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Armory system requires saving builds every time CP has been assigned

msetten
msetten
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I just discovered that every time I assign CP points to a build, I need to save it again, else the next time I load that build the CP points I previously assigned have been reset again. Wouldn't it be easier if the game remembers on which build one is playing and when CP points are added (not with a CP reset), those are also assigned to the build? Or would that make it more error prone?
  • Elsonso
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    That would make it hard to work on new builds, as your changes would be reflected in the build you last restored or saved with the Armory.

    XBox EU/NA:@ElsonsoJannus
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  • msetten
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    Elsonso wrote: »
    That would make it hard to work on new builds, as your changes would be reflected in the build you last restored or saved with the Armory.

    You're right. But this is also a bit of a hassle. But at least the armory system is here.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    An "update Armory build on CP assignments" settings toggle would, I think, take care of that quite well. The setting could be true when you don't need to create any new Armory builds, and temporarily set to false when you do need to create new Armory builds. Or there could be a separate toggle for each build, so some builds update with CP assignments, while others don't.
    Edited by Beilin_Balreis_Colcan on November 18, 2021 7:32PM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Araneae6537
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    msetten wrote: »
    I just discovered that every time I assign CP points to a build, I need to save it again, else the next time I load that build the CP points I previously assigned have been reset again. Wouldn't it be easier if the game remembers on which build one is playing and when CP points are added (not with a CP reset), those are also assigned to the build? Or would that make it more error prone?

    I’m GLAD it works this way both with CP and skill points as then I can save a baseline and then experiment or adapt to my needs from there. :)
  • Kwoung
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    Elsonso wrote: »
    That would make it hard to work on new builds, as your changes would be reflected in the build you last restored or saved with the Armory.

    From what my wife has experienced, even after saving a build with the CP assigned, if she loads a build under which it wasn't, when she goes back to the build that had the CP assigned, it is unassigned once again. So as far as we can tell, whenever you update your CP, you HAVE to assign the CP for each build, save them all, then you are fine until you earn another CP point and want to assign it. This is a real hassle, especially if you don't carry all the gear for all your builds all the time.

    Me, I am refusing to even touch that stupid station until they fix all the bugs with it.

  • Vevvev
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    It's saves your CP as a snapshot of where you had it. If you got 20 more levels you now ahave 20 more CP to assign when you pick that build back up. Nothing changed with your old build, you just got more points.

    I honestly like this a lot because with how I have it set up is a werewolf/vampire (stam/mag) split so having different CP configurations is very nice! Also means I can configure myself up for a tank or healer and if I need to go back to my DPS/Solo/PvP setup I just load the build right on up.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SeaGtGruff
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    I have yet to even look at the Armory system, let alone use it-- which I'm certain I'll do, eventually. But I can see where having to save an updated build again could be a real benefit as far as making it easy to test which SP abilities, SP morphs, and CP abilities you want to go with. If it were otherwise, would we still be able to save a "blank" build so we could reset everything without having to pay for it?
    I've fought mudcrabs more fearsome than me!
  • Vevvev
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    If you have a completely blank character and save it to a build I don't see why not. Saving a build doesn't actually require everything to be filled in.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Nanfoodle
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    I find this helpful the way it is. Asign CP play with it and if I don't like it don't save and just load the build again and put the CP else where. You just need to remember to save when your happy.
    Edited by Nanfoodle on November 19, 2021 3:14AM
  • wolfie1.0.
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    Kwoung wrote: »
    Elsonso wrote: »
    That would make it hard to work on new builds, as your changes would be reflected in the build you last restored or saved with the Armory.

    From what my wife has experienced, even after saving a build with the CP assigned, if she loads a build under which it wasn't, when she goes back to the build that had the CP assigned, it is unassigned once again. So as far as we can tell, whenever you update your CP, you HAVE to assign the CP for each build, save them all, then you are fine until you earn another CP point and want to assign it. This is a real hassle, especially if you don't carry all the gear for all your builds all the time.

    Me, I am refusing to even touch that stupid station until they fix all the bugs with it.

    This is how it was disclosed at the outset. This works exactly like a manual saved game of the old school where you need to save your progress or it is lost type of deal with the armory system and not of the auto save variety. And honestly I prefer it this way. And if you don't like it, then just save a baseline build or just resave it every 30 or so cp. Or just grind cp to where it's not that much of a factor. Honestly once you reach 1600 it doesn't matter all that much.

    It's working as intended.
  • wolfie1.0.
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    One thing that I wish we could do is to save templates. Or a way for me to see what I have saved on other characters and an option to copy that save over if my character has the right amount of skills,cp,skill points etc.
  • Amottica
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    vsrs_au wrote: »
    An "update Armory build on CP assignments" settings toggle would, I think, take care of that quite well. The setting could be true when you don't need to create any new Armory builds, and temporarily set to false when you do need to create new Armory builds. Or there could be a separate toggle for each build, so some builds update with CP assignments, while others don't.

