this!exeeter702 wrote: »snip
Tommy_The_Gun wrote: »Tbh. I have unslotted it. I have one empty space on my bar & I am trying to find a decent replacement. Currently I am using Mend Wounds, but it is a bit tricky. Basically, I have "heavy attack" my allies (to heal them) instead of heavy attacking mobs to get resources back. It requires a bit of practise, but I am still thinking about some other options I have.
Anyway - an empty slot is still better than Malevolent Offering... that is how usefull that skill has become lol. I may just end up slotting some Mages / Fighters Guild skill for a passive buff...
the1andonlyskwex wrote: »
exeeter702 wrote: »the1andonlyskwex wrote: »
No sorry, the majority of those people were asking for a simple one button solution to heal yourself as a magblade without needing to rely on the resto staff. They werent considerate about where that burst heal came from. They just didnt have any insight about what purpose offering actually served. I would argue its entirely possible ZOS saw the interaction with the skill on the low end and decided it needed to be changed.
Offering was an exceptional tool for magblade healers in pvp. Asking for a self target burst heal as a solution to magblade pvp woes is extremely short sighted and not where the work needed to be placed to address the issues they have. The self healing should have come from re-bolstering the siphoning skill line to what it once was, where a magblade that actually knew how to operate, was able to float their health mid combat and lean into attrition while playing smart. Things like a potent swallow soul with minor vit attached to it, among other things helped this greatly.
This is a universally poor change because it gutted magblade healers, while giving weaker non healer magblade players a one button burst heal instead of steering them into playing the spec in a more ideal way. And now the burst focused glass cannon magblade builds that rely on procs to get anything done, now have an escape tool, an immediate los tool, and the ability to completely top themselves off and reset in seconds. Its poor design in my opinion and completely took away one of the last remaining aspects of an actual skill curve / ceiling while removing a very potent risk vs reward skill for one of the most unique healer specs in the game.