PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
PizzaCat82 wrote: »[
ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.
People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.
And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.
You want more rewards for playing the game.
You do not want to pay for the rewards.
You want them by carrying out tasks.
By carrying out these tasks the rewards cost nothing.
Therefore you want stuff for free.
And a lot of people would stop buying crates if they knew they could get most of what they wanted for free.
This impacts the income of the game.
This means less money to be spent on the game.
It doesn't matter how much the game makes, Microsoft bought the studio to make money, they are not going to want to see those profits cut because they have increased the amount of free stuff they are giving out.
Same result, game no longer profitable, game closed
spartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more fun
spartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more fun
PizzaCat82 wrote: »PizzaCat82 wrote: »[
ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.
People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.
And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.
You want more rewards for playing the game.
You do not want to pay for the rewards.
You want them by carrying out tasks.
By carrying out these tasks the rewards cost nothing.
Therefore you want stuff for free.
And a lot of people would stop buying crates if they knew they could get most of what they wanted for free.
This impacts the income of the game.
This means less money to be spent on the game.
It doesn't matter how much the game makes, Microsoft bought the studio to make money, they are not going to want to see those profits cut because they have increased the amount of free stuff they are giving out.
Same result, game no longer profitable, game closed
Even if we upped the endeavors 3x that would not give us everything in a crate. It would actually allow us to have more than 1 thing every couple of months.
My time is worth more than some shareholder's stock price.spartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more funspartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more fun
Maybe not payout less seals?
I promise you guys ZOS will not go bankrupt if everything isn't a microtransaction and gambling.
I promise you the game won't be ruined if some small endeavors aren't to your liking, as they'll be plenty of others.
I have played countless games with battle rewards for doing things.
PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
PizzaCat82 wrote: »PizzaCat82 wrote: »[
ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.
People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.
And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.
You want more rewards for playing the game.
You do not want to pay for the rewards.
You want them by carrying out tasks.
By carrying out these tasks the rewards cost nothing.
Therefore you want stuff for free.
And a lot of people would stop buying crates if they knew they could get most of what they wanted for free.
This impacts the income of the game.
This means less money to be spent on the game.
It doesn't matter how much the game makes, Microsoft bought the studio to make money, they are not going to want to see those profits cut because they have increased the amount of free stuff they are giving out.
Same result, game no longer profitable, game closed
Even if we upped the endeavors 3x that would not give us everything in a crate. It would actually allow us to have more than 1 thing every couple of months.
My time is worth more than some shareholder's stock price.spartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more funspartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more fun
Maybe not payout less seals?
I promise you guys ZOS will not go bankrupt if everything isn't a microtransaction and gambling.
I promise you the game won't be ruined if some small endeavors aren't to your liking, as they'll be plenty of others.
I have played countless games with battle rewards for doing things.
VaranisArano wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »[
ZOS makes $450 million a year mostly from ESO. I do not believe they will bankrupt themselves or Microsoft, or even lose profits.
People who gamble for crates will still do so. And they will still have an awful rate on apex and above rewards.
And I'm not asking for "free" stuff. I'm asking to be rewarded for playing the game. ZOS already does this. Other games do this. Why is this such a foreign concept to people.
You want more rewards for playing the game.
You do not want to pay for the rewards.
You want them by carrying out tasks.
By carrying out these tasks the rewards cost nothing.
Therefore you want stuff for free.
And a lot of people would stop buying crates if they knew they could get most of what they wanted for free.
This impacts the income of the game.
This means less money to be spent on the game.
It doesn't matter how much the game makes, Microsoft bought the studio to make money, they are not going to want to see those profits cut because they have increased the amount of free stuff they are giving out.
Same result, game no longer profitable, game closed
Even if we upped the endeavors 3x that would not give us everything in a crate. It would actually allow us to have more than 1 thing every couple of months.
My time is worth more than some shareholder's stock price.spartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more funspartaxoxo wrote: »PizzaCat82 wrote: »VaranisArano wrote: »PizzaCat82 wrote: »redspecter23 wrote: »I like that they give us multiple options and we choose which activities we do. As you already mentioned, if we could do all of them, they would just adjust the prices up anyway so you wouldn't progress any faster than you do currently. You would just have to do more for the same outcome.
