Lets talk Stamina vs Magicka. Unfortunately Stamina is not near enough in a good spot as it is compared to Magicka. Magicka light armour bonuses give crit AND penetration, and stamina get crit damage. Big woop after a crit damage cap. Not to mention Stamina have axes that give crit damage as well. Axes are the most dead weapon now in the game, it's nowhere near as good as daggers since crit chance is likely superior to crit damage.
I suggest something similar to this:
1) Move Prodigy and Concentration out of Light armour and put it into a new Undaunted skill line passive, example:
Undaunted Brutality (X/2):
Undaunted Brutality (1/2) - level 4 Undaunted:
Increase your armour penetration by 3250 and Weapon and Spell Critical chance by 10%
Undaunted Brutality (2/2) - Level 9 Undaunted:
Increase your armour penetration by 6500 and Weapon and Spell Critical chance by 20%
2) Axes:
Twin blade and blunt: Add back the bleed effect.
I have no suggestion as to what to replace Prodigy and Concentration with, but penetration and crit rating is probably the most important stats you can get on your character to achieve damage. There's no diversity, so groups won't really run alkosh for lets say the small amount of stamina uses in a raid, since magicka is domination. Hybridization is ZoS' current thing, and I believe this might make it more fair.
I don't reallly know. This is showing a massive flaw in the system. Magicka have penetration and crit rating, and stamina get critical damage (which is now capped) and weapon and spell damage, which does not come close to what magicka have. Sure, if my suggestion above gets put forward, then numbers can be tweaked like the % amount of weapon and spell damage you get from medium armour.
On another note: Yandir's Might set:
Yandir's Might as it stands is incredibly weak due to the 5 second duration of the buff. In a lot of Trials this is not good enough, and you lose stacks. It means you'd have to ignore mechanics in order to utilise this set, and even then if you're doing that you may as well run Relequen.
The nerf ZoS did to add in a timer to the set absolutely killed it. If anything, the numbers needed a small nerf. Some other raid gear needs tweaking as well, like Lunar Bastion, Moondancer, Twilight remedy, Automated defence, Inventor's Guard, Kyne's wind etc. I'm being biased here with Yandir, because I really did enjoy that set, and now it's pretty RIP.
Edited by Blackbird_V on November 12, 2021 9:30PM Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.