Fixing chest/node laziness

ShadowWolf44
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I don't know about anyone else, but for crafters, lead chasers, and people who are looking for special items from nodes/chests, packs, etc. especially during events, nothing is worse than players who cannot take the time to remove ALL the items from within, and drop what they do not want, or do not have room for. Why is it incumbent upon other to clean up their garbage, for no other reason, than they are too lazy to do so themselves?

I've tried being nice, firm, and everything in-between, but the situation is now getting worse. I spent the day today finding multiple, (meaning 10 or more at a time) chests and nodes that do NOT have what they state to have, (nodes), or 1 item, 9 times out of 10, a useless item for most players.

If you try to ask for people to PLEASE, empty/take all from things they are farming? More and more, it is the players who do not do this, who are ATTACKED for saying anything. Isn't there something that can be done to help curb this?

We pay for our time in the game, like everyone else, we're out working hard farming etc., trying to improve our standing in the game, and nothing is more a waste of time, that when you wind up behind a person, or more often now, groups, who are doing this- you can't find anything you're looking for. Also, this usually occurs in areas where there are more nodes, of specific types, which make farming a bit easier.

How they are allowed to twist their laziness around on good players, who DO clear all nodes, out of respect for ALL PLAYERS, and make US seem like we have a problem- is another issue itself.

A suggestion for a solution: Many players have the "Highlights", helping them see chests & nodes better. Could this maybe be utilized, where, if a node or chest is missing it's CORE/MAIN items, they no longer glow, or glow much less? This would allow us to just bypass these, instead of dismounting/stopping, only to find a crawler, lockpick, whatever.

I thought the goal is for every person in the game, to respect ALL players, their time & efforts, so that all can have fun? This might at least offer a way to help this happen.

Ideally, would be for those who cannot find it within themselves to stop doing this, to change- but more and more don't care, because nothing is done about it. The only other option, would be to make it where people are FORCED to take everything from that which they are opening- Which I don't believe is the best way forward- because then we're punishing all, for something many are not doing.

Even I'll leave behind something, IF I believe another player might find it valuable- say an "Ancient Elf: Motif", some newer players may not have it yet. But that is the ONLY time I do this- And I have one account with ESO plus, one without- The one without? I never leave non-valuable items behind, just because I don't have room, or "don't want it". I opened the node/chest/pack, whatever- I clear it, so it's ready for the next player to come along, in the hopes of finding something really exciting for them, or just to help increase their crafting supplies.

RESPECT + Common Courtesy- It has to be a two-way street.
  • jaws343
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    It's really a non issue imo. Respawn timer starts the moment the chest or node is opened the first time. Whether it is fully looted or not is irrelevant.

    So at worst, players who leave stuff in are just leaving a few items for you to vendor for gold. Not the end of the world.

    And it's not like it takes any time to loot an opened chest. Especially since most farming routes are going to hit up specific location regardless since the chests are in that path.
  • katanagirl1
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    jaws343 wrote: »
    It's really a non issue imo. Respawn timer starts the moment the chest or node is opened the first time. Whether it is fully looted or not is irrelevant.

    So at worst, players who leave stuff in are just leaving a few items for you to vendor for gold. Not the end of the world.

    And it's not like it takes any time to loot an opened chest. Especially since most farming routes are going to hit up specific location regardless since the chests are in that path.

    I don’t have room in my inventory for other people’s junk and I don’t get the xp for half-looted chests.
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  • GrahamJoyce
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    I dislike when people don't finish looting. It's just disappointing when I think I see loot and then find out that it is actually garbage left behind.
    My solution is to leave it and not finish looting it either. - That way if the person who initially looted it comes back, they get a taste of their own medicine.
  • thorwyn
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    When you open a chest, the game gives your a selection of items to chose from. Some people chose to pick up everything, some people don't. In both cases, the player does exactly what the game intended him to do. The reasoning behind the actions of a player is none of your or anybody elses business. You are in no position to judge anyone, because there is no moral code out there except the one you made up out of thin air because it suits your agenda. Unlooted chests despawn, they do not affect the respawn timer of other chests. Unlooted items do not pollute Tamriel and threaten the eco balance of the local fauna. You can tell an untouched chest from a half empty one before clicking on it.

    But since you are so eager to solve this problem, here comes my suggestion (again):

    Add a button that says "I am done looting this chest, despawn it." and everyone is happy.

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  • wolfie1.0.
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    jaws343 wrote: »
    It's really a non issue imo. Respawn timer starts the moment the chest or node is opened the first time. Whether it is fully looted or not is irrelevant.