    Since CP can be different for different builds the CP changes need to be saved for each build independently anyhow. Such a toggle would require more work than it currently does.
  • hafgood
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    I wouldn't want builds to update automatically everytime I changed CP or skills on what I am currently playing.

    When in trials I often swap skills according to the needs of the group - final boss vRG on goes rapids, twins in vMOL on goes silver leash, and so on. Those are not part of my base build and therefore shouldn't be reflective of it.

    I'm fortunate with CP as I have 1700+ so don't need to worry about the additional ones I get that much. That said, before I swap builds in the armory I will try to remember to save my current one first, where appropriate
  • Danikat
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    I also like the way it works now, for the reasons mentioned above - it lets me save a build then experiment with changes and quickly switch back to what I had once I'm done or manually overwrite it with only the version I want to save.

    Also since you usually need to add 10-15 CP to a star before it makes a difference you don't need to save an updated version every time you get a point, only every 10 points or so. I'll probably end up doing it less than that and just manually adding the extra points after switching builds until it gets annoying to do that and so worth saving an updated version.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Dark_Lord_Kuro
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    What did you expect? That the armoury would automaticly know where you want to place every single cp and place them by itself?

    To me it seem pretty normal that i have to save newly unlocked star or even changed slotable
    It exacly the same as unlocking a new skill and put it on my bar. The armoury will not auto save the new skill until i visit it

    Or maybe i misunderstand the issue?
  • phaneub17_ESO
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    I prefer it not record every point automatically on its own, it lets me choose my core setup with the bare minimum spent saved the way I want then play around with excess points after that, experiment, and change them freely. If I don't like the way my excess points are spent, I equip the main save to do a soft reset of only the extra points not the whole thing. If I want a full reset then I select the second slot which is completely empty; otherwise a soft reset build with only the core champion and skill points filled out leaving me with choices on how to approach it the next time.
  • msetten
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    What did you expect? That the armoury would automaticly know where you want to place every single cp and place them by itself?

    To me it seem pretty normal that i have to save newly unlocked star or even changed slotable
    It exacly the same as unlocking a new skill and put it on my bar. The armoury will not auto save the new skill until i visit it

    Or maybe i misunderstand the issue?

    I think I may have not made myself clear, so lets give an example:

    I have a character that has two slots:
    1. Crafter
    2. Fighter

    I am on my Crafter and see that I have 6 new CP points to assign. I assign those.
    I then switch to Fighter.
    Then I switch back to the Crafter.
    Now those 6 CP points that I previously assigned are unassigned again.

    I need to explicitly save the crafter again after having assigned the CP points. That is not done automatically. It seems that the game can load a build, but doesn't know on which build you actually are after the load.

    Hope this makes it clear.


  • Xuhora
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    msetten wrote: »
    What did you expect? That the armoury would automaticly know where you want to place every single cp and place them by itself?

    To me it seem pretty normal that i have to save newly unlocked star or even changed slotable
    It exacly the same as unlocking a new skill and put it on my bar. The armoury will not auto save the new skill until i visit it

    Or maybe i misunderstand the issue?

    I think I may have not made myself clear, so lets give an example:

    I have a character that has two slots:
    1. Crafter
    2. Fighter

    I am on my Crafter and see that I have 6 new CP points to assign. I assign those.
    I then switch to Fighter.
    Then I switch back to the Crafter.
    Now those 6 CP points that I previously assigned are unassigned again.

    I need to explicitly save the crafter again after having assigned the CP points. That is not done automatically. It seems that the game can load a build, but doesn't know on which build you actually are after the load.

    Hope this makes it clear.


    yeah so kuro and some others as well as me understand what you seem to want, but we really dont get why you want it that way.
    The armoy saves one particular layout at the moment you press save. how would it know that you have spent 6 new points and that it has to overwrite your current saved loadout "crafter".

    If you change something and you want to have it saved, then you have to manually press save on that matter, otherwise there could be some serious troubles where the armory saves stuff, that you didnt want to save and that is a lot worse than the other way arround.

    to me its logical how it works and i dont want it any other way.
  • Jacozilla
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    Same as above ^^^

    The way OP clarified it, we’d get a forced save when cp was earned to whatever prior loaded armory build we are on.

    Problem is lot of us don’t want that. The armory is a snapshot of the exact build we want and if we ever want to change it, re-save over that slot.

    And as others pointed out, even if we did get this forced save whenever earned a new point that wasn’t in the original saved snapshot, how would armory system know which passive or star to put that point?

    As asked, the desire is -> save crafter build, load fighter and earn 6 points, when he loads crafter again, those 6 points are unassigned. How is the system supposed to know which available nodes in crafter build to auto assign those 6 points even if we all thought forced auto saves was a good thing?

    So two glaring issues really - lot of players don’t want any forced auto save, and especially not a system that auto decides where those points go.
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