I'd say 25k be the minimum but the higher the better.
I'd say 25k be the minimum but the higher the better.
25k on trial dummy is about 15k dps no trial buffs and no parsing food. Adding the fact that in real content you have to move, avoid red, do specific mechs, that’s about 10k dps pure. Which is miserably low.
Wouldn’t wanna get grouped with 2x 10k dps for vet DoM.
Even if you hit 25k dps on 3M dummy (no trial buffs), it’s still extremely low. I’d say this is acceptable for normal content and easier non DLC vets. I’m not going to play the acceptable police though, you’re free to queue for any content you like. But wouldn’t wanna see you get kicked from the group because of this. It doesn’t feel good and you won’t have nice experience pugging.
I’d suggest that if you’re able to hit 65k on trial dummy, you’re pretty much ready for any vet DLC dungeon, HM included. Assuming you know mechs, you will never be carried.
As for the pugging vet DLCs, I run just with groups these days, but when I first started doing vet DLC content, I’ve pugged every. single. one.
Some of them are surprisingly easy, some of them more difficult. But I guarantee you 100% that all of them are perfectly puggable. (My first MhK HM was in a pug. We all googled mechs and after a hour of wiping we managed to beat it, no voice comms.)
It always helps to have solid tank and at least one DD that knows what he’s doing, but as long as you all have patience and are willing to learn and understand mechs, you will get through everything.
One tip I can give you, if you don’t feel like you’re quite there with your dps yet to queue for vet DLC, queue as a healer. (And I mean actual healer, not a fake one.) If you have bad DD or underperforming tank in the group, it’s immediately clear and those roles get kicked often. If you’re a healer, as long as you heal and throw orbs, no one will kick you. You can kind of dip your feet to the vet DLC content without having a lot of pressure of putting out high numbers as a DD. The amount of green, low cp healers I’ve carried through vet content it’s high, but they’re there just to heal and throw orbs, so it doesn’t matter.
(I’m aware that skilled healer can provide much more for the group, and you feel the difference with a really good one, but at the same time, no one will expect from a 300cp heal to have masters, SPC and MA. As long as I’m getting healed and orbs time to time, it’s all g.)
BejaProphet wrote: »I'd say 25k be the minimum but the higher the better.
25k on trial dummy is about 15k dps no trial buffs and no parsing food. Adding the fact that in real content you have to move, avoid red, do specific mechs, that’s about 10k dps pure. Which is miserably low.
Wouldn’t wanna get grouped with 2x 10k dps for vet DoM.
Even if you hit 25k dps on 3M dummy (no trial buffs), it’s still extremely low. I’d say this is acceptable for normal content and easier non DLC vets. I’m not going to play the acceptable police though, you’re free to queue for any content you like. But wouldn’t wanna see you get kicked from the group because of this. It doesn’t feel good and you won’t have nice experience pugging.
I’d suggest that if you’re able to hit 65k on trial dummy, you’re pretty much ready for any vet DLC dungeon, HM included. Assuming you know mechs, you will never be carried.
As for the pugging vet DLCs, I run just with groups these days, but when I first started doing vet DLC content, I’ve pugged every. single. one.
Some of them are surprisingly easy, some of them more difficult. But I guarantee you 100% that all of them are perfectly puggable. (My first MhK HM was in a pug. We all googled mechs and after a hour of wiping we managed to beat it, no voice comms.)
It always helps to have solid tank and at least one DD that knows what he’s doing, but as long as you all have patience and are willing to learn and understand mechs, you will get through everything.
One tip I can give you, if you don’t feel like you’re quite there with your dps yet to queue for vet DLC, queue as a healer. (And I mean actual healer, not a fake one.) If you have bad DD or underperforming tank in the group, it’s immediately clear and those roles get kicked often. If you’re a healer, as long as you heal and throw orbs, no one will kick you. You can kind of dip your feet to the vet DLC content without having a lot of pressure of putting out high numbers as a DD. The amount of green, low cp healers I’ve carried through vet content it’s high, but they’re there just to heal and throw orbs, so it doesn’t matter.