    So at worst, players who leave stuff in are just leaving a few items for you to vendor for gold. Not the end of the world.

    And it's not like it takes any time to loot an opened chest. Especially since most farming routes are going to hit up specific location regardless since the chests are in that path.

    I don’t have room in my inventory for other people’s junk and I don’t get the xp for half-looted chests.

    I mean I don't have room in my inventory for other people's junk either but ZOS still puts it in there anyway.

    For chests you can tell if it's been looted before you even open it up by sheer reason of it being unlocked. If you are in Overland and see a chest and it's not locked, then someone left something and you can move on. If you access it and loot it that is one you not the other player.

    As for nodes, it's more tricky because there are no signs it's been looted. But I also would argue that if you are farming nodes that even if its the worst item you could expect from a node, that as you are farming you were already, or should already, expect to get x amount of that undesirable mat anyway. Farming is not all full of chromium grains and cornflower. That's why it sells so well.
  • phaneub17_ESO
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    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
  • Beilin_Balreis_Colcan
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    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.
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  • phaneub17_ESO
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    vsrs_au wrote: »
    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.

    Respawn timers and despawn timers are not the same, despawn is an object going away it would have no reflection on an objects respawn timer. There's also a finite number of chests that can be active in the zone at any one time so they still need to be cleared for a new one to generate. They'll move just a little slower as if everyone looted all their items properly, but it wouldn't be enough to get them to respawn again repeatedly in the same spot that fast.
  • Kryptonite_Kent
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    vsrs_au wrote: »
    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.

    Respawn timers and despawn timers are not the same, despawn is an object going away it would have no reflection on an objects respawn timer. There's also a finite number of chests that can be active in the zone at any one time so they still need to be cleared for a new one to generate. They'll move just a little slower as if everyone looted all their items properly, but it wouldn't be enough to get them to respawn again repeatedly in the same spot that fast.

    This isnt true, respawn timers are unaffected by despawn timers, otherwise you could literally lock a zone if no one was fully looting... its also been mentioned by zos in posts in here and reddit that I've seen that leaving chests unlooted does not affect anything
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  • Elsonso
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    vsrs_au wrote: »
    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.

    Respawn timers and despawn timers are not the same, despawn is an object going away it would have no reflection on an objects respawn timer. There's also a finite number of chests that can be active in the zone at any one time so they still need to be cleared for a new one to generate. They'll move just a little slower as if everyone looted all their items properly, but it wouldn't be enough to get them to respawn again repeatedly in the same spot that fast.

    The way I remember it, there isn't a respawn timer for each chest. It is more of a scheduled restock, where the server periodically makes sure that there are a certain number of unopened chests available in the zone. It restocks until that number is reached. There are more chest spawn locations than there are chests that are spawned. This means that camping on a chest location will result in a new chest rather randomly, as there are other candidate locations that could be selected. It also means that partially looted chests can hang around for their allotted time without impacting new chests.

    So, treat the unlooted chest like free goods and take them, or treat it like a chest that has already been looted and ignore it. Alternately, if you want to peek and decide, you can look inside the chest and decide if you want the stuff in there. If you don't, leave it for the next person, as they might actually need that stuff.



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  • colossalvoids
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    You can't fix people's behaviour, you can't demand people playing by your rules if they're not breaking any tos but "behaving badly". Just move along like the rest of us, it's like expecting random group playing by your rules in a dungeon, not happening basically.
  • Firey_Hellhound
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    I always loot all things from a chest, but, there is one thing sometimes I cannot pick up - that is a Treasure Map that I have
    already on me - as you cannot hold 2 of the same item. Unfortunately I do have to leave this behind which hopefully will remain there for the next person to find and they will understand. If there is anyone nearby I will whisper to them to go grab it.
  • Zabagad
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    Ok - pls stop to guess back and force, bc I know the truth :)

    I did a test (est. one year ago) when in the german forum the same topic was discussed.
    I have chosen a very narrow location with 10 possible spots where 2 chest come up every 5min.
    So If I looted both I had to wait 5min 1min until they came up again.
    When I opened a chest and I didn't loot it completly, that chest was there for 10min before it despawned.
    That was in all cases the same - if I touched it once, or if I touched it again after 9min.

    When I did that with both chests, no new chest came up for 15min 11min (10min despawn + 5min 1min respawn).

