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ESO to getting custom worlds

HisShadowX
HisShadowX
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So I know PC players wont understand this because they like ESO before it was remade for consoles. One Tamriel drove out the casual players on consoles and once bustling cities with voice chat always on and it was an experience I havent seen since it is now a ghost town in the major cities. Is there plans for Plus members to be able to get Custom Worlds to undo the mess that One Tamriel created?

Fallout 76 which was already struggling took a hit when One Wasteland recreated the same problems in ESO to where the only people who like it are the Hardcore Minority types. I've seen so many people come back to Fallout 76 due to custom worlds and the only problem being we are struck on our own servers and can't port our characters out to our friends worlds.

Any update whether or not custom worlds is coming out or maybe a non One Tamriel Megaserver? I know the hardcore minority is not going to like this post but again this post is not talking to you.
  • FluffWit
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    You're the first person I've seen complain about One Tamriel since like 2 weeks after One Tamriel came out. For the benefit of newer people who may be confused there were a few complaints after One Tamriel dropped that overland was too hard.

    Anyways to answer your question no, there aren't any plans to add custom worlds to eso.
    Edited by FluffWit on November 23, 2021 6:32PM
  • Dark_Lord_Kuro
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    One tamriel is the best update thing that ever happened to eso
    Edited by Dark_Lord_Kuro on November 23, 2021 5:56PM
  • VaranisArano
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    If the problem is voice chat, wouldn't it be easier to change voice chat?

    I would think having personal instances would actually make zones even more ghost-town-like.

    Of course, that may be because my experience before One Tamriel was that my alliance zone cities were packed with leveling players, while Cadwell's Silver and Gold cities were empty except for a few other Vet Rank players doing the same quests.
  • redspecter23
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    One Tamriel made all the zones relevant. I remember ghost towns... before One Tamriel. Any gold zone city was just me and some other person running around. Zone chat was dead in those areas. Maybe it was somehow different on console.

    There are potentially some legitimate arguments against One Tamriel, including homogenization of difficulty across the game, but I have never once before now ever heard that One Tamriel created ghost towns or drove casual players away. I've only ever heard the exact opposite of that.
  • AcadianPaladin
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    I like Tamriel One for its wonderful flexibility.

    I play on PC NA and find the big cites way too crowded. As are delves and public dungeons. . . and most questing hubs. I'd love a way to lower the population density - more instances or something.
    PC NA(no Steam), PvE, mostly solo
  • HisShadowX
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    One Tamriel made all the zones relevant. I remember ghost towns... before One Tamriel. Any gold zone city was just me and some other person running around. Zone chat was dead in those areas. Maybe it was somehow different on console.

    There are potentially some legitimate arguments against One Tamriel, including homogenization of difficulty across the game, but I have never once before now ever heard that One Tamriel created ghost towns or drove casual players away. I've only ever heard the exact opposite of that.

    I respect your statement thank you. :)

    Thats because you are on PC. They kept many of the changes of the failed launch on PC and console it was like playing an entirely different game. I remember once walking into a city and again there was no chat box so as you get closer to the crowd you can hear them talking. One of players you could tell was mentally disabled and everyone was friendly letting him speak having a general conversation about the game and the story and it was just a lovely moment because you walked into an area of a bunch of people talking amongst themselves and it was just amazing.

    I know PC players have no understanding of why this game took off on consoles until One Tamriel, but these are the same people who feel it would be terrible to have an always on Voice Chat thinking it would be like GTA-V.

    There was something magical about this game on consoles back before One Tamriel. Again for the players on PC they left the game alone for the most part on PC and let you guys use your own Discord Servers but consoles its a different ball game.

    If there is a moment that touched my heart in gaming I always mention that moment in ESO.

    I remember coming back a couple times after One Tamriel those little crowds of people are now gone with barely anyone in the zone.
  • zaria
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    One tamriel is the best update thing that ever happened to eso
    Agree, yes it made overland very easy but it was not very hard before. The problem before one Tamriel was that if you wanted to do all the quests and also do some dungeons and PvP you would out-level the zones very fast making them much easier than today. Yes you can push ahead but the quest is general of so good quality I want to do them.
    Crappy builds was the standard, animation canceling was something the top raiding guild did.
    Just stuff like using AoE on an solo boss was uncommon, AoE was also much weaker and more expensive back then so more designed for large groups of enemies.
    Dorsia was hard because none had any clue, then I reached cold harbor harvesters was not something I died to.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    Out of curiosity, what cities are you going to?

