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If Random Vet Dungeons Gave 20 Transmutes Per Day, Would You Likely Queue For Vet Instead Of Normal?

Fennwitty
Fennwitty
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Important: Responses are anonymous. No existing options will be taken away in this scenario! The hypothetical is purely meant to gauge how players might behave if bonus loot was added to Random Veteran dungeons.

If the first Random Veteran dungeon was boosted to award 20 Transmute Crystals per day/ per character, instead of 10 per day/character, would you be more likely to queue for Random Veteran Daily dungeons than Random Normal Daily Dungeons?

Each character would only be able to gain the bonus transmutes from the first random dungeon they complete that day. If you do a vet random, you get 20 crystals in the geode. If you do a normal random, you get the current 10-crystal geode.

Is the number 20 too low? What would make Veteran Daily Dungeons a more attractive option?
PC NA

If Random Vet Dungeons Gave 20 Transmutes Per Day, Would You Likely Queue For Vet Instead Of Normal? 204 votes

I would be much more likely to queue for Random Veteran Daily Dungeons if they awarded more Transmutes per character
41% 84 votes
I would be somewhat more likely to queue for Random Veteran Daily Dungeons if they awarded more Transmutes per character
13% 27 votes
I would be unlikely to queue for Random Veteran Daily Dungeons even if they awarded more Transmutes per character
21% 44 votes
My gameplay would not be affected by higher Transmute rewards for Veteran Daily Dungeons (Don't often do Random Daily Dungeons, etc.)
24% 49 votes
  • Saieden
    Saieden
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    I already queue for random vet dungeons for fun.
  • Fennwitty
    Fennwitty
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    Saieden wrote: »
    I already queue for random vet dungeons for fun.

    Ok. I'm unable to change the question text but I believe this would fall under the fourth option, that your gameplay wouldn't be affected. In your case because you're already queuing for Vet dungeons regardless of the rewards.
    PC NA
  • Bat
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    The real question is: how much more terrible would the fake tank situation become?

    My guess is, a lot. It would become a lot more terrible.
    Edited by Bat on November 15, 2021 7:30PM
  • Naftal
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    They should give something more and not just transmute crystals as long as normals give 10. 10 is way too much for normal dungeon to balance any amount of transmutes for vet.

    Either normal needs to give less than it does now or vet needs to give something extra that normal doesn't.
  • Tornaad
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    I'm not skilled enough for Veteran Dungeons, and it will be a long time before I feel I am ... in large part because I am a very casual gamer.
  • redspecter23
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    I'll just run 2 normals for the same reward in that situation.

    There are some legit reasons to queue for random vets, including fun factor, but even at double transmutes, that would not encourage me to queue for that specific purpose. I'm fairly certain I can run an average random normal in less than half the time of a random vet. Factor in the ability to manipulate the normals with a lowbie or non ESO+ player and the average time per dungeon drops as low as 10 minutes, including load screens to swap toons and run multiples.
  • Araneae6537
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    There are a few dungeons I need to familiarize myself with before I’ll consider queuing for random vet again for fun. :) Extra transmute crystals might deter me if that means the types that queue for random normals just to run through to the last boss will try to do the same in vet. :unamused: If it’s the tank setting the pace, I don’t mind speedruns in vet so long as we’re getting bosses needed for pledges if people need.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    It sounds nice in theory, but that would make veteran dungeons a more miserable experience with many joining in who aren't ready for such content. Especially with no separation of dlc and base game dungeon queue.
    Angua Anyammis Ae Sunna
  • Araneae6537
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    It sounds nice in theory, but that would make veteran dungeons a more miserable experience with many joining in who aren't ready for such content. Especially with no separation of dlc and base game dungeon queue.

    Good point! :worried:
    Edited by Araneae6537 on November 15, 2021 8:10PM
  • Tannus15
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    I would queue for random vet ... with 3 other friends from my guild
  • AlnilamE
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    I don't run randoms often, as I have enough transmutes. I'm actually running them more now for sticker book items.