    Edit: After testing again because of other infos from Kwoung I crrected the respawn time from 5 to 1min
    Edited by Zabagad on November 17, 2021 1:16PM
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  • KMarble
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    I seldom farm, but I do pick up everything that is on my path, including opened chests and half-picked nodes. One of the last leads I found came from a chest that had been opened by someone else.

    I guess this is a PSA to check chests even if they're already opened.
  • LadySinflower
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    You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.

    People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.

    I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.

    If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.

    Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.

    The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.

    I don't know. I just wish people would stop doing this.
  • whitecrow
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    I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.

    Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.

    You have to put things into perspective.
  • Rezdayn
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    Non issue.
    Learn how respawns work.
    Noone has to do what you want when given an alternative option by the game designers.
    Do I like people dueling on wayshrines? No. Are they doing anything wrong by doing it? No. Pretty simple...
  • FluffWit
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    99% percent of the time I'm taking everything since I have autoloot on. Except Thieves troves, I just take the gold from those since I don't have autoloot stolen items on.

    1% of the time- generally after I've made a new toon, autoloot is off and I have a lot of giggles for a few days as I wander around leaving a trail of Ta, Insect parts and empty soul gems in my wake.

    It's just a game, it's funny to leave some junk behind for the next person and the game is designed to let me do so.
  • ShadowWolf44
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    whitecrow wrote: »
    I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.

    Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.

    You have to put things into perspective.

    You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?

    People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?

    If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.

    I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.
  • ShadowWolf44
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    You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.

    People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.

    I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.

    If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.

    Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.

    The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.

    I don't know. I just wish people would stop doing this.

    Exactly. The entire point of my post? Was for people to recognize it as an issue, and begin to toss out ideas for possible fixes, ESO could work with. You provided some very good one's as well.

    Let's hope that more post like yours, and eventually we can find the right solution for this, and take the POWER away from those, who think wasting other peoples time because they find it "funny", (as a few have said that I've seen so far, or they're just being inconsiderate & lazy), and their hopes of finding something they really need, or need for crafting, will be removed from the game, thereby treating ALL Players with respect and common courtesy.
  • whitecrow
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    whitecrow wrote: »
    I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.

    Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.

    You have to put things into perspective.

    You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?

    People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?

    If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.

    I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.

    I farm everything! I also go on container runs where I know there are several in a particular area. I must loot dozens and dozens of chests a day. Being left "junk" almost never happens.

    Who waits 15 minutes for a respawn? Just take what's there and keep moving. Are you telling me there are people who sit there waiting for a full chest to reappear? And you are also saying that time is valuable?

    I do agree that time is valuable which is why I wouldn't want them working on making different "glows" for however much loot is in the chest. This issue is such a barely perceptible blip on the game that it is not worth thinking about.
  • ShadowWolf44
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    whitecrow wrote: »
    whitecrow wrote: »
    I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.

    Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.

    You have to put things into perspective.

    You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?

    People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?

    If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.

    I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.

    I farm everything! I also go on container runs where I know there are several in a particular area. I must loot dozens and dozens of chests a day. Being left "junk" almost never happens.

    Who waits 15 minutes for a respawn? Just take what's there and keep moving. Are you telling me there are people who sit there waiting for a full chest to reappear? And you are also saying that time is valuable?

    I do agree that time is valuable which is why I wouldn't want them working on making different "glows" for however much loot is in the chest. This issue is such a barely perceptible blip on the game that it is not worth thinking about.

    TO YOU. "Not worth thinking about, to you".

    No- the entire idea of the post, was for people to come together and maybe brain-storm a solution. I guess you couldn't see that- like running into partials. Amazing it never happens to you- but then, you ONLY spoke about "container runs"- because if you don't run into node partials? You've found the "magic hour" that no one's in your zones. Does it happen to me every day- no- more often than not? YES. Or I wouldn't be wasting my time looking for SOLUTIONS, as I stated when I posted, it was all about.

    The "Glow" idea was just that, an "IDEA". Another poster had some really excellent suggestions, to include just changing the respawn timers to 60 seconds.

    You see, people who actually have common courtesy & respect for their fellow players? Would actually CARE when they have issues with something- And, by several accounts? This is a topic that's been brought up on MANY occasions- so it IS an issue, not just some random spewing idiocies.

    Me? This is my first time ever posting on this, far as I can remember. NO, I don't sit around waiting for 15 minutes- your OWN WORDS, stating that this would not be a very intelligent thing to do? PROVES that it's a poor timing system, and should be adjusted or other alternatives tried, so that people who do such things for FUN? Do NOT get to do so, at other people's expense, & wasting their time. That isn't typical "game" fun? It's malicious- done to *** other players off, and should be REMOVED from the game, entirely.

