But then you'd have almost no control over when it fires. It would just keep happening and increasing your ability costs.
But then you'd have almost no control over when it fires. It would just keep happening and increasing your ability costs.
You could just use 2 skills in between light attacks so you'd still have full control. I'd imagine if someone had that much sustain issue they wouldn't want a set like Kena anyway.
But then you'd have almost no control over when it fires. It would just keep happening and increasing your ability costs.
But then you'd have almost no control over when it fires. It would just keep happening and increasing your ability costs.
There ARE builds for it. You just don't like that your build doesn't suit it.
...Not at all what this thread was about. This thread relates to the awkwardness of proccing the set compared to what it used to be like...
...the Molag Kena set "consecutive light attack" requirement is so awkward to incorporate into a smooth rotation...
So what are ALL the sets your talking about that require LA-->Ability Cancel?
I really wish they would re-think this.
I think a viable alternative without killing this spirit of it would be.
Consecutive light attacks or lights attacks separated by a buff skill or a skill like crystal weapon or the light / heavy attack skill in the psijic skill line.
This keeps the light attack requirement, allows you to use abilities just not direct or damage over time abilities but players could create builds and rotations to utilize the buff.
I also don't like this mechanic in the new mythic item.
Another solution is change the conditions, something like,
Two light attacks within "1.5 or 2.0" seconds and adding an activation condition like a heavy attack, dodge roll, or bash.
I really like the heavy attack activation of the new mythic and was really excited right up until PTS when they gutted it.
I envisioned a normal rotation of light attack - ability X 5 to charge the ring then a heavy attack once everything lined up