redspecter23 wrote: »My opinion only, but the day they added flags and potentially forced double load screens or a multi zone run to get back into combat was the day I lost interest in IC.
I remember the massive 3 way battles in IC and instant rez to get back into the fight. I miss those days.
MCBIZZLE300 wrote: »redspecter23 wrote: »My opinion only, but the day they added flags and potentially forced double load screens or a multi zone run to get back into combat was the day I lost interest in IC.
I remember the massive 3 way battles in IC and instant rez to get back into the fight. I miss those days.
are you console? Ive never had a problem in imperial city on pc.
MCBIZZLE300 wrote: »redspecter23 wrote: »My opinion only, but the day they added flags and potentially forced double load screens or a multi zone run to get back into combat was the day I lost interest in IC.
I remember the massive 3 way battles in IC and instant rez to get back into the fight. I miss those days.
are you console? Ive never had a problem in imperial city on pc.
MCBIZZLE300 wrote: »So many fond memories of mine have been during an imperial city event that come once a year when its populated. I really think that Imperial city is wasted content outside of the annual double telvar event and its a waste. My idea is to make the Imperial city a separate campaign with monthly rewards like cyrodiil including transmute crystals, a bonus amount of telvar and imperial city gear sets each month. I think there needs to be more of a reason to enter the imperial city, seeing as there are problems with performance in cyrodiil with no answer in sight. I like possibly many others have been staying away from eso pvp as of late due to performance and I really think a revamped imperial city would be welcomed with open arms by most of us. Please let me know if any of you agree/ thoughts. I love this games combat and miss it greatly.
MCBIZZLE300 wrote: »I really think that Imperial city is wasted content outside of the annual double telvar event and its a waste.
redspecter23 wrote: »My opinion only, but the day they added flags and potentially forced double load screens or a multi zone run to get back into combat was the day I lost interest in IC.
I remember the massive 3 way battles in IC and instant rez to get back into the fight. I miss those days.
spartaxoxo wrote: »My idea
-no more taking other players Tel Var
Reasons: I think Tel-Var loss greatly decreases casuals willing to participate which kills a lot of engagement from them outside of events..
Might as well remove Tel Var then.
Whats this? Another "give pve versions of pvp zones" thread? This will surely go well!
Whats this? Another "give pve versions of pvp zones" thread? This will surely go well!
Actually no. It is a make PvP fun again thread.
And responding to another post, taking Telvar is a must. Imperial City and the Sewers are the only zones where dying has any kind of consequence (other than long rid back I guess) and that unique aspect needs to stay.
Maybe say you can't take more Telvar than what you have with you and the rest go to the abyss. So if you have 100 and pop someone with 300 you get 100 and 50 are removed from the game. We still need that penalty of losing half. Sure there might be a few griefers that run around killing and being happy they cost you half your stones but at least this way they don't profit from the griefing if they risk nothing.
The fact that the people who want pve versions of pvp zones are the same people who call "dying in a pvp zone" getting "griefed," shows why there will never be pve versions of pvp zones.
You just want the reward without the risks associated with the reward.
spartaxoxo wrote: »The fact that the people who want pve versions of pvp zones are the same people who call "dying in a pvp zone" getting "griefed," shows why there will never be pve versions of pvp zones.
You just want the reward without the risks associated with the reward.
This thread isn't about a making it into a pve zone so I am not sure what you're talking about. Are you trying to respond to some other thread?
spartaxoxo wrote: »Might as well remove Tel Var then.
It's the way AP works and Cyrodiil has a healthier pop. You can prevent someone from earning AP but not take the AP they already managed to get. The same being true of Tel-Var would lead it to being more casual friendly drawing in a larger crowd. I do think it would require making some of the Tel-Var items more expensive though.
Like the number one sticking point that so many of those casual pvp players cite about why they don't do IC but will do Cyro or BGs sometimes is the Tel-Var issue. I don't think it's worth killing the entire zone's population so much of the year just to have this mechanic. It has taken away from pvp more than it has given.
