-necked by the "holy quadruple" of the current one-group-fits-all type in the finder....
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Yup, it's the same each thread of these that pops up.
Everybody expects everybody else to change their behavior to fit their expectations of what should happen in a dungeon run, rather than changing their behaviors to fit what they expect.
Its 100% correct to expect the person queuing as a tank to be a tank and do the job of a tank. No need to change expectations.
The real issue here is respect and responsibility and those who queue as a fake role with no intention of fulfilling that role do not respect the other 3 players and generally take no responsibility for their actions.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Yup, it's the same each thread of these that pops up.
Everybody expects everybody else to change their behavior to fit their expectations of what should happen in a dungeon run, rather than changing their behaviors to fit what they expect.
Its 100% correct to expect the person queuing as a tank to be a tank and do the job of a tank. No need to change expectations.
The real issue here is respect and responsibility and those who queue as a fake role with no intention of fulfilling that role do not respect the other 3 players and generally take no responsibility for their actions.
Only valid if those roles are required... and for pretty much every normal dungeon and most non-DLC vet dungeons, those specific 3 roles (1T, 1H, 2DDs) are not required to complete the content, in fact having that arrangement actually makes many of them more difficult and take longer to complete.
Likewise the person queuing as a tank, who is not a tank also has the choice to solo run or find like minded people.If you require that setup for your runs, then don't expect everybody else to fit your expectations of what should happen. You have the choice (and have always had the choice) to form your own group that meets what you expect.
With the Armory System there is no reason why people can make a real healer or tank build.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Yup, it's the same each thread of these that pops up.
Everybody expects everybody else to change their behavior to fit their expectations of what should happen in a dungeon run, rather than changing their behaviors to fit what they expect.
Its 100% correct to expect the person queuing as a tank to be a tank and do the job of a tank. No need to change expectations.
The real issue here is respect and responsibility and those who queue as a fake role with no intention of fulfilling that role do not respect the other 3 players and generally take no responsibility for their actions.
Only valid if those roles are required... and for pretty much every normal dungeon and most non-DLC vet dungeons, those specific 3 roles (1T, 1H, 2DDs) are not required to complete the content, in fact having that arrangement actually makes many of them more difficult and take longer to complete.
But due to the fact that the runs are random, one can not predict whether they will get an "easy" dungeon or a hard one where a tank is necessary. As long as their is a disparity in the difficulty within the same finder, a real tank is necessary for a fun and rewarding run.Likewise the person queuing as a tank, who is not a tank also has the choice to solo run or find like minded people.If you require that setup for your runs, then don't expect everybody else to fit your expectations of what should happen. You have the choice (and have always had the choice) to form your own group that meets what you expect.
The game is designed around a tank, healer, DPS set up for dungeons. Its rightfully expected by the majority of the player base that those roles be met for the folks queuing for those roles.
Everybody has the choice, which is why I rarely queue. I have people I go to to quickly speed run dungeons that meet what I expect and want (usually 4DD's/ (3.5DD/(1/2 tank/heals)). Because when I have queued as a tank, I sometimes do 50%+ of the dps, and when I queue as a healer (sometimes w/o a resto staff on my healer since she's a templar and has multiple class healing skills) I do 80%+ of the dps. Yet, the dps get a "pass" when they're terrible (meaning they aren't doing their role), while people are free to dump on others that do it for other roles.
Is there a Trial finder for Trials? I have not seen one. I see one for random dungeons and I see one for random battlegrounds, but I have not seen one for random Trials.Imagine if we had to rigidly follow the "rules" for trials... we can't use 3 tanks in vCR +3? We must have 2 tanks to do nAS +0? 1T/1H/2DD for dungeons is a suggestion, not a hard, fast rule.
But, no one is requesting that others play the game how THEY want them to play. What is being asked is that people take responsibility for their actions and respect the party members by doing the job they queued for. This is really simple. If you want to do DPS in a dungeon and want to use the queue finder, then queue as a DPS, not a tank.I have a lot more I can say, but I want to stay away from moderation. I just feel that demanding others to play the game how you believe it should be played smacks of entitlement. Especially when you always have, and always will have the option to make your own group.