(I’m aware that skilled healer can provide much more for the group, and you feel the difference with a really good one, but at the same time, no one will expect from a 300cp heal to have masters, SPC and MA. As long as I’m getting healed and orbs time to time, it’s all g.)
I think your estimates are a little high. I parse 64k on trial dummy and it’s enough to carry vet DLC pugs. I routinely cause speed runs on them. If I actually get any help from my group, the dungeon is trivialized. Now to be fair, I do very well on mechanics and time on target, so that theoretical 64k translates very well.
But even then, to suggest that you aren’t ready to do vet DLC until 65k is just way too much. I usually tank. If you give me two DD that can pull 40k on a trial dummy apiece then I promise I can take them through any vet DLC easily.
BejaProphet wrote: »I'd say 25k be the minimum but the higher the better.
25k on trial dummy is about 15k dps no trial buffs and no parsing food. Adding the fact that in real content you have to move, avoid red, do specific mechs, that’s about 10k dps pure. Which is miserably low.
Wouldn’t wanna get grouped with 2x 10k dps for vet DoM.
Even if you hit 25k dps on 3M dummy (no trial buffs), it’s still extremely low. I’d say this is acceptable for normal content and easier non DLC vets. I’m not going to play the acceptable police though, you’re free to queue for any content you like. But wouldn’t wanna see you get kicked from the group because of this. It doesn’t feel good and you won’t have nice experience pugging.
I’d suggest that if you’re able to hit 65k on trial dummy, you’re pretty much ready for any vet DLC dungeon, HM included. Assuming you know mechs, you will never be carried.
As for the pugging vet DLCs, I run just with groups these days, but when I first started doing vet DLC content, I’ve pugged every. single. one.
Some of them are surprisingly easy, some of them more difficult. But I guarantee you 100% that all of them are perfectly puggable. (My first MhK HM was in a pug. We all googled mechs and after a hour of wiping we managed to beat it, no voice comms.)
It always helps to have solid tank and at least one DD that knows what he’s doing, but as long as you all have patience and are willing to learn and understand mechs, you will get through everything.
One tip I can give you, if you don’t feel like you’re quite there with your dps yet to queue for vet DLC, queue as a healer. (And I mean actual healer, not a fake one.) If you have bad DD or underperforming tank in the group, it’s immediately clear and those roles get kicked often. If you’re a healer, as long as you heal and throw orbs, no one will kick you. You can kind of dip your feet to the vet DLC content without having a lot of pressure of putting out high numbers as a DD. The amount of green, low cp healers I’ve carried through vet content it’s high, but they’re there just to heal and throw orbs, so it doesn’t matter.
(I’m aware that skilled healer can provide much more for the group, and you feel the difference with a really good one, but at the same time, no one will expect from a 300cp heal to have masters, SPC and MA. As long as I’m getting healed and orbs time to time, it’s all g.)
I think your estimates are a little high. I parse 64k on trial dummy and it’s enough to carry vet DLC pugs. I routinely cause speed runs on them. If I actually get any help from my group, the dungeon is trivialized. Now to be fair, I do very well on mechanics and time on target, so that theoretical 64k translates very well.
But even then, to suggest that you aren’t ready to do vet DLC until 65k is just way too much. I usually tank. If you give me two DD that can pull 40k on a trial dummy apiece then I promise I can take them through any vet DLC easily.
When did I mention a dummy? I'm talking about 25k single target in the content... not hitting something that doesn't move and doesn't hit back.
When did I mention a dummy? I'm talking about 25k single target in the content... not hitting something that doesn't move and doesn't hit back.
How do you know how much you hit on a single target in content? I’m talking from a console point of view, where if you need to see your dps, the only way is to hit a dummy.
El_Borracho wrote: »I feel 25K is extremely low, if we are talking a trial dummy parse. I am more in line with 65K being the goal. But as others have said, you can get away with lower if you know the mechanics.
