Not in 1 pass, RNG is way to fickle to accept this & get 10x a really poor amount/item
but auto-respawning on completing until you are out would be a better option...
Yeah, I was about to post the same thing, then saw your response. I would much rather pick something 3+ separate times, than toss all my eggs in one basket and get one really crappy roll on a jewelry node and wasting those maps, which i am certain would happen *way* more often than getting a good roll and raking in the mats.
Not in 1 pass, RNG is way to fickle to accept this & get 10x a really poor amount/item
but auto-respawning on completing until you are out would be a better option...
Yeah, I was about to post the same thing, then saw your response. I would much rather pick something 3+ separate times, than toss all my eggs in one basket and get one really crappy roll on a jewelry node and wasting those maps, which i am certain would happen *way* more often than getting a good roll and raking in the mats.
There's an easy fix to that. Just have the node spawn when you read the survey.
I.e., you travel to the survey spot. You read the top survey, the node spawns (or it's already there, if you've already opened the survey). You harvest it, you read the next survey, it respawns, you harvest it, and so on.
That way, the RNG should be different each time it respawns, but you're not wasting time travelling back and forth for no reason.
Also, let's say you have ten of them, and you feel like you only want to open two or three for whatever reason (bad luck, your kid is screaming in the next room, someone is knocking at your door, you're bored, whatever), you can choose to stop and come back another time. Conversely, if you feel like knocking out all ten at once, you can. It hands the control back to the player.