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The dream that was Elder Scrolls Online

Reedx
Reedx
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Ya know before eso came out, all the skyrim lovers dreamed of skyrim multiplayer, for just think about the joy and wonders to play with friends in a world as grandios and grey fantasy as Skyrim. And then came eso the dream made real, and ooh boy did they fail in the beginning, yet all hope was not lost for over the next years they would truly shock the world by adding new systems and content......

And by the time Morrowind was added they had deliverd what was promised and truly satisfied all kind of players, the casuals, the hardcores and the pvp'ers
And dreamlike years was ahead of us....but sadly the pvp'ers started to become unhappy and needed to be more satisfied...

Now allow me to paint a picture for ya'all if there was no care for balance and making sure the pvp'ers where happy

Instead of a boring guild skilline that we got with Summerset, we where instead given..spellcrafting

Just how more beloved would eso be at this very time if this was the case i truly wonder..a system that would be given more and more content to it as the years has past by.. and bring in a feeling of fresh and organically to the gameplay as a hole.

But sadly aslong as PvE and PvP are one of the same, spellcrafting will never see to light of day. this is the sad truth and instead we now get companion system..how wonderfull.
Maker of Drama & Lover of Roleplay
  • Destai
    Destai
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    As much as I love ESO, I do wish there was just a co-op Elder Scrolls game. But it is what it is, so enjoy it for that.
  • drsalvation
    drsalvation
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    ESO should either
    A) put hard caps on everything, especially PvP, no more meta builds, it would just be a matter of taste
    or
    B) remove all sorts of caps, let tank builds be immortal, let players do their full damage in their burst combos, let it be chaotic.

    The so called balance for PvP only screws player roles and greately limits how you want to play, it makes it completely unenjoyable.

    A co-op skyrim would be nice tho. A game where sword and shield isn't limited to just tanking.
  • NoSoup
    NoSoup
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    ESO should either
    A) put hard caps on everything, especially PvP, no more meta builds, it would just be a matter of taste
    or
    B) remove all sorts of caps, let tank builds be immortal, let players do their full damage in their burst combos, let it be chaotic.

    The so called balance for PvP only screws player roles and greately limits how you want to play, it makes it completely unenjoyable.

    A co-op skyrim would be nice tho. A game where sword and shield isn't limited to just tanking.

    Can we still say "meta" without being sued by zuckerberg?
    Formally SirDopey, lost forum account during the great reset.....
  • Sylvermynx
    Sylvermynx
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    I actually never wanted "skyrim with friends". Not at all my sort of thing thankyouverymuch.

    I'm perfectly happy to play my solo game with lots of other people online making the game seem alive. And no, I do NOT want to interact with anyone. SO not my thing.
  • zaria
    zaria
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    Destai wrote: »
    As much as I love ESO, I do wish there was just a co-op Elder Scrolls game. But it is what it is, so enjoy it for that.
    Well the Fallout fans has Fallout 76.
    Its how an Skyrim multiplayer would worked out I guess.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Araneae6537
    Araneae6537
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    I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.

    Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.

    (Edited for clarity.)
    Edited by Araneae6537 on November 1, 2021 6:08AM
  • Kiralyn2000
    Kiralyn2000
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    I hope to god they never try to shoe-horn multiplayer into the main TES games. Ew.
    zaria wrote: »
    Destai wrote: »
    As much as I love ESO, I do wish there was just a co-op Elder Scrolls game. But it is what it is, so enjoy it for that.
    Well the Fallout fans has Fallout 76.
    Its how an Skyrim multiplayer would worked out I guess.

    As someone who actually plays & enjoys 76, I still want to see singleplayer Fallout 5 (or whichever). 76 is reasonably fun, but those annoying 'other people' just drag it down. (well, along with all the "live service/MP game" baggage)
  • Sylvermynx
    Sylvermynx
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    I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.

    Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.

    And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.

    I dunno about spellcrafting - that would be a total balls-up in an MMO....

    I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.
  • Araneae6537
    Araneae6537
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    Sylvermynx wrote: »
    I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.

    Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.

