It's really a non issue imo. Respawn timer starts the moment the chest or node is opened the first time. Whether it is fully looted or not is irrelevant.
So at worst, players who leave stuff in are just leaving a few items for you to vendor for gold. Not the end of the world.
And it's not like it takes any time to loot an opened chest. Especially since most farming routes are going to hit up specific location regardless since the chests are in that path.
katanagirl1 wrote: »It's really a non issue imo. Respawn timer starts the moment the chest or node is opened the first time. Whether it is fully looted or not is irrelevant.
So at worst, players who leave stuff in are just leaving a few items for you to vendor for gold. Not the end of the world.
And it's not like it takes any time to loot an opened chest. Especially since most farming routes are going to hit up specific location regardless since the chests are in that path.
I don’t have room in my inventory for other people’s junk and I don’t get the xp for half-looted chests.
... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
phaneub17_ESO wrote: »... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
Respawn timers and despawn timers are not the same, despawn is an object going away it would have no reflection on an objects respawn timer. There's also a finite number of chests that can be active in the zone at any one time so they still need to be cleared for a new one to generate. They'll move just a little slower as if everyone looted all their items properly, but it wouldn't be enough to get them to respawn again repeatedly in the same spot that fast.
phaneub17_ESO wrote: »... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
Respawn timers and despawn timers are not the same, despawn is an object going away it would have no reflection on an objects respawn timer. There's also a finite number of chests that can be active in the zone at any one time so they still need to be cleared for a new one to generate. They'll move just a little slower as if everyone looted all their items properly, but it wouldn't be enough to get them to respawn again repeatedly in the same spot that fast.
I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.
Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.
You have to put things into perspective.
LadySinflower wrote: »You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.
People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.
I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.
If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.
Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.
The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.
I don't know. I just wish people would stop doing this.
ShadowWolf44 wrote: »I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.
Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.
You have to put things into perspective.
You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?
People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?
If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.
I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.
ShadowWolf44 wrote: »I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.
Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.
You have to put things into perspective.
You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?
People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?
If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.
I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.
I farm everything! I also go on container runs where I know there are several in a particular area. I must loot dozens and dozens of chests a day. Being left "junk" almost never happens.
Who waits 15 minutes for a respawn? Just take what's there and keep moving. Are you telling me there are people who sit there waiting for a full chest to reappear? And you are also saying that time is valuable?
I do agree that time is valuable which is why I wouldn't want them working on making different "glows" for however much loot is in the chest. This issue is such a barely perceptible blip on the game that it is not worth thinking about.
LadySinflower wrote: »You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.
People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.
I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.
If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.
Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.
The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.
I don't know. I just wish people would stop doing this.
ShadowWolf44 wrote: »ShadowWolf44 wrote: »I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.
Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.
You have to put things into perspective.
You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?
People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?
If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.
I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.
I farm everything! I also go on container runs where I know there are several in a particular area. I must loot dozens and dozens of chests a day. Being left "junk" almost never happens.
Who waits 15 minutes for a respawn? Just take what's there and keep moving. Are you telling me there are people who sit there waiting for a full chest to reappear? And you are also saying that time is valuable?
I do agree that time is valuable which is why I wouldn't want them working on making different "glows" for however much loot is in the chest. This issue is such a barely perceptible blip on the game that it is not worth thinking about.
TO YOU. "Not worth thinking about, to you".
No- the entire idea of the post, was for people to come together and maybe brain-storm a solution. I guess you couldn't see that- like running into partials. Amazing it never happens to you- but then, you ONLY spoke about "container runs"- because if you don't run into node partials? You've found the "magic hour" that no one's in your zones. Does it happen to me every day- no- more often than not? YES. Or I wouldn't be wasting my time looking for SOLUTIONS, as I stated when I posted, it was all about.
The "Glow" idea was just that, an "IDEA". Another poster had some really excellent suggestions, to include just changing the respawn timers to 60 seconds.
You see, people who actually have common courtesy & respect for their fellow players? Would actually CARE when they have issues with something- And, by several accounts? This is a topic that's been brought up on MANY occasions- so it IS an issue, not just some random spewing idiocies.
Me? This is my first time ever posting on this, far as I can remember. NO, I don't sit around waiting for 15 minutes- your OWN WORDS, stating that this would not be a very intelligent thing to do? PROVES that it's a poor timing system, and should be adjusted or other alternatives tried, so that people who do such things for FUN? Do NOT get to do so, at other people's expense, & wasting their time. That isn't typical "game" fun? It's malicious- done to *** other players off, and should be REMOVED from the game, entirely.
That is, unless you're one of the one's who enjoy doing this as well. Is this what you're claiming? Didn't sound like it, but I could be wrong- happens all the time.
But this situation? Needs to be addressed, and CAN BE, in very simple ways, that will stop the frustration, and even abuse, that many players endure now, (which, ESO stops ALL KINDS of abuse? Just not this kind, I'm very curious about this), if they DARE to mention it in a zone chat. Those who think it's "Funny", or like to cause grief for crafters/farmers, or are just too lazy to take, and DROP, useless items? Are, in a very serious way? No different than BULLIES. As they, and their friends, will "group-up" and attack anyone who dares mention it.
Thankfully? That doesn't bother me in the least- but I've seen it happen FAR too often to others? It DOES effect, making this a very serious issue indeed, imo.
Now, in my original post? I stated that even I, TOO, will leave something behind, IF it is of value, my ONLY issue? Is with the left behind TRASH, worthless, value-less items- that IS effecting many in the game.
And when such simple solutions are available, like, say, only having a 60 second respawn time- giving PLENTY of time for people to re-open a chest? This shouldn't really even be an issue.
I mean, because what? Those who find it funny? May no longer be able to? Or, putting and end to people having to bring it up in zone chat, because the problem no longer exists, is a "BAD" thing?
People need to STOP with the "It's a Non-Issue" stuff. Just because something isn't for YOU? Doesn't make your statement FACT.
it IS an issue? Because, as several have stated? This issue is brought up, A LOT.
LadySinflower wrote: »You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.
People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.
I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.
If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.
Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.
The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.
I don't know. I just wish people would stop doing this.
Honestly, people leaving stuff in chests is water off my back. It still counts for the "Loot 1000 chests" achievement. But my friend was questing the other day and found a chest, realized his inventory was full, pulled up his merchant to sell some stuff and had another player come and take the contents out right under his nose.
And yes, you can't have it despawn too quickly because full inventory and such. Also, they should make treasure maps stack so you don't get stuck having to mail a map to a guildie in order to pick up the new one.
I seldom farm, but I do pick up everything that is on my path, including opened chests and half-picked nodes. One of the last leads I found came from a chest that had been opened by someone else.
I guess this is a PSA to check chests even if they're already opened.
... and possibly create another problem: some players would repeatedly loot the same chest.phaneub17_ESO wrote: »Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
Still a non issue.
Everyone should learn how respawns work...