But no need to worry. If you really want to do that you can. Simply do the other endeavors anyway. You won't get any extra rewards, but since you already wanted the cost to adjust up for more effort, this won't change. You get to put in the extra effort you want and everyone else can continue on as normal. Everybody wins!
So you're saying having the option to do all the endeavors would make the game less fun?
Actually yes.
Endeavors are a daily task, more akin to doing chores than playing the game in many cases.
Did your parents ever hand you a list of five chores?
Or did they ever hand you a list if five chores, and say "Pick three that you want to do"?
Now, obviously very few people enjoy doing chores. But it's far more enjoyable to pick and choose the chores you want to do than it is to be handed a list and told "Do all of them."
So yes, your suggestion would make Seals of Endeavor less fun for many players. It would also make the game less fun, by imposing a clear cost when players either choose to avoid certain activities or do not have the time to do all five.
If I don't have time to do all my endeavors I simply don't. The game doesn't become less fun because of it. I also craft 7 writs on all my characters every day. If I don't complete them all, the game is not less enjoyable. I don't feel the need to do them, but if I am online, I will.
Endeavors provide an incentive to do other things than what we log on for each day. And yet, most people never go beyond the 3 easiest, because there's 0 reward.
I don't see how paying out less seals for the same effort could be more fun
Maybe not payout less seals?
I promise you guys ZOS will not go bankrupt if everything isn't a microtransaction and gambling.
I promise you the game won't be ruined if some small endeavors aren't to your liking, as they'll be plenty of others.
I have played countless games with battle rewards for doing things.
The people you need to be talking to are ZOS shareholders and the Accounting Department.
As a player who's been watching how ZOS and other companies respond to increasing focus on loot box monetization, everything you talk about would be a stunning reversal of what ZOS has done with the Endeavors system to date.
A welcome reversal, to be sure. But nonetheless, a reversal.
"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
VaranisArano wrote: »spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
Agreed, though I think that the original thought is that the seals per task would remain the same.
I.e. if the daily tasks are 15 seals + 1000 gold, with a current value of 45 seals + 3000 gold for all three tasks
Hope: we get 75 seals + 5000 gold for all five tasks
My suspicion: we get 45 seals +3000 gold for all five tasks.
I am a cynical person, though, so perhaps I am mistaken.
spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
The difference between the two tasks is one introduces a reward/punishment system for willingness to play all the activities the game has to offer, and the other gives players choices.
I'd rather have choice.
redspecter23 wrote: »PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
You are correct in that you don't see many of the objections to your proposal. While you don't have to agree with others, it is important to at least accept that others do see things differently. You're not likely to change the minds of those that are disagreeing in this thread. Your points are very clear. They just aren't attractive to me. I can't speak for others.
The idea that they can just up the rewards or give away more of this or that is something you'd have to take up with ZOS. At the end of the day, people will always accept more. Why get $5 when you could get $10 or $50 or $5000? ZOS has decided on their reward structure for this system. Realistically, telling them they won't go bankrupt by upping the rewards isn't going to change their minds. You're basically telling them they will make less money. That's not really a good way to convince a company to do a thing.
PizzaCat82 wrote: »spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
The difference between the two tasks is one introduces a reward/punishment system for willingness to play all the activities the game has to offer, and the other gives players choices.
I'd rather have choice.redspecter23 wrote: »PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
You are correct in that you don't see many of the objections to your proposal. While you don't have to agree with others, it is important to at least accept that others do see things differently. You're not likely to change the minds of those that are disagreeing in this thread. Your points are very clear. They just aren't attractive to me. I can't speak for others.
The idea that they can just up the rewards or give away more of this or that is something you'd have to take up with ZOS. At the end of the day, people will always accept more. Why get $5 when you could get $10 or $50 or $5000? ZOS has decided on their reward structure for this system. Realistically, telling them they won't go bankrupt by upping the rewards isn't going to change their minds. You're basically telling them they will make less money. That's not really a good way to convince a company to do a thing.