    That is, unless you're one of the one's who enjoy doing this as well. Is this what you're claiming? Didn't sound like it, but I could be wrong- happens all the time.

    But this situation? Needs to be addressed, and CAN BE, in very simple ways, that will stop the frustration, and even abuse, that many players endure now, (which, ESO stops ALL KINDS of abuse? Just not this kind, I'm very curious about this), if they DARE to mention it in a zone chat. Those who think it's "Funny", or like to cause grief for crafters/farmers, or are just too lazy to take, and DROP, useless items? Are, in a very serious way? No different than BULLIES. As they, and their friends, will "group-up" and attack anyone who dares mention it.

    Thankfully? That doesn't bother me in the least- but I've seen it happen FAR too often to others? It DOES effect, making this a very serious issue indeed, imo.

    Now, in my original post? I stated that even I, TOO, will leave something behind, IF it is of value, my ONLY issue? Is with the left behind TRASH, worthless, value-less items- that IS effecting many in the game.

    And when such simple solutions are available, like, say, only having a 60 second respawn time- giving PLENTY of time for people to re-open a chest? This shouldn't really even be an issue.

    I mean, because what? Those who find it funny? May no longer be able to? Or, putting and end to people having to bring it up in zone chat, because the problem no longer exists, is a "BAD" thing?

    People need to STOP with the "It's a Non-Issue" stuff. Just because something isn't for YOU? Doesn't make your statement FACT.

    it IS an issue? Because, as several have stated? This issue is brought up, A LOT.
  • AlnilamE
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    You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.

    People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.

    I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.

    If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.

    Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.

    The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.

    I don't know. I just wish people would stop doing this.

    Honestly, people leaving stuff in chests is water off my back. It still counts for the "Loot 1000 chests" achievement. But my friend was questing the other day and found a chest, realized his inventory was full, pulled up his merchant to sell some stuff and had another player come and take the contents out right under his nose.

    And yes, you can't have it despawn too quickly because full inventory and such. Also, they should make treasure maps stack so you don't get stuck having to mail a map to a guildie in order to pick up the new one.
    The Moot Councillor
  • whitecrow
    whitecrow
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    whitecrow wrote: »
    whitecrow wrote: »
    I am always surprised that this is a constant subject for discussion/complaint. It virtually never happens to me. The times it did, I was maybe disappointed for 1.5 seconds and then I moved on with the game. One time someone left a set piece that I happened to need for the collection. I sent out a thank you in zone! (So I wouldn't want them despawning immediately either.) But the amount of times I have come across a partially looted chest is minuscule in comparison to the number of full chests I have opened.

    Somewhat more often lately I come across runestones that have been partially looted. Again, it's a very small proportion and again it's just a momentary disappointment/annoyance that I don't hold on to.

    You have to put things into perspective.

    You obviously don't farm a lot. I gave a solution for this, why does not one speak on that? They installed a "glow" system people an purchase with skill points. What would be so difficult, if they made that glow less bright, if something's already been looted, save one useless item?

    People's time is valuable. They, too, pay to play this game. You want to sit around for 15 minutes, waiting for respawns off a mostly looted item?

    If this is such a CONSTANTLY discussed issue? Maybe it needs FIXING.

    I run in to this? Every day. A LOT. Because I farm a lot. It's an issue- Just because something doesn't effect YOU, personally? Doesn't mean it doesn't exist, or shouldn't be addressed.

    I farm everything! I also go on container runs where I know there are several in a particular area. I must loot dozens and dozens of chests a day. Being left "junk" almost never happens.

    Who waits 15 minutes for a respawn? Just take what's there and keep moving. Are you telling me there are people who sit there waiting for a full chest to reappear? And you are also saying that time is valuable?

    I do agree that time is valuable which is why I wouldn't want them working on making different "glows" for however much loot is in the chest. This issue is such a barely perceptible blip on the game that it is not worth thinking about.

    TO YOU. "Not worth thinking about, to you".

    No- the entire idea of the post, was for people to come together and maybe brain-storm a solution. I guess you couldn't see that- like running into partials. Amazing it never happens to you- but then, you ONLY spoke about "container runs"- because if you don't run into node partials? You've found the "magic hour" that no one's in your zones. Does it happen to me every day- no- more often than not? YES. Or I wouldn't be wasting my time looking for SOLUTIONS, as I stated when I posted, it was all about.

