The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Your ESO 2022 feature wishlist

  • joerginger
    joerginger
    ✭✭✭✭✭
    Facefister wrote: »
    -Account-wide achievements and mount training

    Oh yes, please. This has been on my wish list for ages.
    The mount training isn't really that important anymore since I dragged all my characters through this,
    but the lack of account-wide achievements is extremely frustrating.
    Edited by joerginger on November 17, 2021 8:20PM
  • Chrysa1is
    Chrysa1is
    ✭✭✭✭✭
    I've posted already. But i'l add some more ideas. Things id like to see: (sorry its an essay)

    WEREWOLF
    - Give werewolf it's own ult. (Even if im allowed to gain ult while in werewolf form instead of it being frozen at 0)

    - Werewolf model update

    - Werewolf fur colour customisation. (Hair colours only)

    - New werewolf food recipe, "Werewolf Blood Feast". Max Health, Max Stam and Increases the amount of time you can stay in werewolf form.
    Bone, Red Meat, Frost Mirriam and Bloodscent Dew to craft. We already have Pack Leader Bone Broth for reduced werewolf ult cost. Now something for being in werewolf form.

    VAMPIRE
    - Needs a total rework because it's a mess.

    -Ability to sustain itself a little bit more.

    - Same as werewolf, give it an ult or let it gain ult while in Scion form.

    GUILD
    - Ability to stack items in guild bank. Long overdue!

    - Increase member cap

    - Increase guild trader listing cap

    - Ability to edit layout of guild page and message of the day to section paragraphs etc. Increase the maximum number of characters so we can write more on our pages and provide more information to guild members.

    - Be the owner of more than one guild! First guild is free obviously. Pay gold to get another guild. Gold amount increases the more guilds you want to buy. 5 max.

    - Increase cap on how many guilds you can join.

    - More guild tabard customisation options and ability to use colours we have unlocked via achievements.

    - Ability to hide guild tabard.

    HOUSING & FURNISHINGS
    - Werewolf altar and Vampire shrine furnishing item to turn people at guildhalls instead.

    - Functioning Wayshrine furnishing item so it doesn't cost gold when you need to travel out to somewhere that isn't another house you own.

    - Skill respec, attribute respec and mara shrine furnishing items. Great for guildhalls.

    - Increase furnishing cap for both ESO+ members and non-members.

    - (Not gonna happen but worth a try) Stop making houses ridiculous prices. [snip]

    NEW CONTENT
    - Capes. I don't care about cloth physics. If waist flaps can move, then it's possible for capes. Capes would also be a visual alternative for necklace pieces worn. Good for fashion scolls online.

    - Spell/Skill crafting would be cool. But once someone makes the 'best skill' and tells other people how to make it, it suddenly makes experimenting with ideas redundant and limits it's potential and use. That of course depends on how it would work and what it would allow you to create.

    - New existing class skills. Dragonknights, Templars, Sorcerers and Nightblades first, then introduce Warden and Necromancer skills later on. Start with the originals first.

    - Horsemanship skill line would be good. I did post an essay thread a while ago about the idea, abilities and passives. And to add a scenario just now, im thinking of an awesome trial or dungeon boss fight where people must chase and attack it on their mounts, and you lose if the boss reaches it's destination or something.

    - Create a companion. Choose it's race, it's companion class and name. Very small chance of this happening though because ZOS will want us to pay for their companions. Unless we meet in middle and players pay crowns to create a companion.

    - Daedric Trials, new solo content. Introduces Artifacts skill line. Completing a Daedric Prince's Daedric Trial levels up the skill line and you unlock it's artifact to be used as. The order you unlock Artifacts can be determined by ZOS, and the next trial unlocks when you complete the trial before it. This of course would mean taking Dawnbreaker away from Fighters Guild Ultimate (New Fighters Guild ult to replace), and Volendrung from Cyrodiil, BUT, it would still make them useable, just in different ways. You can only have 1 Artifact skill equipped at a time. Im actually going to post a separate essay thread about the idea at some point. I've been writing it out for a short while now getting it together.

    Can't think of anything else atm.

