It is not workable as it would create issues in PvE.
Anyhoo, what I'm talking about is something like a % cost increase for repeated casts of Purge within 3 seconds of each other in PVP areas ONLY. Same thing as the Cyrodiil test, just scaled down to only cleansing abilities.
Anyhoo, what I'm talking about is something like a % cost increase for repeated casts of Purge within 3 seconds of each other in PVP areas ONLY. Same thing as the Cyrodiil test, just scaled down to only cleansing abilities.
How would you guys feel if all purge like skills became a channel instead of insta cast? If removing negative effects required standing in a stationary aoe, and lets say you could only remove one negative effect per second per player, I believe it could help tackle the issue of immortal player groups.
Cross healing and hots can only take a group so far before they have to pull back and recover, plus it would allow the enemy a chance to counter.
MEBengalsFan2001 wrote: »How would you guys feel if all purge like skills became a channel instead of insta cast? If removing negative effects required standing in a stationary aoe, and lets say you could only remove one negative effect per second per player, I believe it could help tackle the issue of immortal player groups.
Cross healing and hots can only take a group so far before they have to pull back and recover, plus it would allow the enemy a chance to counter.
Or boost the damage of abilities and sets that when cleansed does more damage. Plaguebreak for instance, if it is cleansed it does 200% of the damage or 50% if the player dies. This way if you are in a ball group cleansing negative effects it has its price. Not a perfect fix but another way to kill ball groups.