    The "Glow" idea was just that, an "IDEA". Another poster had some really excellent suggestions, to include just changing the respawn timers to 60 seconds.

    You see, people who actually have common courtesy & respect for their fellow players? Would actually CARE when they have issues with something- And, by several accounts? This is a topic that's been brought up on MANY occasions- so it IS an issue, not just some random spewing idiocies.

    Me? This is my first time ever posting on this, far as I can remember. NO, I don't sit around waiting for 15 minutes- your OWN WORDS, stating that this would not be a very intelligent thing to do? PROVES that it's a poor timing system, and should be adjusted or other alternatives tried, so that people who do such things for FUN? Do NOT get to do so, at other people's expense, & wasting their time. That isn't typical "game" fun? It's malicious- done to *** other players off, and should be REMOVED from the game, entirely.

    That is, unless you're one of the one's who enjoy doing this as well. Is this what you're claiming? Didn't sound like it, but I could be wrong- happens all the time.

    But this situation? Needs to be addressed, and CAN BE, in very simple ways, that will stop the frustration, and even abuse, that many players endure now, (which, ESO stops ALL KINDS of abuse? Just not this kind, I'm very curious about this), if they DARE to mention it in a zone chat. Those who think it's "Funny", or like to cause grief for crafters/farmers, or are just too lazy to take, and DROP, useless items? Are, in a very serious way? No different than BULLIES. As they, and their friends, will "group-up" and attack anyone who dares mention it.

    Thankfully? That doesn't bother me in the least- but I've seen it happen FAR too often to others? It DOES effect, making this a very serious issue indeed, imo.

    Now, in my original post? I stated that even I, TOO, will leave something behind, IF it is of value, my ONLY issue? Is with the left behind TRASH, worthless, value-less items- that IS effecting many in the game.

    And when such simple solutions are available, like, say, only having a 60 second respawn time- giving PLENTY of time for people to re-open a chest? This shouldn't really even be an issue.

    I mean, because what? Those who find it funny? May no longer be able to? Or, putting and end to people having to bring it up in zone chat, because the problem no longer exists, is a "BAD" thing?

    People need to STOP with the "It's a Non-Issue" stuff. Just because something isn't for YOU? Doesn't make your statement FACT.

    it IS an issue? Because, as several have stated? This issue is brought up, A LOT.

    You suggested that people would wait 15 minutes for a respawn.

    I said that I do run into node partials, only noticed it on runestones. But it is maybe 1 in 10 or less. I guess I must always be on in that magic hour, and that it changes daily.
    I can't remember ever not getting the ruby ash, or the ancestor silk, or whatever other "main" item from a node.

    I don't want quicker respawns because as I said, sometimes the things left behind are useful to me. I mentioned getting a piece that I needed for the collection. Heck, anything is good for a few gold.
  • ShadowWolf44
    ShadowWolf44
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    AlnilamE wrote: »
    You pointed out the thing that infuriates me most. If you say something in zone chat calling people out, you are treated like you are the jerk. Everyone, most likely including the guilty one(s), starts to ridicule you instead of agreeing that this is crap behavior. It just validates whoever is doing it - they think there's nothing wrong with it. It's rude and inconsiderate.

    People will never stop doing it, though, so it would be nice to have a way to know if the node or chest has been picked over by someone else so you don't waste your time stopping for it.

    I would suggest this: someone opens a chest or picks a node and doesn't take everything, it stops glowing and despawns 60 seconds after they "close" it. A notification could be added to the node like "partial contents." (Sorry, can't think of good words for this.) That way, if they closed it without taking everything by accident, they would have time to reopen it and take everything.

    If they did it on purpose and left, the next person to come along would know it had been picked over before they stopped. If they did stop, they would see the notification in the title of the node.

    Maybe the time would need to be 2-3 minutes until it despawned, in case they closed out of it due to full inventory and had to get out their merchant or banker.

    The only problem with it stopping glowing would be that players who didn't have the glow turned on (for various possible reasons) might still stop while it sat there. But in those cases, the notification that it was previously opened would be there.

    I don't know. I just wish people would stop doing this.

    Honestly, people leaving stuff in chests is water off my back. It still counts for the "Loot 1000 chests" achievement. But my friend was questing the other day and found a chest, realized his inventory was full, pulled up his merchant to sell some stuff and had another player come and take the contents out right under his nose.