    I mean, to me, Windhelm seems empty these days. But that's because pre-One Tamriel, that was one of my leveling zones and there were tons of players there. Now, when everyone can port to any city, Windhelm is comparatively off the beaten path. Meanwhile Belkarth, Rawlkha, and Vivec are hopping with players.
  • HisShadowX
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    zaria wrote: »
    One tamriel is the best update thing that ever happened to eso
    Agree, yes it made overland very easy but it was not very hard before. The problem before one Tamriel was that if you wanted to do all the quests and also do some dungeons and PvP you would out-level the zones very fast making them much easier than today. Yes you can push ahead but the quest is general of so good quality I want to do them.
    Crappy builds was the standard, animation canceling was something the top raiding guild did.
    Just stuff like using AoE on an solo boss was uncommon, AoE was also much weaker and more expensive back then so more designed for large groups of enemies.
    Dorsia was hard because none had any clue, then I reached cold harbor harvesters was not something I died to.


    And this statement is why casuals find One Tamriel hard. Again hardcore players on the PC or hardcore players in general cannot comprehend why One Tamriel is hated amongst casuals. [snip]

    You just said without One Tamriel the game would become too easy as you would easily out-level the zone. Thus, once One Tamriel started it instantly made everything harder. For hardcore players it doesn't make a difference. [snip]

    To you guys anything thats not Very Hard Hardcore mode is easy. To the casual anything you find easy chances are is still Very Hard for them.

    [edited for baiting and inappropriate content]
    Edited by ZOS_Lunar on November 24, 2021 4:11PM
  • Tandor
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    Is there any evidence beyond one player's opinion that One Tamriel destroyed the popularity of the game on console? If so, I haven't previously seen any reference to it on this forum. Which specific console are we talking about here?
  • VaranisArano
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    HisShadowX wrote: »
    zaria wrote: »
    One tamriel is the best update thing that ever happened to eso
    Agree, yes it made overland very easy but it was not very hard before. The problem before one Tamriel was that if you wanted to do all the quests and also do some dungeons and PvP you would out-level the zones very fast making them much easier than today. Yes you can push ahead but the quest is general of so good quality I want to do them.
    Crappy builds was the standard, animation canceling was something the top raiding guild did.
    Just stuff like using AoE on an solo boss was uncommon, AoE was also much weaker and more expensive back then so more designed for large groups of enemies.
    Dorsia was hard because none had any clue, then I reached cold harbor harvesters was not something I died to.


    And this statement is why casuals find One Tamriel hard. Again hardcore players on the PC or hardcore players in general cannot comprehend why One Tamriel is hated amongst casuals. [snip]

    You just said without One Tamriel the game would become too easy as you would easily out-level the zone. Thus, once One Tamriel started it instantly made everything harder. For hardcore players it doesn't make a difference. [snip]

    To you guys anything thats not Very Hard Hardcore mode is easy. To the casual anything you find easy chances are is still Very Hard for them.

    No? That's not how that worked.

    One Tamriel leveled everyone up to the same level as the mobs. It's just that everyone and every mob is now the same level.

    So it's like being level 9 fighting level 9 enemies. Or level 11 and fighting level 11 enemies. Except that you are effectively CP 160 and so are the enemies.

    Now, if you were frequently overleveling your enemies in order to cope with difficulty, then yeah, maybe it got harder for you. I mean, I can't point fingers. As a brand new level 9 player, level 9 bosses Blaze and Ragebinder kicked my butt. So I leveled up to 11, came back, and kicked their butt.

    But that's not really playing as intended. A level 9 players was supposed to be fighting level 9 bosses. Nowadays, I'd think that maybe I needed to repair my gear or find a better weapon or use a food buff. Yeah, I was so new that I didn't even use food.

    Meanwhile, my SO took a wrong turn out of Stonefalls and his level 13 stamblade came face to face with level 40 skeletons on the path up to the Rift. Not only could he not even hit them at all due to the artifical miss chance, but they wiped the floor with him.

