scorpius2k1 wrote: »💯 Absolutely agree on this and excellent idea, it would help immensely and be a huge QOL improvement. We can already advertise guild listings for different activities such as trials, dungeons, RP, etc... so maybe implement a separate but similar functionality to do the same that could be tailored to the Group & Activity Finder.
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redspecter23 wrote: »
The problem I see here is the way people advertise their group or what they are looking for. This will quickly lead to its own language franca where people not familar with that slang might not be able to decipher the text at all. Just play Diablo 2 Resurrected and see what open games there are in their lobby. Unless you played for quite some time that language is rather off-putting.
In general though I think that some grouping functionality could be useful, especially for non-dungeon related stuff. I.e. ESO still has no trial-finder which could be solved that way automatically. But realistically speaking, I don't think that ZOS will replace their dungon-finder tool with a more general group-finder anytime soon.
Tommy_The_Gun wrote: »If that would mean a group finder support for 12 man trials and 4 man arenas - then a big yes.
The problem I see here is the way people advertise their group or what they are looking for. This will quickly lead to its own language franca where people not familar with that slang might not be able to decipher the text at all. Just play Diablo 2 Resurrected and see what open games there are in their lobby. Unless you played for quite some time that language is rather off-putting.
In general though I think that some grouping functionality could be useful, especially for non-dungeon related stuff. I.e. ESO still has no trial-finder which could be solved that way automatically. But realistically speaking, I don't think that ZOS will replace their dungon-finder tool with a more general group-finder anytime soon.
redspecter23 wrote: »Tommy_The_Gun wrote: »If that would mean a group finder support for 12 man trials and 4 man arenas - then a big yes.
The proposal in the thread would support 12 and 4 man content as well as everything else, roleplay, dungeon trifectas, fishing, world boss groups. You could put a group together for anything you want and have a game wide listing for that so anyone could see. You wouldn't be limited to just Craglorn if you want to browse trial groups.
redspecter23 wrote: »
I'vr only seen it in WoW and FF. I didnt know it was basic functionality in other MMO's as well.
The problem I see here is the way people advertise their group or what they are looking for. This will quickly lead to its own language franca where people not familar with that slang might not be able to decipher the text at all. Just play Diablo 2 Resurrected and see what open games there are in their lobby. Unless you played for quite some time that language is rather off-putting.
In general though I think that some grouping functionality could be useful, especially for non-dungeon related stuff. I.e. ESO still has no trial-finder which could be solved that way automatically. But realistically speaking, I don't think that ZOS will replace their dungon-finder tool with a more general group-finder anytime soon.
redspecter23 wrote: »
I'vr only seen it in WoW and FF. I didnt know it was basic functionality in other MMO's as well.
LOTRO had one too.
It's not a replacement for the current activity finder, which is superior. But it couldn't hurt to have one of these also to supplement the system and allow people to make individual requests (or perhaps better said as demands) when forming groups. Just so long as it's seen as a supplement and not a replacement, I would be ok with it.
redspecter23 wrote: »redspecter23 wrote: »
I'vr only seen it in WoW and FF. I didnt know it was basic functionality in other MMO's as well.
LOTRO had one too.
It's not a replacement for the current activity finder, which is superior. But it couldn't hurt to have one of these also to supplement the system and allow people to make individual requests (or perhaps better said as demands) when forming groups. Just so long as it's seen as a supplement and not a replacement, I would be ok with it.
If it's a replacement for anything, it would be for zone chat. Instead of advertising a group in zone and then travelling to every other notable zone, you only have to post it up once. It's a tool that would make finding groups of like minded players much easier than it is currently.
It's not really a replacement for the current system of push a button. Wait X minutes then port into dungeon/bg. For those that like the simplicity of that without any restrictions at all, that still works fine. For those that want a more filtered system, the proposal is a superior system compared to zone chat spam.
The problem I see here is the way people advertise their group or what they are looking for. This will quickly lead to its own language franca where people not familar with that slang might not be able to decipher the text at all. Just play Diablo 2 Resurrected and see what open games there are in their lobby. Unless you played for quite some time that language is rather off-putting.