    And yes, you can't have it despawn too quickly because full inventory and such. Also, they should make treasure maps stack so you don't get stuck having to mail a map to a guildie in order to pick up the new one.

    Zero desire to have anyone lose anything, who's legit playing the game. However, this post of mine? Is hopefully to seek Solutions to this issue, especially for farmers/crafters, and the like.

    It's not so much a "Respawn" issue, as a "Common Courtesy", "Laziness" issue, where those lacking the former, and who don't care about the latter? Are CREATING this entire issue. THAT, is the problem.

    And these are the very same people? Who would run up and loot a chest someone else has opened, and is clearing space, or take a chest, you're fighting a World Boss, to get to.

    I've been looking for solutions in the area I am? Because nothing is begin done about those who actually cause the entire problem? Thereby ENCOURAGING this behavior, and, allowing them to ATTACK, honest, hard-working players, in different ways.

    A solution MUST be found? Because this issue is VERY REAL. Many times I, too, just blow it off. But when I find 10 Columbine, which are not the easiest to find, and every one of them is nothing but junk? There IS a problem.

    thx for responding.
  • ShadowWolf44
    ShadowWolf44
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    KMarble wrote: »
    I seldom farm, but I do pick up everything that is on my path, including opened chests and half-picked nodes. One of the last leads I found came from a chest that had been opened by someone else.

    I guess this is a PSA to check chests even if they're already opened.

    I have no issue with this, and as I stated in my post? If something is still of value? I, too, may leave it in a chest or node, if I'm not in need of it myself.

    My post is mainly about the lack of common courtesy, when strictly junk is left behind, or the plain laziness to take, then remove from their own inventory? So that those following behind, do NOT have to do this. We didn't open it, why are WE now being tasked with either taking their junk and dropping it?

    Or waiting 10 minutes for it so fade away- (or however long since the last uncourteous person opened it- see, someone tried to play gotcha with technicalities, so I'm posting this part- missing the entire reason, most likely, because they are one of those who enjoy doing this to others).

    Thanks for your response- I'm sick most days, so it takes time to get back to people sometimes.
  • Kwoung
    Kwoung
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    vsrs_au wrote: »
    Once a chest or node is opened, it does have an expiration despawn timer... the problem is the timer is somewhere around 10 minutes so it lingers for a long time. It needs to be reduced to 1 minute after being opened which would solve a lot of issues.
    ... and possibly create another problem: some players would repeatedly loot the same chest.

    Actually, that's not how they work. The chance of a chest re-popping at the same location while possible, has a very low chance of happening.
  • Zephiran23
    Zephiran23
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    The problem here in my opinion is the psychological one (not sure of the name for it), where you spot a chest, you anticipate that there might be something good this time, only to find something you don't really need and someone else has already rejected as having no value. The dashed expectations have a greater impact than the time wasted or the knowledge that it doesn't have to be this way.
  • Kwoung
    Kwoung
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    Rezdayn wrote: »
    Still a non issue.
    Everyone should learn how respawns work...

    I think you may not be fully aware how they work possibly, let me explain.

    Every zone has X number of spawned chests at any given moment.
    If the zone falls below X, during the next tick (I think is 1 minute), new chest(s) will spawn at random locations in that zone to bring it back to X.

    So, if I fully loot chests:
    New chests are spawned in 1 minute or less.

    Now say I do not fully loot a chest:
    Over a period of 10 minutes, the default despawn time on an unlooted chest, I will loot as many as 15-20 chests.
    This means that I alone have removed 15-20 possible spawns for a 9-10 minute period, that would have respawned had I actually looted them.
    After that time, it will actually settle down and those chests will start respawning every minute, but even then, the zone will be short 15-20 possible chest spawns... per person looting this way.

    So in fact, lowering the despawn time to 1 minute (or whatever the respawn tick is), would actually mostly solve the issue, or at least highly reduce the impact of not fully looting. It would also not have any impact on the number of chests available, since that is a fixed number already.
    Edited by Kwoung on November 16, 2021 11:29PM
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have removed a few posts from this thread that were overly combative and served to inflame the discussion.

    Just like in everyday life, you will not agree with all the opinions you encounter here, and that’s okay. It’s perfectly acceptable to disagree, but please do not put other people down for their opinions, ideas, or suggestions. Please remember that everyone on these forums is a real person, like you, who is also here because they love The Elder Scrolls Online and want to talk about it.

    Thank you for your understanding.
    Edited by ZOS_Ragnar on November 16, 2021 11:32PM
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