    And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.

    I dunno about spellcrafting - that would be a total balls-up in an MMO....

    I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.

    For me, Oblivion and Skyrim were okay but too much standard pseudo-medieval-Europe-with-magic. Morrowind was something totally different, unique and interesting, and I started ESO in large part to visit Morrowind remastered.

    But I do actually like MMO’s and playing with and against other people, not that I would want to in every game, but I do enjoy that aspect too. I only didn’t come to ESO sooner because what I heard about it in the early years didn’t appeal to me and instead played GW2 for a few years.

    Why play an MMO if you don’t actually want to play an MMO?
  • MaisonNaevius
    MaisonNaevius
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    Why play an MMO if you don’t actually want to play an MMO?

    Because it's an Elder Scrolls. And for many, the favorite Elder Scrolls.

    Edited by MaisonNaevius on November 1, 2021 12:38AM
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • magnusthorek
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    I kinda predict a storm of stones flying towards me but, in my humble opinion, PvP has no place in an RPG. An RPG is all about stories, decisions, achievements, journeys and rewards and battles against (AI-controlled) environments. PvP is just an extra, added to satisfy a parcel of players that, most of the time, do not appreciate what an RPG truly is, at its core, and yet to play an RPG like ESO, GW2 and etc. because they know that the developers like ZOS, ArenaNet or whatever other game company will attend to them and because of them, things truly good we used to have are being taken away because "something is too OP" or "something else is not fair".

    It's sad, but unfortunately, true, until the day one company, be it ZOS or some other, understand this and create an entirely separated environment, in all due aspects, from skills to equipment.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • kargen27
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    Spell crafting wouldn't be anything special as it would need to balance with all the other skill lines. To that end it would need to be limited in scope.
    and then the parrot said, "must be the water mines green too."
  • Vevvev
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    I never wanted Skyrim with friends, but I did get Oblivion with friends! Ability to cast spells while holding a sword and shield, great sword, or bow? Check! Enchanted arms and armor with the ability to hit the armor cap in a flowing robe? Check! Daedric invasions? Check! No Dragonborn shouts for the player? Check! Play with friends? Check!

    It's perfect for me.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • DavGlen
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    In 5 minutes the maintenance is starting and I'm forever losing mistform and my mistform-centric build because of PvP balance and tanks using it to cheese 1 dungeon.

    Maybe adjust it in that specific situation? Nah let's just remove it entirely.
  • Artim_X
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    Even from just a PvE standpoint, spellcrafting might end up being a challenge to balance. New weapons/skill lines/classes are more reasonable requests.

    Not all nerfs stem from PvP. Even if this game had no PvP content, ZOS would still occasionally shake the snow globe due to the horizontal progression of the game.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Supreme_Atromancer
    Supreme_Atromancer
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    I kinda predict a storm of stones flying towards me but, in my humble opinion, PvP has no place in an RPG. An RPG is all about stories, decisions, achievements, journeys and rewards and battles against (AI-controlled) environments. PvP is just an extra, added to satisfy a parcel of players that, most of the time, do not appreciate what an RPG truly is, at its core, and yet to play an RPG like ESO, GW2 and etc. because they know that the developers like ZOS, ArenaNet or whatever other game company will attend to them and because of them, things truly good we used to have are being taken away because "something is too OP" or "something else is not fair".

    It's sad, but unfortunately, true, until the day one company, be it ZOS or some other, understand this and create an entirely separated environment, in all due aspects, from skills to equipment.

    Nothing in the definition of an RPG- including the things you listed as important- excludes player vs. player gameplay. "AI-controlled" is not a defining element at all. I think you just made that up.

    I know many PvEers that have absolutely no time for any of the RPG aspects of the game. RPG aspects are the butt of jokes amongst many, many PvE groups. I know many PvPers that love the RPG aspects of the game. Maybe a better conclusion is that people don't fit into neat parcels, and that what particular people appreciate isn't all that defined by the type of content they enjoy.