    But if I'm doing a vet dungeon, I want to know which one it is in advance. I haven't done all the dungeons in normal yet, so landing into an unknown dungeon for the first time in Vet would probably not go well.
    The Moot Councillor
  • SeaGtGruff
    SeaGtGruff
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    There might be some players who would queue for random vet dungeons gor the increased rewards, but I thought the reason a lot of players like to end up in normal base-game dungeons-- and will often leave a dungeon as soon as they see it's a DLC dungeon-- is because they want to complete the dungeon as quickly as possible? Those players would probably continue to queue for normal dungeons, and speed-run through them, even with increased rewards for vet dungeons, especially if they've already maxed out their TC limit and are having to find ways to store their excess TCs.
    I've fought mudcrabs more fearsome than me!
  • acw37162
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    Not a chance

    And as pointed out by a poster above the incentive for newer lesser geared, lesser CP players to try to gain stones would be incentivized for them more so

    It would take an already sometimes unenjoyable experience and turn it into a almost universal unenjoyable experience
  • lolo_01b16_ESO
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    I'm almost always short on transmute crystals and I generally enjoy vet dungeons, so I'd certainly queue for them.
    My only fear is that this would attract a lot of bad dds.
  • vgabor
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    Please don't. Currently most of the fake tank/healer/dps queue in normal so vet is relatively good in terms of roles, please do not give incentive for those fakes to start coming into vet.
  • Oreyn_Bearclaw
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    Elephant in the room is DLC. The reason I don't queue for Vet dungeons solo (we pick up a fourth all the time), is because I will end up in a 2 hour DLC prog, 9/10 times.

    If they gave us the ability to toggle DLC AND gave us extra rewards from vet, I would only use normal dungeons for the occasional gear farm. And usually with gear farms, it's not hard to find 2-3 others that want to farm as well.
  • Amottica
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    It would not be a good change to make since it would drive more inexperienced players to the vet queue making random groups formed by the GF an even bigger nightmare.

    Of course, players like myself would not have to worry about this as I am in a good guild so find groups easily. I am just pointing out the very real problem the incentive would bring about.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    I already do random vets for 10 transmute crystals. If you make the reward for veteran higher than normal, lazy players will just queue for vets instead and the clear rate will plummet.
  • jaws343
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    Transmutes are not the reason I use the random dungeon finder. Usually it is for XP, pledge chances, and a time passer when I don't want to queue for anything specific.

    So, they would have no impact on my choice to use it for Vet.

    Why don't I do Vet random? Because the chance of being put into a DLC dungeon that ends up wasting an hour when the rest of the group cannot handle it is far too high being an ESO Plus subscriber. Give the option to remove DLC from the queue and I would only queue for Random base game dungeons, because none of those are going to fail if the rest of the group is awful.

    Plus, if I want transmutes, getting 18 characters to 25K AP in cyrodil is far quicker and far more rewarding. It's 900 transmutes for 18 characters. It takes roughly 30-40 minutes to hit 25K AP. So around 9-12 hours total to hit the 900 transmutes.

    On the other hand, a random dungeon takes maybe 20 minutes to do on average, accounting for easy and more lengthy dungeons. Currently, at 10 transmutes per, it would take 90 runs to get 900 transmutes. At 20 minutes a run, that is 30 hours. Even if you doubled Vet to 20 transmutes, you would still be looking at 15 hours. But really, for vet, the time for completion is probably closer to 30-40 minutes. So it would be far longer than 15 hours to get the same amount of transmutes.
  • crysis992
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    Just tie rewards to achievement checks which are already there, lets say if you complete a random veteran in less than 30 minutes (+5 transmutes), if its also a no-death (+5 transmutes) and hardmode (+5) transmutes so it would be up to 25 transmutes for a vereran daily.
    (Maybe +3 if its a base game dungeon because they are easy)
    This would also stop fake tanks/heals, since it's just a waste of time to queue as a fake tank when there is a speedrun/no-death requirement and probably low DDs since they won't make it in 30 minutes with their 5k dps.
  • Oreyn_Bearclaw
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    To be clear, I am not concerned that much about terrible players clogging the Vet queue. Obviously the hope would be that people actually gravitate to content that better suits their specific skill level, as opposed to what we have now, which is a bunch of high DPS tearing through normal content, resulting in daily forum threads about the "problem".