    [edited for bashing]
    Edited by ZOS_Icy on November 25, 2021 7:12PM
  • kivrin99
    kivrin99
    Soul Shriven
    Lots of great ideas here. I could probably have a longer list, but top 5:

    1. I know this is beating a dead horse, but more slots in houses. They've said this isn't possible, but just adding my voice to the many who have asked for it. There's obviously more than a passing desire for it across numerous threads and comments that's not going away. People love housing in this game, myself included!
    2. Dye-able furniture, including walls and other building components
    3. More building components from the various housing styles. Basic stuff: more walls in more sizes, regular windows (bonus if they light up at night), roofing, beams, etc. Not just random odd pieces with no options for the rest of the pieces that would be helpful in building a whole house or adding on to an existing one (like curved ceiling beams, angled or curved or complementary walls to go with the regular straight walls, or different kinds of roofing, things like that). We've gotten a lot of new stuff in the last couple of years, so am very grateful, but now that I see all the possibilities, I'm greedy and I want more. :smile:
    4. More basic land "houses" where you can build your own thing, like Moonsugar Meadow. Not a fan of the dark, oddly lit places like the Coldharbour land, though of course many people are as well.
    5. Please, please give us the option to hide those horrible flaps in the front and back of the crotch on most outfits, and the humongous things that are usually jutting out of the hips--these are okay on certain outfits, but they do not need to be on almost every outfit--whyyyy??? Oh, and also to hide shoulders, these are also usually ridiculously large--again, fine on some outfits but not for nearly all of them.

    Thank you!
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    1. I will always want birth signs or some other assignable racial passives system.

    2. Consider removing radiating regeneration stacking, and buffing area healing again, though not to the point where it was originally.
  • priestnall.andrewrwb17_ESO
    Servers that work.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Attunable houseguest mannequins that can be used on player made character slots to have my alts in my home.

    New weapon class lines, including barefist (monk or magic spellcasting), and spears.

    Secondary housing added to have people jump to homes you have decorated but not your main house.

    Large race polymoprhs that can be used in PvP (size of transformed Necros), like Minotaur, Giant, Ogre...
    Small race polymoprhs that can be used in PvP - Goblins, Nagas, Dagi-rahts (Za'ji) etc

    Return large groups to PvP (24man)

    New PvP maps like: https://forums.elderscrollsonline.com/en/discussion/comment/7349975#Comment_7349975

    New PvP game modes.

    Someway to tell which alts have learned a recipe/motif or has gear equipped for console.

    PvP and performance FIXED.

    .
    Edited by Kalik_Gold on November 18, 2021 4:18PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • LostGamer
    LostGamer
    ✭✭✭
    Quick wishlist, not in priority...
    • let us change the Companion's talk key to something besides the primary 'E'
    • Warden Bear skins - e.g., Spectral, white polar...
    • Storage bag for companions so they can hold their own gear of companions items only.
    • Include Companion build in Armory
    • Survey harvesting one shot or automatic respawn if multiple survey instances in inventory
    • Silence Companion talk, especially the first few annoying things said repeatedly.
    • place an Official (legal) Lost and Found in at least the Capital cities so that good honest characters can bring stolen items they have found to be returned to the rightful owners. Not every toon wants to be a thief, but still wants achievements!
    • Hide each and every armor piece individually
    Edited by LostGamer on November 18, 2021 4:20PM
  • HappyTheCamper
    HappyTheCamper
    ✭✭✭✭✭
    Let me flay my fish in multiples!!!! Just like multi-crafting and refining!
  • LostGamer
    LostGamer
    ✭✭✭
    And a dedicated Guild Hall — it MUST be large enough for *ALL* Crafting Stations sets and Allies, in the future as well. When new set stations are added in game later, make sure the Guild Hall has space for it or allow the current furnishing limit to be increased.

    When initially stocking, ZOS has to let members donate the existing (bound) set stations from their own home(s) so current “guild hall” can be moved…

    It would be nice to allow a wayshrine inside the Guild Hall to let members leave properly…

    All this could involve Guild Activities to find, unlock, build, etc…

    Hmm… beginning to think this should be its own separate thread. 😄
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Ability to dye weapons on base game outfit slot, so it's not locked to Rubedite red. Now that we are using this slot, I think most people are for a 2nd look with the Armory.

