phaneub17_ESO wrote: »You hate Stamina builds? It's like saying Atronachs should be immune to magic and elemental damage.
YandereGirlfriend wrote: »phaneub17_ESO wrote: »You hate Stamina builds? It's like saying Atronachs should be immune to magic and elemental damage.
They should be - if this were an actual RPG with RPG mechanics.
El_Borracho wrote: »YandereGirlfriend wrote: »phaneub17_ESO wrote: »You hate Stamina builds? It's like saying Atronachs should be immune to magic and elemental damage.
They should be - if this were an actual RPG with RPG mechanics.
This is a game where a race of cats can ride other cats, have smaller cats as pets, have equally small cats be their banker, all while fighting medium, large, and gigantic cats. Applying traditional rules of physics to it is senseless.
And like the others have said, why would you foreclose half of the game from players based on whether they are stamina or magicka characters?
YandereGirlfriend wrote: »El_Borracho wrote: »YandereGirlfriend wrote: »phaneub17_ESO wrote: »You hate Stamina builds? It's like saying Atronachs should be immune to magic and elemental damage.
They should be - if this were an actual RPG with RPG mechanics.
This is a game where a race of cats can ride other cats, have smaller cats as pets, have equally small cats be their banker, all while fighting medium, large, and gigantic cats. Applying traditional rules of physics to it is senseless.
And like the others have said, why would you foreclose half of the game from players based on whether they are stamina or magicka characters?
And yet there are equally fantastical series out there that do obey these conventions.
It's not about going for "realism" it's about hewing to traditional RPG mechanics (mechanics, you know, that exist in all of the pre-Skyrim TES games - aka the games that took the "RPG" designation seriously).