    The trick I think would be to make the rewards reflect the time. Even at 20 transmutes, I would bet that on average I can do two random normals faster than 1 random vet, but certainly not always the case. It makes perfect sense to me that a random vet should give more rewards than a random normal, which should include transmutes.

    I don't think the vet queue will ever be that popular as long as DLCs are part of it. I would like to see something like Random normal = 10, Random Vet (non DLC) equals 15-20, and Random vet with DLC possible = 25-30.

    People doing 5k DPS would get vote kicked insanely fast from the harder stuff. They might try it once or twice, but I don't see it being this massive issue.
  • N3CR01
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    No... for reasons stated above ^
  • Grandchamp1989
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    Fennwitty wrote: »
    Important: Responses are anonymous. No existing options will be taken away in this scenario! The hypothetical is purely meant to gauge how players might behave if bonus loot was added to Random Veteran dungeons.

    If the first Random Veteran dungeon was boosted to award 20 Transmute Crystals per day/ per character, instead of 10 per day/character, would you be more likely to queue for Random Veteran Daily dungeons than Random Normal Daily Dungeons?

    Each character would only be able to gain the bonus transmutes from the first random dungeon they complete that day. If you do a vet random, you get 20 crystals in the geode. If you do a normal random, you get the current 10-crystal geode.

    Is the number 20 too low? What would make Veteran Daily Dungeons a more attractive option?

    I always que for random vet to get my transmutes. Normal puts me to sleep. Might be faster but its so mind numbingly boring.
  • Snaggel
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    I'd definitely queue up for random veteran with competent people that I know.

    Pugging vet DLC dungeons with complete strangers is a roll of dice whether it will give meager rewards for considerable amount of time and effort given or a complete waste of time because people can't pass mechanics, survive or pass dps checks.
  • Hapexamendios
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    I've tried pugging vet before, it's a crapshoot that most often turns up crap in my experience. Won't do vet DLC unless it's with people I know.
  • KaGaOri
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    Once I'm able to reliably run every vet DLC in game, maybe. Not quite there yet and a lot of players aren't either. Would that stop them from queueing for random vet anyway? Not likely. And then imagine this: dd waited for 20+ minutes for queue to pop. It's DLC. Both (possibly fake) tank and healer leave group as soon as they see it's not easy / base game dungeon.
  • phileunderx2
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    I will definitely run a random vet for more crystals if I'm running with my guild mates.
    Random pug no way.
  • Saieden
    Saieden
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    Fennwitty wrote: »
    Saieden wrote: »
    I already queue for random vet dungeons for fun.

    Ok. I'm unable to change the question text but I believe this would fall under the fourth option, that your gameplay wouldn't be affected. In your case because you're already queuing for Vet dungeons regardless of the rewards.

    I would, and answered, queue more. The reason being is that more and better players would be queueing for the rewards as well so it would probably be about the same time on average to queue one toon into vet than two into normal for the same reward.
  • ixthUA
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    I queue only for random vet anyway, so i would not mind extra transmutes. I am at their cap however, with nothing to spend them on.
  • phaneub17_ESO
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    I stopped doing random vet dungeons, I kept getting groups where people want to do the hard mode stuff and intentionally wipe to restart it to get it right. I don't mind doing Hard mode mechanics, I just don't want to force wipe if we mess up; I want to get it over with and not die on purpose for failing it. Then there are those that fall apart if you die because they're trying to do a "No Death" run with RANDOM PUGS, WHY?? So I only do random normal as there aren't any of those mechanics.
    Edited by phaneub17_ESO on November 16, 2021 8:59AM
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