    And so I don't agree that One Tamriel made the game so much harder for casuals. Maybe it took away the option to overlevel content until you could remove all intended challenge (and also outlevel the rewards), but that wasn't really how we were supposed to play the game.

    Meanwhile, the current game puts casuals on an even footing with all the mobs. When you run into difficulties in overland content, it's usually a sign to check your gear, check your food buff, pace yourselves instead of spamming skills, and pay attention to mechanics. ESO has always expected players to do that. The only thing we lost was the ability to cheese encounters by overleveling.
    Edited by ZOS_Lunar on November 24, 2021 4:14PM
  • Elsonso
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    Tandor wrote: »
    Is there any evidence beyond one player's opinion that One Tamriel destroyed the popularity of the game on console? If so, I haven't previously seen any reference to it on this forum. Which specific console are we talking about here?

    I have played on PC, XBox, and Playstation and it is like they are talking about a different game. I am not sure where this idea that One Tamriel is for hard core players, as most complaints about One Tamriel center around it being too focused around casuals. :smile:
    XBox EU/NA:@ElsonsoJannus
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  • Blinx
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    Voice Chat was the only option to communicate on consoles, text which was a much requested feature didn't arrive till update 11.
    The game got quiet because the majority opt not to use it.
    Voice Chat is very over rated.
    I play on xbox, and the game population is fine imo

  • jaws343
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    Xbox na is as lively as ever. Not sure where these sparce cities are.

    Most zone conversations are happening in text chat because it covers the whole zone rather than voice chat only being nearby.
    Edited by jaws343 on November 23, 2021 8:13PM
  • Grega
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    HisShadowX wrote: »
    So I know PC players wont understand this because they like ESO before it was remade for consoles. One Tamriel drove out the casual players on consoles and once bustling cities with voice chat always on and it was an experience I havent seen since it is now a ghost town in the major cities. Is there plans for Plus members to be able to get Custom Worlds to undo the mess that One Tamriel created?

    Fallout 76 which was already struggling took a hit when One Wasteland recreated the same problems in ESO to where the only people who like it are the Hardcore Minority types. I've seen so many people come back to Fallout 76 due to custom worlds and the only problem being we are struck on our own servers and can't port our characters out to our friends worlds.

    Any update whether or not custom worlds is coming out or maybe a non One Tamriel Megaserver? I know the hardcore minority is not going to like this post but again this post is not talking to you.

    Pretty much everything you are saying is completely false. Not just about eso, but also fallout 76.

    Custom worlds are a complete fail and it will get cancelled out faster than NW did, which, revenue wise, Microsoft (since they own them) is realizing now how much of a mistake it was.

    Daily gamer attendance has dwindled quadruple since custom worlds intro and data shows less than 25% of population is there than what it used to be when NW was in its place.

    As for eso, one Tamriel was designed FOR betterment of casual players and drove them IN. If anything, some hardcore players left the cities/overland, because it became too easy. Not the other way around.

  • hafgood
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    Plenty on PS EU, I've always avoided area chat as it's often full of trolls and pumping music that I have no interest in. I choose to stay away from area chat as to most of the players I play with, often we have a party chat going amongst ourselves so we are just chatting with those we know.
  • katanagirl1
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    I’m glad I didn’t start ESO before One Tamriel, I like being able to travel anywhere on the map and not be stuck with my faction’s area.

    I vastly prefer text chat myself, and would never use area voice chat. So happy they finally fixed that thing where it was automatically on every time I logged in.
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  • lillybit
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    OP I'm glad you have such positive memories of voice chat before One Tamriel on console. This wasn't the case for everyone tho. As someone with a feminine PSN, the toxic masculinity could be outstanding. It definitely didn't cast the community in a good light at that time, and was a major factor in why I soloed for years before I'd go anywhere near group content.

    Also the cities really were dead once you stepped out of your own alliance areas. I hung out in Rawl'kha in my gold zone and almost never saw anyone else.
    PS4 EU
  • wheresbes
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    I fail to understand the relationship between One Tamriel and less populated cities (because this is what OP is lamenting, isn't it?)