    .
    Edited by Kalik_Gold on November 23, 2021 4:26PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Rohamad_Ali
    Rohamad_Ali
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    Open world pvp. *ducks for cover*
  • francesinhalover
    francesinhalover
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    Fhritz wrote: »
    I would love to see the things you want for the 2022 expansion, even if it seems unrealistic ! Personally, I would love to see :
    - Group mount for 2 / 4 / 12 players
    - Table game with gold bet in inn / player house
    - Rework of the justice system
    -

    Mirri letting me use blade of woe on enemies
    Buzz cut hairstyle
    Summerset lootcrate
    More motifs with assassin vibes and dark knight vibes (nighthallow)
    Face masks they protect from virus and look cool!
    Battlemage weapon skill line
    Storm mounts and pets.
    Razum darr companion


    What is justice system?
    Edited by francesinhalover on November 25, 2021 2:49AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Nanfoodle
    Nanfoodle
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    Companion overhaul. Full spec DPS is about 10k. They should be at lest 90% of what a player can do, especially in dungeons.

    More companion ultimates and some way to upgrade companion gear system as its a complete step back after we got the sticker book.

    Bard skill line... Been asked for, forever.

    Shout skill line... Been begged for, forever.

    New weapon skill line, staff, spear or Lance.

    Pls fix Cyrodiil lag and bring back a larger scale to the number of battle size. It does not need to be 600v600 we had at launch.
  • GrahamJoyce
    GrahamJoyce
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    1. Bug fixes
    2. A year of performance that ACTUALLY IS a year of performance.
    3. Leads that are NOT tied to treasure maps.
    4. Better server performance.

    Actual features I would like to see are;
    5. More companions.
    6. Account-wide achievements.
    Edited by GrahamJoyce on November 25, 2021 10:18AM
  • Starlight_Knight
    Starlight_Knight
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    1. To be able to cast skills and break free in PVP
    2. to actually leave combat so i can mount
    3. Bard
    4. Pet skins ( warden bear - Flappy chicken pet)
    5. More hair styles / in game barber, not tied to cash shop
  • Starlight_Knight
    Starlight_Knight
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    LostGamer wrote: »
    Quick wishlist, not in priority...
    • place an Official (legal) Lost and Found in at least the Capital cities so that good honest characters can bring stolen items they have found to be returned to the rightful owners. Not every toon wants to be a thief, but still wants achievements!

    This is really intersting im glad im not the only one who hates being forced to be a theif. There should be an opposite.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Gamepad UI have all fully functioning features of keyboard UI. I get that addons won't be able to modify gamepad UI they way it's done in keyboard, but can all the controls work properly (cough COMMAND PET cough). Can gamepad UI not have extra lag build in?

    Companions should NEVER back up past the boss "reset" line. They're an AI, they KNOW where the boss reset line is. Just set their "backup range" to not go over. EVER. FOR ANY REASON.

    Companions should NOT unsummon on every zone change, and should suppress when bankers are out, NOT fully unsummon.

    Ability to move to the other instance of a zone. Customer Service loves telling us to "just move away" from harassers... but how to do that? Change what I'm doing because someone else wants to be a <CENSORED WORD>? Moving to the "other instance" of a zone requires at least 10-15 mins of work to hopefully accomplish... and sometimes I still can't find a place where the harasser isn't.
    Edited by CaffeinatedMayhem on November 25, 2021 6:59PM
  • xclassgaming
    xclassgaming
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    1. Veya Hair
    2. Veya hair
    3. Veya Hair
    4. more Veya hair.


    Romanceable companions would be cool too.
    Give us clannfear mounts!
  • cmetzger93
    cmetzger93
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    Tavern games
    Option to change hair color in game
    Hide shoulders
    Change werewolf and daedric summons skins
    Class change token
    Spellcrafting
    Area specific mounts for sale
    Textures update
  • OsteelbladeO
    OsteelbladeO
    Soul Shriven
    Wardens should be able to pick their animal. I'd like to be able to have a wolf or senche.
  • rexagamemnon
    rexagamemnon
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    @Chrysa1is i love the idea of more class skill lines. That would be awesome.
    I think also a way to change visual affects of class skills would be awesome to, but i doubt that would happen.
    Active racial skills in addition to passives would be awesome as well, mostly in the forms buffs and debuffs and damage shields.
  • rexagamemnon
    rexagamemnon
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    1. Veya Hair
    2. Veya hair
    3. Veya Hair
    4. more Veya hair.


