wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.
Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.
I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.
Kryptonite_Kent wrote: »Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.
Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.
I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.
The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...
Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]
Kryptonite_Kent wrote: »Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.
Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.
I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.
The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...
Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]
Kryptonite_Kent wrote: »I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
GoodFella146 wrote: »why is the best heal in the game a werewolf?
Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
GoodFella146 wrote: »why is the best heal in the game a werewolf?
have you ever played as a solo werewolf in pvp...as soon as you transform everyone and their mother come after you with their poison and fighter's guild skills, endless snares and rooting...i know i smile if i'm on a poison build or have some fighter's guild skills slotted...
no questions, werewolves aren't what they once were...
Syrusthevirus187 wrote: »The ww heal is pretty obviously ridiculous. Anyone should be able to see that .
Syrusthevirus187 wrote: »The ww heal is pretty obviously ridiculous. Anyone should be able to see that .
Yes, but it's caveats are numerous as a result. It's an amazing heal but the werewolf has to gimp their damage in order to make it reliable. A full on murder wolf with tons of damage will only be able to cast the heal 2-3 times before they're out of magicka and forced to flee or die. It's effectiveness is also based on the WW's health, and in PvP all healing is reduced thanks to Battle Spirit so they really have to push that HP up high. Now suddenly you're looking at a high HP with high magick regen on a stamina build.... That doesn't exactly bode well for offensive power or stamina sustain for the WW's attacks.
AuraStorm43 wrote: »Syrusthevirus187 wrote: »The ww heal is pretty obviously ridiculous. Anyone should be able to see that .
Yes, but it's caveats are numerous as a result. It's an amazing heal but the werewolf has to gimp their damage in order to make it reliable. A full on murder wolf with tons of damage will only be able to cast the heal 2-3 times before they're out of magicka and forced to flee or die. It's effectiveness is also based on the WW's health, and in PvP all healing is reduced thanks to Battle Spirit so they really have to push that HP up high. Now suddenly you're looking at a high HP with high magick regen on a stamina build.... That doesn't exactly bode well for offensive power or stamina sustain for the WW's attacks.
Tbh after the alessian crimson nerfs werewolves are mostly a nuisance, they’re glorified defile tanks
Kryptonite_Kent wrote: »Kryptonite_Kent wrote: »wtlonewolf20 wrote: »I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.
Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.
I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.
The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...
Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]
[edited for baiting]
Werewolf is balanced around the ultimate staying up for as long as there are no corpses to eat or people to attack. They have been heavily nerfed and lost many of their unique tankiness passives, and their only heal costs Magicka and scales with max health. So in order for a werewolf to survive in PvP they need a ton of health and a lot of Magicka regeneration, which means the rest of their character is seriously lacking in many areas.
Remember, as a werewolf you're missing a second bar, a heal over time, no weapon passives, only one enchantment comes with you, and you can only use 5 abilities. I'd say leave them alone and learn how to kill them. Since they can't purge by themselves they're highly susceptible to debuffs and damage over time abilities. Also poison and Fighter's Guild abilities will mess them up quite well, and yes with the recent hybrid changes Magicka builds can easily equip Dawnbreaker so have fun with that ultimate.