    @magnusthorek I don't know about a storm of stones, but your contentions don't support your argument, and your premises are baseless. If this is indeed nothing but a humble opinion, I'd invite you to challenge your own notions and explore your own biases.
  • Araneae6537
    Araneae6537
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    I kinda predict a storm of stones flying towards me but, in my humble opinion, PvP has no place in an RPG. An RPG is all about stories, decisions, achievements, journeys and rewards and battles against (AI-controlled) environments. PvP is just an extra, added to satisfy a parcel of players that, most of the time, do not appreciate what an RPG truly is, at its core, and yet to play an RPG like ESO, GW2 and etc. because they know that the developers like ZOS, ArenaNet or whatever other game company will attend to them and because of them, things truly good we used to have are being taken away because "something is too OP" or "something else is not fair".

    It's sad, but unfortunately, true, until the day one company, be it ZOS or some other, understand this and create an entirely separated environment, in all due aspects, from skills to equipment.

    Nothing in the definition of an RPG- including the things you listed as important- excludes player vs. player gameplay. "AI-controlled" is not a defining element at all. I think you just made that up.

    I know many PvEers that have absolutely no time for any of the RPG aspects of the game. RPG aspects are the butt of jokes amongst many, many PvE groups. I know many PvPers that love the RPG aspects of the game. Maybe a better conclusion is that people don't fit into neat parcels, and that what particular people appreciate isn't all that defined by the type of content they enjoy.

    @magnusthorek I don't know about a storm of stones, but your contentions don't support your argument, and your premises are baseless. If this is indeed nothing but a humble opinion, I'd invite you to challenge your own notions and explore your own biases.

    Totally agree! When I played SWTOR, I spent a lot of time on a PVP RPG server in an RPG focused guild. We did a LOT of dueling as combat training and out in the world, I played different characters differently, some ruthlessly attacking any enemy while with others would never attack a player from behind but approach them and offer a challenge, etc. An RPG absolutely can have PVE or PVP or both! Balancing elements and how they are implemented is another matter entirely and I don’t believe there’s one right answer.
    Edited by Araneae6537 on November 1, 2021 6:06AM
  • StevieKingslayer
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    Im sorry but are you actually attempting to blame PVPers because you didnt get spellcrafting? lmao. Look, I think spellcrafting would be cool, Im an oblivion fan girl first and foremost, but finding any sort of balancing in that would be a total nightmare in comparison to what they are already dealing with.

    This game was never meant to be Skyrim Online or Skyrim with Friends. If it was, we all would have just started in Skyrim and called it a day. Nerfs have come from both sides btw, PVE and PVP. I do both. Blaming an entire section of people is just ridiculous - Its called balancing.

    PVPers role play too. As an avid PVPer for years, My PVP toon has a longer backstory than all my PVE main toons that I spend more time on these days.

    Honestly, can people just ask for something or suggest an idea without being nasty to a whole section of players just because they play a different game mode than you for once? :D

    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • Chaos2088
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    There is a video of Rich lambert going on record saying that they do want pvp to go back to having 100’s of players in a fight and it running ok, like it kinda used to back at the start, just with everything they have added it’s made it not possible anymore.

    He stated they do have a plan and they can fix it, but it’s not simple and with everything going on lately with the world it has put things back.

    So I wouldn’t count pvp out for the moment…..but with some people the damage is already been going on far to long which has lead them to leave for other things and don’t blame them.

    Also want it to be sorted so we can have a new class and finally new weapons!!!
    @Chaos2088 PC EU Server | AD-PvP
  • magnusthorek
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    You can read all you want here, here and here

    While you will find mentions to Player vs. Player none of the three articles — that's doesn't take much effort to find — characters PvP as part of the root concept of RPG.

    But all good, we both can have different opinions. I politely respect yours and I expect you to politely respect mine. Well, guess that's my cue to leave the topic before saying anything I shouldn't and be punished by doing so.

    Ah! One last thought. It seems that you had extra care to emphasize the expression "AI-controlled". Well, if it's not an action controlled by a player, whose is it? ;-)
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Elo106
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    DavGlen wrote: »
    In 5 minutes the maintenance is starting and I'm forever losing mistform and my mistform-centric build because of PvP balance and tanks using it to cheese 1 dungeon.