    Romanceable companions would be cool too.

    Only if we can create our own custom companion. That would be my only caveat.
  • EmperorIl
    EmperorIl
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    New Cyro Servers
    Cyro balance
    Custom companions
    Armory ability to pull from bank so I dont have to carry all the sets
  • Darrett
    Darrett
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    #1 to me is reimplementing soft caps to normalize damage output. Top end damage is far too high, and trivializes content and class roles. Top end DPS at 50k-ish would be more appropriate.

    I’d also like both werewolf and vampire reworks. Make vampire extremely solo-focused with minimal ability to receive outside support, and werewolf more pack focused with similar drawbacks such as only benefiting from their or group WW abilities.

    Then fully implement the justice system to make vampire or werewolf forms a crime that enables open world PvP flags and a player bounty system similar to Jedi in SWG.
  • WhyMustItBe
    WhyMustItBe
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    • A new gear slot (back/cape) and the added ability to craft capes/backpacks at the clothing station that count towards your overall set bonus, allowing full 5+5+2+1 (two 5-pieces sets, one monster set, one mythic set) builds. Full support by the outfit system to customize/hide the back slot.
    • A new mythic that caused your COMBINED resource pool (stamina + magicka) to determine the scaling of ALL damaging abilities. Or just make it part of the base game. No more half-way hybrid systems that still rely on gimping stats by dividing power scalers. Split your stats evenly to have the resources you need for either type, and have BOTH scale off the total number of points/bonuses you have in either stat.
      (So, having 10 points in magicka and 10 points in stamina would make BOTH magicka and stamina abilities hit the same amount stronger as a magicka ability would if you put 20 points in magicka.)
    • A secure crown trading interface similar to the current mail CoD system to FINALLY eliminate scamming.
  • zaria
    zaria
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    Wardens should be able to pick their animal. I'd like to be able to have a wolf or senche.
    As in combat pet skins, stuff people will love to buy from the crown store.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nightlord
    Nightlord
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    More Hair - Especially longer ones.

    More Companions - Ones that aren't goodie goodie weenies.

    Better Vampirism - Feels like the devs who worked on this never looked at vampirism in any of the other games and hate vampires.

    More Non-Special effect unique pets - Most players like those special skins but we could use more neutral looking stuff.

    Sailing and Farming Skills - Let us buy a boat, hire a crew, where we can do fishing out at sea, get antiquities and different fish to sell at port. For farming let us plant crops, alchemy ingredients at some farm or plantation, with our harvest having a chance to drop a crop or alchemy ingredient as a furnishing. For example: Plant Crimson Nirnroot, it grows, harvest, 1-4 Crimson Nirnroot and a small chance of a Crimson Nirnroot furnishing.

    Conjuration Staff Skill line - New permanent summons that any class can use, bound weapons so magicka users can have a melee style that regenerates magicka.

    Thu'um Skill line - Open up the road to High Hrothgar, give us some passives and 1-2 Shouts that are Ultimates.

    Daedric Artifact Skill line - A skill line of only Ultimates representing different Daedric artifacts. For example....Ebony Mail ult would grant a poison ground effect that follows the player dealing x for x amount of time, Ebony Blade replaces your light and heavy attacks dealing lifesteal for x amount of time, Sanguine's Rose, conjure a Dremora for x amount of time that does x damage, etc.

    Class Mastery Skills - For example......say you have a Sorc that has all 3 class skill lines maxed, and a Necromancer that has all 3 class lines of theirs maxed, this could allow you a Necro Ult or Skill on your Sorc, or a Sorc Ult or Skill on your Necro. 1 Skill earned for other classes per class that has all 3 class skill lines maxed. This could open up some interesting styles and rp opportunities.

  • Ascarl
    Ascarl
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    Some alternative to the LA meta.
  • TelvanniWizard
    TelvanniWizard
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    Ascarl wrote: »
    Some alternative to the LA meta.

    I wish!
  • Castagere
    Castagere
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    I wish for a one-handed scepter for magic users. And make them dual weld for magic-users instead of daggers.
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