Its just strange that everyone's okay with endeavors being lowered each month but when I try to offer a solution that gives more, its a symphony of people not wanting to put in the effort that might actually make the game more interesting.
Like obviously it wont be the most lucrative suggestion for ZOS but it'd make logging in each week actually interesting.
spartaxoxo wrote: »PizzaCat82 wrote: »spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
The difference between the two tasks is one introduces a reward/punishment system for willingness to play all the activities the game has to offer, and the other gives players choices.
I'd rather have choice.redspecter23 wrote: »PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
You are correct in that you don't see many of the objections to your proposal. While you don't have to agree with others, it is important to at least accept that others do see things differently. You're not likely to change the minds of those that are disagreeing in this thread. Your points are very clear. They just aren't attractive to me. I can't speak for others.
The idea that they can just up the rewards or give away more of this or that is something you'd have to take up with ZOS. At the end of the day, people will always accept more. Why get $5 when you could get $10 or $50 or $5000? ZOS has decided on their reward structure for this system. Realistically, telling them they won't go bankrupt by upping the rewards isn't going to change their minds. You're basically telling them they will make less money. That's not really a good way to convince a company to do a thing.
Its just strange that everyone's okay with endeavors being lowered each month but when I try to offer a solution that gives more, its a symphony of people not wanting to put in the effort that might actually make the game more interesting.
Like obviously it wont be the most lucrative suggestion for ZOS but it'd make logging in each week actually interesting.
It wouldn't make the game more interesting. It would make it less interesting. ZOS purposefully puts in a wide variety of tasks so that people with all different types of playstyles can always choose something. You want to make people do things they don't want to do or miss out on stuff they are currently getting instead of just simply upping the current seal amount.
Why would someone want to do stuff they don't like each day or miss out on stuff as their options versus getting to pick stuff like they doing anyway?
redspecter23 wrote: »spartaxoxo wrote: »PizzaCat82 wrote: »spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
The difference between the two tasks is one introduces a reward/punishment system for willingness to play all the activities the game has to offer, and the other gives players choices.
I'd rather have choice.redspecter23 wrote: »PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
You are correct in that you don't see many of the objections to your proposal. While you don't have to agree with others, it is important to at least accept that others do see things differently. You're not likely to change the minds of those that are disagreeing in this thread. Your points are very clear. They just aren't attractive to me. I can't speak for others.
The idea that they can just up the rewards or give away more of this or that is something you'd have to take up with ZOS. At the end of the day, people will always accept more. Why get $5 when you could get $10 or $50 or $5000? ZOS has decided on their reward structure for this system. Realistically, telling them they won't go bankrupt by upping the rewards isn't going to change their minds. You're basically telling them they will make less money. That's not really a good way to convince a company to do a thing.
Its just strange that everyone's okay with endeavors being lowered each month but when I try to offer a solution that gives more, its a symphony of people not wanting to put in the effort that might actually make the game more interesting.
Like obviously it wont be the most lucrative suggestion for ZOS but it'd make logging in each week actually interesting.
It wouldn't make the game more interesting. It would make it less interesting. ZOS purposefully puts in a wide variety of tasks so that people with all different types of playstyles can always choose something. You want to make people do things they don't want to do or miss out on stuff they are currently getting instead of just simply upping the current seal amount.
Why would someone want to do stuff they don't like each day or miss out on stuff as their options versus getting to pick stuff like they doing anyway?
That's pretty much exactly how I feel as well.
PizzaCat82 wrote: »spartaxoxo wrote: »VaranisArano wrote: »"Maybe not payout less seals"
I mean, no offense, but they've already been paying out less seals on a weekly basis than they did at launch. I just don't see that happening.
It's also irrelevant. It doesn't matter how many seals it pays out, having it divisible by 5 instead of 3 would result in less payout per task.
They could be willing to give out 100 seals per day and 33.33 seals would be more seals than 25.
The difference between the two tasks is one introduces a reward/punishment system for willingness to play all the activities the game has to offer, and the other gives players choices.