People need to have incentive to go in there and then they will get dragged into fights.
New Districts that are ultra pvp heavy will bring in some of the players that are more dedicated to PVP but hate all the loading screens.
And a bit easier time getting stuff done there will bring in casuals.
Probably won't ever get as big as Cyro but at least it would be better than the largely dead zones you have whenever there is no event.
VaranisArano wrote: »spartaxoxo wrote: »Might as well remove Tel Var then.
It's the way AP works and Cyrodiil has a healthier pop. You can prevent someone from earning AP but not take the AP they already managed to get. The same being true of Tel-Var would lead it to being more casual friendly drawing in a larger crowd. I do think it would require making some of the Tel-Var items more expensive though.
Like the number one sticking point that so many of those casual pvp players cite about why they don't do IC but will do Cyro or BGs sometimes is the Tel-Var issue. I don't think it's worth killing the entire zone's population so much of the year just to have this mechanic. It has taken away from pvp more than it has given.
People need to have incentive to go in there and then they will get dragged into fights.
New Districts that are ultra pvp heavy will bring in some of the players that are more dedicated to PVP but hate all the loading screens.
And a bit easier time getting stuff done there will bring in casuals.
Probably won't ever get as big as Cyro but at least it would be better than the largely dead zones you have whenever there is no event.
I'll second the "might as well remove Tel Var." The whole point of the currency is that its risk-reward. Remove the risk and...do we really need another "gold"-type currency farmed from NPCs?
spartaxoxo wrote: »The fact that the people who want pve versions of pvp zones are the same people who call "dying in a pvp zone" getting "griefed," shows why there will never be pve versions of pvp zones.
You just want the reward without the risks associated with the reward.
This thread isn't about a making it into a pve zone so I am not sure what you're talking about. Are you trying to respond to some other thread?
Well IC is already a separate campaign, so your thread didnt make a lot of sense to me, since thats what youre asking for.
spartaxoxo wrote: »The fact that the people who want pve versions of pvp zones are the same people who call "dying in a pvp zone" getting "griefed," shows why there will never be pve versions of pvp zones.
You just want the reward without the risks associated with the reward.
This thread isn't about a making it into a pve zone so I am not sure what you're talking about. Are you trying to respond to some other thread?
Well IC is already a separate campaign, so your thread didnt make a lot of sense to me, since thats what youre asking for.
MCBIZZLE300 wrote: ». My idea is to make the Imperial city a separate campaign with monthly rewards like cyrodiil including transmute crystals, a bonus amount of telvar and imperial city gear sets each month.
If you want more players in IC, then you have to take away the Tel-Var loss. I know some pvp’rs want to claim this risk vs. reward thing. But it’s the number 1 reason no one is there. I pvp in Cyrodill everyday. I even do bgs sometimes. But I won’t set foot in IC. If I have to continually fight mobs to earn Tel-Var and then end up being ganked or overrun by a zerg, then it’s not worth it to me to go in there.
I do respect your desire to keep it as is. But this insistence on “leave it alone” “it’s the only pvp with true risk /reward” has gotten IC nowhere. It’s a ghost town. And maybe that’s the way some pvp’rs want to keep it. Because it is a good way to earn gold buy selling herbs and Hakeijo. No competition means easier farming for some.
If you want more players in IC, then you have to take away the Tel-Var loss. I know some pvp’rs want to claim this risk vs. reward thing. But it’s the number 1 reason no one is there. I pvp in Cyrodill everyday. I even do bgs sometimes. But I won’t set foot in IC. If I have to continually fight mobs to earn Tel-Var and then end up being ganked or overrun by a zerg, then it’s not worth it to me to go in there.
I do respect your desire to keep it as is. But this insistence on “leave it alone” “it’s the only pvp with true risk /reward” has gotten IC nowhere. It’s a ghost town. And maybe that’s the way some pvp’rs want to keep it. Because it is a good way to earn gold buy selling herbs and Hakeijo. No competition means easier farming for some.