Chaotic Whirlwind got super nerfed.

exodusdb_ESO
exodusdb_ESO
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TL:DR The speed change isn't noticable. It does less damage. The ability is no longer useful.

The change to the Chaotic Whirlwind set has made the items so weak I have to change sets now.

The developer notes seems to state the change was to make the set more effective but it has done the opposite. They took away the awesome tornado-like animation and sound effect, and the additional damage of a whirlwind of blades flying out to strike multiple enemies. The animation looked so cool I used it as an emote sometimes when ready to fight. And the damage buff made set really fun to be an add clearer for the group. Now I'm getting killed by swarms of mobs instead of being the one doing the killing.

The old description: "2 items: When you cast Whirlwind, you envelop yourself in a destructive flurry of blades for 6 seconds that pulse outward, striking up to 3 random enemies within a 5 meter radius every 1 second for 62-2675 Physical Damage. This effect can occur once every 10 seconds."

The new description: "2 items: When you cast Whirlwind, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon Damage and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed."

The dev notes in the current patch notes say: "The current iteration of Chaotic Whirlwind was a rework back in 2019 to serve as a stopgap to give the set some love, but ultimately didn't hit the marks we were going for. We wanted a set that enabled you to feel like the name implied - a tempest of chaos wreaking havoc on the battlefield as you spun and won. The new iteration gives a chaotic feel as your movement speed goes up and down in the heat of combat with its offensive bonus, with some natural synergy built in to ensure you always are getting something."

I disagree vehemently with those notes. If the goal was to get more people to use the set, it has failed on me. The speed change isn't noticable. It does less damage. The ability is no longer useful to me and I'm having to unequip my favorite daggers and create a whole new build. :(

Anyone else use this set? What do you think?
Edited by exodusdb_ESO on November 18, 2021 2:09AM
Heiwa-Do | Kajiit - Nightblade
  • Stx
    Stx
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    The new version is boring. The old animation was so damn cool. Why couldn't they have just buffed the proc damage if the old version was underperforming?
  • exodusdb_ESO
    exodusdb_ESO
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    Man, I'm so glad I'm not alone on this. It was my favorite set. You're right, if it's underperforming, why make it worse and take away the cool graphics? Oof.
    Edited by exodusdb_ESO on November 18, 2021 4:35AM
    Heiwa-Do | Kajiit - Nightblade
  • YandereGirlfriend
    YandereGirlfriend
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    This set has always been bad so it's been a lateral move in that respect.

    Its main problem is that it is attempting to give random bonuses to a skill that only sees use in PvP. So giving it bonuses oriented toward PvE or that are attempting to get the player to uselessly spam the ability when out of combat completely miss the point of the underlying skill.

    This skill should only provide its effect to the actual attack that you activate it with. So, like, taking the old set description, it should have provided bonus damage against all enemies hit by the attack and not messed around with 'stacks' or effects with uptime. Just buff what the skill is already being used for - dealing AoE damage in PvP.
  • MentalxHammer
    MentalxHammer
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    As a PvP player I am tremendously excited to test this new set, the old one was not viable in PvP environments. The new one might have application in speed running, overall I think it’s much more creative and exciting!
  • Snaggel
    Snaggel
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    Stx wrote: »
    The new version is boring. The old animation was so damn cool. Why couldn't they have just buffed the proc damage if the old version was underperforming?

    It was not the damage that the weak part of old Chaotic Whirlwind, it was the low radius of the area of effect
  • James-Wayne
    James-Wayne
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    I actually hate the fact they are removing all these awesome animations just to keep the PvP crowd happy, surely they can have a performance mode for PvP where you just see colours and PvE comes with all the fruit to really suck you into the world!
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