I apologize for the clumsy English.
Indirect spoilers are possible.
I had just completed the second quest of the Blackwood storyline and was suddenly overwhelmed with very strong frustration with what was happening. This effect was so strong that I was not too lazy to come to the forum to cry about it. It is unlikely that anyone will hear and understand me, but I really want to express myself.
With this post, I would like to express my indignation at the repetitive patterns in the storylines of chapters and DLC. First you come to a new location, some hints of danger occur in it, you investigate these hints, and at the moment when you understand who is to blame for everything, the worst happens, and you, of course, will never have time to prevent everything. What were all these investigations for? Why create 10 new story characters and then kill 9 of them? Why must everything be bad and tragic for the development of the plot at the very beginning?
And at the end of the storyline, everything that the enemy wanted to do has already been done, and he is incredibly strong. And only at this moment the story begins to take unexpected turns and diversity occurs.
This is how events unfold in almost every chapter, I think. Will it be the same in the next one? Two dungeons where we will stop the strongest enemies. Prologue, where we find out who is behind all this, and understand what they need. And then in the middle of the chapter, they reach their goal. And what we did to stop them will not hurt them in any way.