In general though I think that some grouping functionality could be useful, especially for non-dungeon related stuff. I.e. ESO still has no trial-finder which could be solved that way automatically. But realistically speaking, I don't think that ZOS will replace their dungon-finder tool with a more general group-finder anytime soon.
Yeah, it could have its uses, especially for supporting group-making for content not currently encompassed by the activity finder. Though I would prefer raids and arenas simply be added to the activity finder as a solution to that problem.
As you hinted at, group finding tools like this usually get reduced to specific niches and end up being like private clubs instead of venues open to the public. I've also seen them abused in some pretty significant ways, and the opportunity for trolling is high. So people who believe a tool like this would offer them a more quality experience when compared to the current activity finder would likely be disappointed.
The problem I see here is the way people advertise their group or what they are looking for. This will quickly lead to its own language franca where people not familar with that slang might not be able to decipher the text at all. Just play Diablo 2 Resurrected and see what open games there are in their lobby. Unless you played for quite some time that language is rather off-putting.
In general though I think that some grouping functionality could be useful, especially for non-dungeon related stuff. I.e. ESO still has no trial-finder which could be solved that way automatically. But realistically speaking, I don't think that ZOS will replace their dungon-finder tool with a more general group-finder anytime soon.
Yeah, it could have its uses, especially for supporting group-making for content not currently encompassed by the activity finder. Though I would prefer raids and arenas simply be added to the activity finder as a solution to that problem.
As you hinted at, group finding tools like this usually get reduced to specific niches and end up being like private clubs instead of venues open to the public. I've also seen them abused in some pretty significant ways, and the opportunity for trolling is high. So people who believe a tool like this would offer them a more quality experience when compared to the current activity finder would likely be disappointed.
Do you really think the current system doesn't have the same problem? If one speed runner joins your dungeon group then everyone else's options are reduced to trying to keep up, missing out on the rewards or leaving the group and trying again. That specific niche gets to dominate the game mode and everyone else just has to put up with it.
At least if players could choose a group to join those who want to do something different will have that option.
Having actually used this system in other games the biggest problem I've seen is that some people are unwilling to start a group listing for whatever reason. It's very common to see groups listed with descriptions like "everyone welcome" or simply the content they're doing and no requirements at all and when that happens they fill up quickly, but when there isn't one already listed (or it fills too quickly) some players will sit and wait for someone else to start one, then complain if they don't rather than doing it themselves. I suspect they're worried that starting the group listing means everyone else will expect them to lead it (and to know all the mechanics) but that should be even less of a problem in ESO because this game already has a system for assigning a group leader and transfering that role to another player if you don't want to do it.
magnusthorek wrote: »GW2 also has a similar Group Tool and, in the end, people only used it for daily activities. Here, sections like "WB Trains" would hardly be used.
IMHO, what we REALLY need is a way to get better matches. It's awful getting matched with super-low level "DPS" for a pledge and having to carry the whole team. It's awful wanting to do a quick veteran DLC pledge and getting a fake-tank/fake-healer (but that's beside the point) or even players in such roles that never played that dungeon before, knowing absolutely nothing of what to expect.
I'd totally support a Group Tool for achievement hunters, though. Some way to find committed players to run veteran DLCs as flawlessly as possible instead of dying to the first trash mob.
Parasaurolophus wrote: »I think ... I think eso is not doing very well. It seems to me that in fact the population of players on the servers is quite low and 90% of the players do nothing other than quests. The current group finder system will allow any player, regardless of level and skill, to queue up in any dungeon that he needs. If we have a lobby, players will start filtering out lowcp. Even now, if you run the queue as dd, the wait is too long. Too much. I don’t think the lobby can be of any help.
Parasaurolophus wrote: »I think ... I think eso is not doing very well. It seems to me that in fact the population of players on the servers is quite low and 90% of the players do nothing other than quests. The current group finder system will allow any player, regardless of level and skill, to queue up in any dungeon that he needs. If we have a lobby, players will start filtering out lowcp. Even now, if you run the queue as dd, the wait is too long. Too much. I don’t think the lobby can be of any help.