trackdemon5512 wrote: »
AJones43865 wrote: »trackdemon5512 wrote: »
On PC NA it's almost always DC that gets the bonus too. OP just happened to do screen shot when AD was going bananas. (yep, pun intended)
For about six months now it's seemed like DC on PC NA have been playing to maximize their low pop bonus. Last week there were three days out of four that DC moved to first place on their low population bonus alone.
I understand the aim of the low pop bonus, but the way it's working now is just plain broken and unfair.
trackdemon5512 wrote: »AJones43865 wrote: »trackdemon5512 wrote: »
On PC NA it's almost always DC that gets the bonus too. OP just happened to do screen shot when AD was going bananas. (yep, pun intended)
For about six months now it's seemed like DC on PC NA have been playing to maximize their low pop bonus. Last week there were three days out of four that DC moved to first place on their low population bonus alone.
I understand the aim of the low pop bonus, but the way it's working now is just plain broken and unfair.
Low pop bonus fails for a number of reasons. Besides not going to the teams that are actually experiencing low populations, it doesn’t even serve as an incentive. There is no notification that Low Pop is going on anywhere to help nudge you to Cyrodiil. If you know about the symbols then maybe you decipher them and go. But for the casual player? They’ll never know it’s happening nor what it does for them.
trackdemon5512 wrote: »AJones43865 wrote: »trackdemon5512 wrote: »
On PC NA it's almost always DC that gets the bonus too. OP just happened to do screen shot when AD was going bananas. (yep, pun intended)
For about six months now it's seemed like DC on PC NA have been playing to maximize their low pop bonus. Last week there were three days out of four that DC moved to first place on their low population bonus alone.
I understand the aim of the low pop bonus, but the way it's working now is just plain broken and unfair.
Low pop bonus fails for a number of reasons. Besides not going to the teams that are actually experiencing low populations, it doesn’t even serve as an incentive. There is no notification that Low Pop is going on anywhere to help nudge you to Cyrodiil. If you know about the symbols then maybe you decipher them and go. But for the casual player? They’ll never know it’s happening nor what it does for them.
We got low pop today, but there were so few players that we couldn't do anything, and got zerged down at every keep and resource. I ended up doing town quests and Fighters Guild bounty quests for double AP until more people logged in, which of course removed the low pop bonus.
Cyrodiil is so broken in so many ways it is absurd. ZOS is doing what about it?
Unknown_Redemption wrote: »Am I missing something? There is about 40 AD running around and I only see 5 DC with me, yet they get the bonus?
U guys do know how scoring & the bonus works right? I don’t think it has to do with population but rather the scoreboard
No it doesn't, because having Emp and your Home Keeps has nothing to do with low pop bonus. Punishing people for what they have because of something completely unrelated that you don't like doesn't solve anything. If an Alliance has their Emp online and can rally enough to keep their Home Keeps despite being at a population advantage, why should they be punished? It doesn't make any sense when the two things have nothing to do with each other.just make a new rule :
when you have your home keeps + emp, your faction cant have low population bonus.
seems legit
You're trying to use double standards as an excuse when that's not the same thing here. When people use exploits in trials or dungeons it's usually something specific that needs to be done, and usually only the people exploiting get into trouble. You're trying to claim that everyone getting low pop bonus should be punished because they're all exploiting, which implies every single person in an Alliance getting low pop is purposely taking part in whatever exploit you all THINK is happening. What exactly do you expect low pop Alliances to do? Just...not play? How is that healthy for PvP at all?I've tried pinging Kevin in another post. Hopefully we get a reply during work hours.
As I said in the other thread, if this was happening in a trial, it would've been fixed by now and anyone profiting from a bug/exploit would be banned in an instant. What's the difference in looting a boss you used an exploit on, and earning double ap while under the influence of a low pop that is bugged/induced?
When this broken low pop kicks in on alliances with numbers and map control, they should be living in fear that taking stuff will get them banned.
Dumb double standards.
doesurmindglow wrote: »
I can assure you the faction doesn't log out en masse, unless, of course, they're losing and salty about it. It is absolutely impossible, to a level that is beyond aggravating, to get AD to do anything that coordinated or strategic. At best, mindless, braindead zerging of usually unnecessary or unhelpful objectives is about as organized as it tends to get. That said I guess it is plausible people will log off if there are no fights left to be had. Again, I really think the underdog bonuses should have a way of checking to see if the faction receiving them is, actually, the underdog at the time they're awarded.
starlizard70ub17_ESO wrote: »doesurmindglow wrote: »
I can assure you the faction doesn't log out en masse, unless, of course, they're losing and salty about it. It is absolutely impossible, to a level that is beyond aggravating, to get AD to do anything that coordinated or strategic. At best, mindless, braindead zerging of usually unnecessary or unhelpful objectives is about as organized as it tends to get. That said I guess it is plausible people will log off if there are no fights left to be had. Again, I really think the underdog bonuses should have a way of checking to see if the faction receiving them is, actually, the underdog at the time they're awarded.
I have to agree, for the last few years AD can barely keep 5 people together to take a resource, and 2 of them will still wander off. Have you seen how well coordinated AD's sieges usually are? There's no way AD players could get together and trigger low pop bonus on purpose.
starlizard70ub17_ESO wrote: »doesurmindglow wrote: »
I can assure you the faction doesn't log out en masse, unless, of course, they're losing and salty about it. It is absolutely impossible, to a level that is beyond aggravating, to get AD to do anything that coordinated or strategic. At best, mindless, braindead zerging of usually unnecessary or unhelpful objectives is about as organized as it tends to get. That said I guess it is plausible people will log off if there are no fights left to be had. Again, I really think the underdog bonuses should have a way of checking to see if the faction receiving them is, actually, the underdog at the time they're awarded.
I have to agree, for the last few years AD can barely keep 5 people together to take a resource, and 2 of them will still wander off. Have you seen how well coordinated AD's sieges usually are? There's no way AD players could get together and trigger low pop bonus on purpose.
Sadly, this. It's infuriating, but i've often said that AD is as coordinated as a box of frogs, or a bowl of noodles. I wish it weren't the case, but unless you're taking part in, or watching an actual faction group run around together for the fleeting times that they do, most seem to go and do their own thing and little gets done.
As for the map picture, i was there that day and part of the 'night shift' players who made it happen, there weren't many of us on but for once we actually banded together with PUG groups and got stuff done and defended the keeps as best we could. it was glorious, no cheating involved. There was even one keep that hadn't been repaired, so.. yea, that's a ball drop right there.