Perhaps a solution is to make an option in dungeon finder to queue as dps and agree to be put in a group without a healer or tank. This would reduce the motivation to queue as a fake tank by dps because of the long queue times for dps. Putting together groups of 4 dps pushes through the greater number of dps queued in dungeon finder. It also accommodates the two prevalent opposing views that you are/aren't better off with a group of 4 dps.
This would ideally be combined with a check that if you queued as a tank you had a taunt slotted, and if you queued as a healer you had at least 1 group heal slotted. IMO these are the absolute minimum required to attempt to do the job you sign up for.
Everybody has the choice, which is why I rarely queue. I have people I go to to quickly speed run dungeons that meet what I expect and want (usually 4DD's/ (3.5DD/(1/2 tank/heals)). Because when I have queued as a tank, I sometimes do 50%+ of the dps, and when I queue as a healer (sometimes w/o a resto staff on my healer since she's a templar and has multiple class healing skills) I do 80%+ of the dps. Yet, the dps get a "pass" when they're terrible (meaning they aren't doing their role), while people are free to dump on others that do it for other roles.
But none of that has anything to do with fake tanks ruining dungeon runs for random queues.Is there a Trial finder for Trials? I have not seen one. I see one for random dungeons and I see one for random battlegrounds, but I have not seen one for random Trials.Imagine if we had to rigidly follow the "rules" for trials... we can't use 3 tanks in vCR +3? We must have 2 tanks to do nAS +0? 1T/1H/2DD for dungeons is a suggestion, not a hard, fast rule.But, no one is requesting that others play the game how THEY want them to play. What is being asked is that people take responsibility for their actions and respect the party members by doing the job they queued for. This is really simple. If you want to do DPS in a dungeon and want to use the queue finder, then queue as a DPS, not a tank.I have a lot more I can say, but I want to stay away from moderation. I just feel that demanding others to play the game how you believe it should be played smacks of entitlement. Especially when you always have, and always will have the option to make your own group.
Ew, who uses three tanks in vCR+3 these days?Imagine if we had to rigidly follow the "rules" for trials... we can't use 3 tanks in vCR +3?
Something as simple as a checkbox. "Pre-made" ignores role and level requirements, must be a full group. Queue pops instantly. "Undersized" subcategory, allows you to queue either solo or whatever the minimum requirement is for a specific dungeon (e.g. Direfrost is 2 players) all the way up to the [maximum (4)]-1, and also ignores role requirements, queue is instant, there's no matchmaking to find other players, and you won't suffer penalties for leaving. It doesn't mean the content has some new scaling. It just means you can get in faster.Perhaps a solution is to make an option in dungeon finder to queue as dps and agree to be put in a group without a healer or tank. This would reduce the motivation to queue as a fake tank by dps because of the long queue times for dps. Putting together groups of 4 dps pushes through the greater number of dps queued in dungeon finder. It also accommodates the two prevalent opposing views that you are/aren't better off with a group of 4 dps.
Issues:This would ideally be combined with a check that if you queued as a tank you had a taunt slotted, and if you queued as a healer you had at least 1 group heal slotted. IMO these are the absolute minimum required to attempt to do the job you sign up for.
At minimum, you should be able to queue as a solo player to do one, or queue for a group.
Same old same ole....
[snip]
Until that happens, I would stick with what I keep saying in all these threads: if you don't want to deal with what inevitably will come with randoms, then don't random - make your own group and be done with it.
Yup, it's the same each thread of these that pops up.
Everybody expects everybody else to change their behavior to fit their expectations of what should happen in a dungeon run, rather than changing their behaviors to fit what they expect.
Its 100% correct to expect the person queuing as a tank to be a tank and do the job of a tank. No need to change expectations.
The real issue here is respect and responsibility and those who queue as a fake role with no intention of fulfilling that role do not respect the other 3 players and generally take no responsibility for their actions.
Perhaps a solution is to make an option in dungeon finder to queue as dps and agree to be put in a group without a healer or tank. This would reduce the motivation to queue as a fake tank by dps because of the long queue times for dps. Putting together groups of 4 dps pushes through the greater number of dps queued in dungeon finder. It also accommodates the two prevalent opposing views that you are/aren't better off with a group of 4 dps.
This would ideally be combined with a check that if you queued as a tank you had a taunt slotted, and if you queued as a healer you had at least 1 group heal slotted. IMO these are the absolute minimum required to attempt to do the job you sign up for.