Then again. The Tribunal are specifically stated to be problematic, and definitely not "saints". So it should not be at all unusual that Sotha Sil has some very disturbing and possibly evil, over-controlling undertones to him.
SidraWillowsky wrote: »SidraWillowsky wrote: »(snipping my own quote)
I agree that character development-wise she's *by far* the worst, but just remember she was part of the base game. Base game writing was... Not so good. Very few recurring characters with any depth, lots of random and contrived storylines. In that context, almalexia's horrible character development is not at all out of place.
That said it's a bad look and I agree they need to do something to put her on the same footing as the rest of the tribunal. At the same time, I think the tribunal has gotten a lot of attention and there are other cultures in desperate need of some love as well.
Good points all around. I'd be thrilled to have more Tribunal content, but that's because it's my favorite. I can definitely understand the need for more depth to and development of other lore though.Yes, even if she is a villain she must get more attention and complications, because just obvious plain villains are boring. I want to see some moral choises and traps and a villain which you can understand somehowSidraWillowsky wrote: »it's glaringly obvious how overlooked Almalexia is aside from being portrayed as a one-dimensional b*tch.
I like so much CWC
It just reminds me fallout
SidraWillowsky wrote: »Sotha Sil and the Tribunal lore in general is possibly the most well-done and fleshed-out NPC/lore in any game I've played. They knocked it out of the park with Sotha Sil and CWC.
Tangent incoming, but with Vivec getting so much background and characterization in Morrowind and beyond (Kirkbride's golden child), and Sotha Sil getting so much character development in ESO, it's glaringly obvious how overlooked Almalexia is aside from being portrayed as a one-dimensional b*tch. We're told she's the compassionate "Mother Morrowind" and a fierce warrior, but we never see that. We see her driven mad in the Morrowind expansion, and we see her kill someone with his mother watching in ESO because he doubts the Tribunal. She's cold and flat and it makes me mad that the one woman in the Tribunal gets this treatment. Once again, the woman in the position of power is a cold, hard b*tch with no redeeming qualities.
ZOS please give her character more dimensionality. There's a massive dearth of strong, not-overly-sexualized women in video games and this is the perfect opportunity to create one...
But yeah, CWC is amazing and one of the only quests that I paid full attention to. Sil is amazing and the conversation you have with him at the end of the quest is phenominal.
They did a really great job at portraying the two Tribunal members that got fleshed out - both Vivec in the original TES3, and Sotha Sil in CWC. They're both not really "human" any more, which should be expected after centuries of near-unlimited power. (In fact, all three seem to have stayed comparatively sane, considering the circumstances.) Sotha Sil was the science guy and engineer from the beginning, and he now has had unlimited resources and opportunities to indulge his imagination.
Vivec got the same ... iridescent characterisation in TES3, and again in ESO (although to a lesser extent). Only Almalexia is still missing this treatment - it's hinted at but never fully explored.
SidraWillowsky wrote: »Once again, the woman in the position of power is a cold, hard b*tch with no redeeming qualities.
Clockwork city is a well written storyline about a definitely dystopia society where its creator has hints of trying to remove free will from the people in his petri dish.
As for female characters in TES3: The two Telvanni councilors come to mind, esp. Dratha, and the Ashlander Wise Women. But yeah, not too many female characters in positions of power there.
Regarding the living conditions in CWC, I wouldn't see it that harshly. The CWC as a whole is a weird attempt at recreating the real world as an artificial mechanism, and if you take a look at Tamriel presented in the game, there's aggressive wildlife and other dangers all over the place. The Clockwork City replaces them with mechanical versions or factotum stand-ins but the effect is not vastly different from your normal Tamriel overland zone. As such, Sotha Sil isn't trying to create a "utopia", he's mimicking (or simulating) reality.
Similarly with the five people or so who represent Slag Town. I don't think their fate is supposed to be particularly harsh; it's supposed to simulate the outcasts and marginalised classes within the specific premises of the CWC. (It does quite heavily allude to real-world Industrial Revolution era issues, complete with a pseudo-communist revolutionary.)
Although it would be interesting to see how the CWC handles change and mobility. Much of its simulation has the vibe of being a snapshot of reality, played in an infinite loop. That static, never-changing aspect of its society is probably more dystopian than the general living conditions.
Clockwork city is a well written storyline about a definitely dystopia society where its creator has hints of trying to remove free will from the people in his petri dish.
That puts an interesting spin on the way Sotha Sil focuses on the Vestige/Prisoner's ability to make choices and see a way out of otherwise inevitable fate. We seem to be an anomaly in his eyes, and he says he envies our ability to be uncertain, but if you're right that he'd rather erase free will then we would be a potential glitch in the system.
What I wanted to say: It's not the living conditions per se that are the real problem with Slag Town, as I thought you said in your earlier post. (I may have been wrong about that.) The level of dangerous "wildlife" is not extraordinary, and the poverty in Slag Town is not more extreme than comparable fringes in Tamriel society experience. It's that there seems to be no way out.
ZOS_Adrikoth wrote: »Hey there @worrallj we're happy to hear that you enjoyed Clockwork City! Thanks for sharing.
So i'm obviously very late to-the-party here.... ( been subbed since BETA , but i always take my time and go thru all content very slowly & methodically....as in , the total opposite of players who RUSH thru everything on Day 1 release and then spend Day 2 complaining about how "i bored nothing to do this game bad!" )I just did CWC for the first time yesterday and I gotta say it was pretty cool! I think it might be the first time ESO has given us a really novel setting, and I thought it was great world building. Lots of things to be intrigued by.