    I played on PC before One Tamriel, I play now on console and I like One Tamriel better. Now every zone remains relevant. Also, certain places, as Varanis pointed out, are packed. Though it's quite uncommon to meet random groups of people chatting over voice, it's more common to hear bodily sounds or questionable music, but I don't see how this is related to One Tamriel. Maybe it's people that changed.
  • BloodyStigmata
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    HisShadowX wrote: »
    I've seen so many people come back to Fallout 76 due to custom worlds

    That's funny, because everywhere I look I only see us talking crap about how much nobody wanted them and there being no reason to play it.
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  • Amottica
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    I doubt it. There are things that can work with a game like fallout 76 that are not a good idea for an MMORPG, especially one in a mega server.
  • Kiralyn2000
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    Yeah, FO76 Worlds is just a terrible failure. Since there's no carryover of progression/etc to your regular play, people have very little reason to use it outside of some little things like testing builds or crafting (set a world to free crafting. See how many crafts it takes you to get a decent legendary. etc.)
  • SirAxen
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    As someone who played the game on console roughly two weeks ago, I can assure you that 'Ghost Town' would be the last title I gave ESO cities.
  • Elsonso
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    SirAxen wrote: »
    As someone who played the game on console roughly two weeks ago, I can assure you that 'Ghost Town' would be the last title I gave ESO cities.

    I play on XBox NA every day, and I would agree.
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  • zaria
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    I’m glad I didn’t start ESO before One Tamriel, I like being able to travel anywhere on the map and not be stuck with my faction’s area.

    I vastly prefer text chat myself, and would never use area voice chat. So happy they finally fixed that thing where it was automatically on every time I logged in.
    I say I'm glad I experienced it for my first character but one tamriel is much more alt friendly.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Brrrofski
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    As a console player, the game before one Tamriel was bad.

    4/5 of the map was irrelevant.

    I don't know what you mean that towns were busy. You ONLY saw your own alliance. You couldn't interact with 2/3 of the player base in overland.

    Yeh, voice chat is used less, but I think that's the text chat being added more than anything else. Maybe highlighting that people used voice chat because they had to.

    It's still there, people just must prefer text chat. Plus you can hang out on guild chat and still communicate with people in the zone.

    And how did 1T drive out casual players? 90% of people I see are what you would call casual. Abs how would more freedom of where to go and more players to interact with hurt casual players?

    Pretty sure the player base BOOMED after 1T. It got way more popular the second year of console than the first.

    I'm really not sure what the issue is tbh.
    Edited by Brrrofski on November 24, 2021 4:26PM
  • whitecrow
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    One Tamriel was the worst thing they ever did and I'm very glad I played through my main before it happened.
    Now there is no feeling of progression through the world, the stories make no sense, and new players have no idea where they are supposed to go.
    I don't remember any ghost towns. There are always players in any stage of progression so I don't know why that would even happen.
  • tmbrinks
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    Without the 1T update, this game would no longer exist IMO.
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  • hafgood
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    I'm assuming by custom worlds you mean private servers? I don't see why that would benefit anyone.

    Why would someone want to play on a private server where anything they do is irrelevant to their account on the Zos servers?

    You want more people talking in area chat. You would have less on a private server as people would not be playing on it, and if they were would be few and far between and spread out.

    Who is paying for the private servers? Zos are not going to, nor are they going to want to maintain the game on additional servers, potentially with different source code if it was rolled back to pre One Tamriel (which may not even be possible as the code may no longer exist).

    The reason area chat is often empty is because once you've been subjected to farts and burps and people having arguments with their partners / kids / parents while playing questionable music you sign out of area chat and never sign back in.

    It's not OT that killed area chat, it's people that killed it.
  • Alinhbo_Tyaka
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    One Tamriel was probably the best move ZOS made in regards to ESO. I played through the beta and I never did like the idea of being stuck to only my alliance's area and having to start over with a new character to see the other areas. While close I also think the fixed combat level is a better solution than having to traverse different level regions. By keeping everything the same combat level you do not make older areas obsolete and concentrate all of the players in the most recent content.

    I also play Fallout 76 and custom worlds are not the big hit you make them out to be. Players are dabbling with them because they are new and who doesn't like to go god mode once in a while but the fact that they are not part of player progression makes a them smaller niche than Nuclear Winter was.
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