Not a lot of dungeons have DPS checks, but some come to mind. Icereach's final boss demands that you burn her down quick once she pops up or the group wipes. I don't see 25K doing that.
Dungeons like Maarselok, Malatar, Bloodroot, March of Sacrifices, Frostvault, and Black Drake all have at least one boss that is much easier the less rounds you go with them.
Not saying "ban all 25K DPS players." But a pair of 25K DDs could be a long run
El_Borracho wrote: »I feel 25K is extremely low, if we are talking a trial dummy parse. I am more in line with 65K being the goal. But as others have said, you can get away with lower if you know the mechanics.
Not a lot of dungeons have DPS checks, but some come to mind. Icereach's final boss demands that you burn her down quick once she pops up or the group wipes. I don't see 25K doing that.
Dungeons like Maarselok, Malatar, Bloodroot, March of Sacrifices, Frostvault, and Black Drake all have at least one boss that is much easier the less rounds you go with them.
Not saying "ban all 25K DPS players." But a pair of 25K DDs could be a long run
El_Borracho wrote: »I feel 25K is extremely low, if we are talking a trial dummy parse. I am more in line with 65K being the goal. But as others have said, you can get away with lower if you know the mechanics.
Not a lot of dungeons have DPS checks, but some come to mind. Icereach's final boss demands that you burn her down quick once she pops up or the group wipes. I don't see 25K doing that.
Dungeons like Maarselok, Malatar, Bloodroot, March of Sacrifices, Frostvault, and Black Drake all have at least one boss that is much easier the less rounds you go with them.
Not saying "ban all 25K DPS players." But a pair of 25K DDs could be a long run
But as I've said already... my estimate of 25k is not that of a dummy. 25k on a dummy would be next to nothing in real content. I kinda thought that was obvious.
So 25k ST against a boss should be minimum for vet dlc dungeons.
El_Borracho wrote: »El_Borracho wrote: »I feel 25K is extremely low, if we are talking a trial dummy parse. I am more in line with 65K being the goal. But as others have said, you can get away with lower if you know the mechanics.
Not a lot of dungeons have DPS checks, but some come to mind. Icereach's final boss demands that you burn her down quick once she pops up or the group wipes. I don't see 25K doing that.
Dungeons like Maarselok, Malatar, Bloodroot, March of Sacrifices, Frostvault, and Black Drake all have at least one boss that is much easier the less rounds you go with them.
Not saying "ban all 25K DPS players." But a pair of 25K DDs could be a long run
But as I've said already... my estimate of 25k is not that of a dummy. 25k on a dummy would be next to nothing in real content. I kinda thought that was obvious.
So 25k ST against a boss should be minimum for vet dlc dungeons.
Okay, your position makes more sense. But 25K DPS on a single target still isn't that much. I saw that you play on PC, so maybe its an add-on that I am unfamiliar with as I play on PS4. So when you say 25K ST, I think of the numbers popping off of a target with every strike/damage. If that's in the ballpark, a magplar can do that by pushing the jabs button once. On some builds you can his 25K with 2 light attacks. If 2 DPS did that through a vet DLC, I think that would be a long run with a lot of rezzes. I don't see that carrying the day in most vet DLC dungeons.
@BejaProphet I was speaking to a trial dummy parse minimum DPS to get through a DLC dungeon in a reasonable amount of time. I get the disconnect as I also wondered if the 25K was for a 3 mil dummy, which would be fine. I'm sure with a patient tank and strong healer 2 DDs hitting 25K on a single target, with all knowing the mechanics, could manage some DLC dungeons. But its going to a slog. Just thinking of Falkreath, which is not a hard dungeon. That final boss could become problematic if you start getting low on columns because your burn is slower.
Again, none of what I say is shaming a player or saying its okay to dump on another player because their DPS isn't where I would prefer it to be. But if 25K DPS is all it takes, it doesn't make sense to me that there are a lot of threads out there wishing DLC dungeons were easier.