RandomKodiak wrote: »You are not missing something 2191critical (What you get from a top level weapon or spell power potion for example) is 10% critical. So you have to calculate from there for your percentage. Hope that helps and welcome back.
RandomKodiak wrote: »You are not missing something 2191critical (What you get from a top level weapon or spell power potion for example) is 10% critical. So you have to calculate from there for your percentage. Hope that helps and welcome back.
That buff got changed to 2629 (12%), but your 1% value is right.
1% crit = 219 critical rating.
You can also test this with Light Armour as each piece gives 219 crit, which puts your rating up 1%.
Would like to know why OP assumed 100% is 15000.
Actually that formula is technically correct. Your "mistake" was to assume that you are level 50. In reality you are level 66.RandomKodiak wrote: »You are not missing something 2191critical (What you get from a top level weapon or spell power potion for example) is 10% critical. So you have to calculate from there for your percentage. Hope that helps and welcome back.
That buff got changed to 2629 (12%), but your 1% value is right.
1% crit = 219 critical rating.
You can also test this with Light Armour as each piece gives 219 crit, which puts your rating up 1%.
Would like to know why OP assumed 100% is 15000.
Well... as an amateur at this... I (cough) read it on the internet lol...
http:/https://en.uesp.net/wiki/Online:Spell_Critical_(effect)/
MCV = 2 * Level * (100 + Level))
So at 50, the Maximum Critical Value is = 2 * 50 * ( 100 + 50) = 15000
The page was last updated October this year so I assumed it was pretty good.
lolo_01b16_ESO wrote: »Actually that formula is technically correct. Your "mistake" was to assume that you are level 50. In reality you are level 66.RandomKodiak wrote: »You are not missing something 2191critical (What you get from a top level weapon or spell power potion for example) is 10% critical. So you have to calculate from there for your percentage. Hope that helps and welcome back.
That buff got changed to 2629 (12%), but your 1% value is right.
1% crit = 219 critical rating.
You can also test this with Light Armour as each piece gives 219 crit, which puts your rating up 1%.
Would like to know why OP assumed 100% is 15000.
Well... as an amateur at this... I (cough) read it on the internet lol...
http:/https://en.uesp.net/wiki/Online:Spell_Critical_(effect)/
MCV = 2 * Level * (100 + Level))
So at 50, the Maximum Critical Value is = 2 * 50 * ( 100 + 50) = 15000
The page was last updated October this year so I assumed it was pretty good.
2 * 66 * (100 + 66) = 21912
This is an old relict from the time before champion points were added to the game. Back then, when you reached level 50 you became a veteran and then you leveled from veteran rank 1 to veteran rank 16.
lolo_01b16_ESO wrote: »Actually that formula is technically correct. Your "mistake" was to assume that you are level 50. In reality you are level 66.RandomKodiak wrote: »You are not missing something 2191critical (What you get from a top level weapon or spell power potion for example) is 10% critical. So you have to calculate from there for your percentage. Hope that helps and welcome back.
That buff got changed to 2629 (12%), but your 1% value is right.
1% crit = 219 critical rating.
You can also test this with Light Armour as each piece gives 219 crit, which puts your rating up 1%.
Would like to know why OP assumed 100% is 15000.
Well... as an amateur at this... I (cough) read it on the internet lol...
http:/https://en.uesp.net/wiki/Online:Spell_Critical_(effect)/
MCV = 2 * Level * (100 + Level))
So at 50, the Maximum Critical Value is = 2 * 50 * ( 100 + 50) = 15000
The page was last updated October this year so I assumed it was pretty good.
2 * 66 * (100 + 66) = 21912
This is an old relict from the time before champion points were added to the game. Back then, when you reached level 50 you became a veteran and then you leveled from veteran rank 1 to veteran rank 16.