    Maybe adjust it in that specific situation? Nah let's just remove it entirely.

    What are they nerfing because of PVP? I thought they are just changing it so it only blocks player damage cause of PVE?

  • barney2525
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    ESO should either
    A) put hard caps on everything, especially PvP, no more meta builds, it would just be a matter of taste
    or
    B) remove all sorts of caps, let tank builds be immortal, let players do their full damage in their burst combos, let it be chaotic.

    The so called balance for PvP only screws player roles and greately limits how you want to play, it makes it completely unenjoyable.

    A co-op skyrim would be nice tho. A game where sword and shield isn't limited to just tanking.


    Yeah

    Right

    This B concept worked so well for Archeage (he said sarcastically)

    The ESO system, and Any balanced system, makes the player need to learn to use their skills.

    :#
  • Supreme_Atromancer
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    You can read all you want here, here and here

    While you will find mentions to Player vs. Player none of the three articles — that's doesn't take much effort to find — characters PvP as part of the root concept of RPG.

    But all good, we both can have different opinions. I politely respect yours and I expect you to politely respect mine. Well, guess that's my cue to leave the topic before saying anything I shouldn't and be punished by doing so.

    Ah! One last thought. It seems that you had extra care to emphasize the expression "AI-controlled". Well, if it's not an action controlled by a player, whose is it? ;-)

    If I was arguing that PvP is a core roleplaying concept, your sources would be relevant. But I'm not, and they aren't. I'm explaining that nothing in RPG excludes player vs. player, including the elements you, yourself listed.

    "AI-controlled" wasn't careful emphasis, I was quoting your incorrect statement.

    I notice that you haven't recognised that your argument relies on overly-generalising players, which makes it seem like you're trying to outwit or one-up, rather than discuss or take anything on-board. It seems like "with me or against me" mentality. I don't how genuinely "humble" your statements are, and you can say they're all just opinions but if you aren't open to them being discussed, I don't really know what you want here. And if you're alluding to being punished for being rude because you don't like having thoughts challenged, you're probably wasting your time.
  • Hallothiel
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    There isn’t spellcrafting in Skyrim.

    Or did I miss a whole aspect of the game?! 🤣

  • Vylaera
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    People like this blame all the game's faults on PvP players and then wonder why PvP players are "nasty". It's like prodding a lion until he rears back and roars at you, then you call the lion aggressive and demand he be put down.

    Could you make an actual logical argument for why spellcrafting wasn't included because of PvP specifically? I'm going to need at least two necessary conditions for that, ideally three, and they have to follow through to a logical conclusion that supports your claim. What about PvP is so different from other forms of minmaxing like Trial running? I could say that we should blame trial groups for why spellcrafting wasn't added because they'd abuse the system to make op spells - doesn't mean I'm right or that that's why it wasn't added.

    In all honesty, I think the main reason it wasn't added is because it would make the game slanted towards magic even more so than it already is and put stam specs at an even greater disadvantage. Stamina characters are already not wanted in most endgame PvE content, now imagine magicka characters have an entire elaborate system in place curated for them alone. Where would stam sit in that meta? Nowhere, because there would be absolutely no advantage a group would have by bringing stam specs along, and the stam spec would have a hard time even just carrying their own weight. It's not a "PvP balance" or "Trial balance" issue, it's the entire game's balance. Both Mag and Stam have to have advantages and disadvantages, with one option not being better than the other. Spellcrafting would put mag as the clear winner unambiguously.

    This game doesn't exist just for you, if you want that, go play Skyrim Together with a small group of friends and make it tailored specifically to you. There's multiple types of players in this game and thinking you're the only one that matters is not only dumb, but inconsiderate to everyone else.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • MaiHon
    MaiHon
    Soul Shriven
    It's the same for every game I think, you can't keep the PvE'ers happy and balance the game for PvP'ers, they need total separation in the game system for that to happen and no game I know of has ever gone for that so we end up with messy compromises. Personally I hope that we never get open world PvP in ESO where PK'ers rove the zones attacking whoever they want without the consent of the other party i.e. BDO.
  • Sylvermynx
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    Sylvermynx wrote: »
    I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.

    Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.

    And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.

    I dunno about spellcrafting - that would be a total balls-up in an MMO....

    I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.

    For me, Oblivion and Skyrim were okay but too much standard pseudo-medieval-Europe-with-magic. Morrowind was something totally different, unique and interesting, and I started ESO in large part to visit Morrowind remastered.

    But I do actually like MMO’s and playing with and against other people, not that I would want to in every game, but I do enjoy that aspect too. I only didn’t come to ESO sooner because what I heard about it in the early years didn’t appeal to me and instead played GW2 for a few years.

    Why play an MMO if you don’t actually want to play an MMO?

    Because the world is not static, like in SPMR games. I consider all the characters of other players to be nothing more than "more mobile, more active" NPCs.
  • Araneae6537
    Araneae6537
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    Sylvermynx wrote: »
    Sylvermynx wrote: »
    I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.

    Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.

    And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.

    I dunno about spellcrafting - that would be a total balls-up in an MMO....

    I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.

    For me, Oblivion and Skyrim were okay but too much standard pseudo-medieval-Europe-with-magic. Morrowind was something totally different, unique and interesting, and I started ESO in large part to visit Morrowind remastered.

    But I do actually like MMO’s and playing with and against other people, not that I would want to in every game, but I do enjoy that aspect too. I only didn’t come to ESO sooner because what I heard about it in the early years didn’t appeal to me and instead played GW2 for a few years.

    Why play an MMO if you don’t actually want to play an MMO?

    Because the world is not static, like in SPMR games. I consider all the characters of other players to be nothing more than "more mobile, more active" NPCs.

    That’s part of wanting to play an MMO then, right? It doesn’t mean you only want to play in groups or talk to other people all the time or any other single aspect. There are many non-exclusive reasons one can enjoy playing an MMO. :) But maybe I am arguing the wrong thing? I am increasingly confused as to the point of this thread…
  • Sylvermynx
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    @Araneae6537 - I played WoW and RIFT as "straight MMOs", grouping with friends and family to do content of all types up to and including "current level" raids. I spent a total of 10 years in the two games (not concurrently - one at a time was more than enough). Then I played Skyrim and Oblivion for the next 3 years - and that's when I discovered that what I really enjoyed about an MMO was the non-static nature of the genre.

    But now, I'm just not thrilled with interaction with others - and for that reason, I'm glad my friends and family aren't interested in ESO. It falls over into real life as well - I'm a hermit, I don't enjoy people bothering me wanting to "socialize" etc. I just want to be left alone to play my games!

    I really need to live on Alaska's North Slope....
    Edited by Sylvermynx on November 1, 2021 9:15PM
  • Araneae6537
    Araneae6537
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    Sylvermynx wrote: »
    @Araneae6537 - I played WoW and RIFT as "straight MMOs", grouping with friends and family to do content of all types up to and including "current level" raids. I spent a total of 10 years in the two games (not concurrently - one at a time was more than enough). Then I played Skyrim and Oblivion for the next 3 years - and that's when I discovered that what I really enjoyed about an MMO was the non-static nature of the genre.

    But now, I'm just not thrilled with interaction with others - and for that reason, I'm glad my friends and family aren't interested in ESO. It falls over into real life as well - I'm a hermit, I don't enjoy people bothering me wanting to "socialize" etc. I just want to be left alone to play my games!

    I really need to live on Alaska's North Slope....

    I hear that (although I’m pretty cold intolerant so Alaska’s out of the question, lol)! It’s definitely a stress when you feel pressured to group up or drama over whom you group with or what you do — all that is drama I totally don’t need again! Anyone who I’m going to be friends with has to be okay with that I’m not always in the mood to do group things or if I have other plans. Socializing can be tiring even when it’s not unenjoyable.

    I enjoy the non-static nature of the game too as well as the option to do different things with other people when I do feel like it. :)
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