I'd rather have choice.redspecter23 wrote: »PizzaCat82 wrote: »I don't believe doing more endeavors would make the game worse. Most of them are incredibly easy. None of them are required to enjoy the game.
It would fix most people's complaints with the endeavors cheapness by tying it to effort instead of time. People can still choose not to do them, and of course the gambling could be for people who don't want to put in the effort.
I don't see how it would take away choice if the reward values stayed the same. I don't see how it would bankrupt ZOS to let a few more items out of the crates besides an apex every 6 months or radiant every year. Might even get more people playing.
I do see why they are like they are, and I don't agree with the cash grab. Most of us pay a monthly fee. Most of us get the expansions every year. The whales will still be whales.
You are correct in that you don't see many of the objections to your proposal. While you don't have to agree with others, it is important to at least accept that others do see things differently. You're not likely to change the minds of those that are disagreeing in this thread. Your points are very clear. They just aren't attractive to me. I can't speak for others.
The idea that they can just up the rewards or give away more of this or that is something you'd have to take up with ZOS. At the end of the day, people will always accept more. Why get $5 when you could get $10 or $50 or $5000? ZOS has decided on their reward structure for this system. Realistically, telling them they won't go bankrupt by upping the rewards isn't going to change their minds. You're basically telling them they will make less money. That's not really a good way to convince a company to do a thing.
Its just strange that everyone's okay with endeavors being lowered each month but when I try to offer a solution that gives more, its a symphony of people not wanting to put in the effort that might actually make the game more interesting.
Like obviously it wont be the most lucrative suggestion for ZOS but it'd make logging in each week actually interesting.
PizzaCat82 wrote: »I'm just trying to make the game more exciting for those who play it, and while I get the cynicism of why and how, I still choose to see a better way and will be vocal about it.
PizzaCat82 wrote: »I'm just trying to make the game more exciting for those who play it, and while I get the cynicism of why and how, I still choose to see a better way and will be vocal about it.
If the question was how to make the game more exciting, I'd be very surprised if Endeavours were the answer.
PizzaCat82 wrote: »everyone wants their login rewards instead so they don't have any negative consequences in their game.
spartaxoxo wrote: »PizzaCat82 wrote: »everyone wants their login rewards instead so they don't have any negative consequences in their game.
Yes because unlike a dungeon or something, this is a DAILY chore. I don't want negativity introduced into every play session. Dailies are supposed to be quick and easy tasks for minor rewards.
PizzaCat82 wrote: »spartaxoxo wrote: »PizzaCat82 wrote: »everyone wants their login rewards instead so they don't have any negative consequences in their game.
Yes because unlike a dungeon or something, this is a DAILY chore. I don't want negativity introduced into every play session. Dailies are supposed to be quick and easy tasks for minor rewards.
Offering a reward is not the same as forcing you to do the task.
spartaxoxo wrote: »Who wants to miss stuff or be forced into activities they don't like every single day for the rest of the game's lifespan?
spartaxoxo wrote: »PizzaCat82 wrote: »spartaxoxo wrote: »PizzaCat82 wrote: »everyone wants their login rewards instead so they don't have any negative consequences in their game.
Yes because unlike a dungeon or something, this is a DAILY chore. I don't want negativity introduced into every play session. Dailies are supposed to be quick and easy tasks for minor rewards.
Offering a reward is not the same as forcing you to do the task.
Good thing that's not what I said then! Might want to reread.spartaxoxo wrote: »Who wants to miss stuff or be forced into activities they don't like every single day for the rest of the game's lifespan?
PizzaCat82 wrote: »spartaxoxo wrote: »PizzaCat82 wrote: »everyone wants their login rewards instead so they don't have any negative consequences in their game.
Yes because unlike a dungeon or something, this is a DAILY chore. I don't want negativity introduced into every play session. Dailies are supposed to be quick and easy tasks for minor rewards.
Offering a reward is not the same as forcing you to do the task.
PizzaCat82 wrote: »Well do you think 5 is too many? Or do you just want a choice. I mean we can make it 5/10 I guess. Same end result, pretty much same choice, and now we have the introduction of more seals each day, or week, or even introducing monthly or yearly ones.