drsalvation wrote: »ESO should either
A) put hard caps on everything, especially PvP, no more meta builds, it would just be a matter of taste
orremove all sorts of caps, let tank builds be immortal, let players do their full damage in their burst combos, let it be chaotic.
The so called balance for PvP only screws player roles and greately limits how you want to play, it makes it completely unenjoyable.
A co-op skyrim would be nice tho. A game where sword and shield isn't limited to just tanking.
Well the Fallout fans has Fallout 76.As much as I love ESO, I do wish there was just a co-op Elder Scrolls game. But it is what it is, so enjoy it for that.
Araneae6537 wrote: »I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.
Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.
And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.
Sylvermynx wrote: »Araneae6537 wrote: »I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.
Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.
And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.
I dunno about spellcrafting - that would be a total balls-up in an MMO....
I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.
Araneae6537 wrote: »Why play an MMO if you don’t actually want to play an MMO?
magnusthorek wrote: »I kinda predict a storm of stones flying towards me but, in my humble opinion, PvP has no place in an RPG. An RPG is all about stories, decisions, achievements, journeys and rewards and battles against (AI-controlled) environments. PvP is just an extra, added to satisfy a parcel of players that, most of the time, do not appreciate what an RPG truly is, at its core, and yet to play an RPG like ESO, GW2 and etc. because they know that the developers like ZOS, ArenaNet or whatever other game company will attend to them and because of them, things truly good we used to have are being taken away because "something is too OP" or "something else is not fair".
It's sad, but unfortunately, true, until the day one company, be it ZOS or some other, understand this and create an entirely separated environment, in all due aspects, from skills to equipment.
Supreme_Atromancer wrote: »magnusthorek wrote: »I kinda predict a storm of stones flying towards me but, in my humble opinion, PvP has no place in an RPG. An RPG is all about stories, decisions, achievements, journeys and rewards and battles against (AI-controlled) environments. PvP is just an extra, added to satisfy a parcel of players that, most of the time, do not appreciate what an RPG truly is, at its core, and yet to play an RPG like ESO, GW2 and etc. because they know that the developers like ZOS, ArenaNet or whatever other game company will attend to them and because of them, things truly good we used to have are being taken away because "something is too OP" or "something else is not fair".
It's sad, but unfortunately, true, until the day one company, be it ZOS or some other, understand this and create an entirely separated environment, in all due aspects, from skills to equipment.
Nothing in the definition of an RPG- including the things you listed as important- excludes player vs. player gameplay. "AI-controlled" is not a defining element at all. I think you just made that up.
I know many PvEers that have absolutely no time for any of the RPG aspects of the game. RPG aspects are the butt of jokes amongst many, many PvE groups. I know many PvPers that love the RPG aspects of the game. Maybe a better conclusion is that people don't fit into neat parcels, and that what particular people appreciate isn't all that defined by the type of content they enjoy.
@magnusthorek I don't know about a storm of stones, but your contentions don't support your argument, and your premises are baseless. If this is indeed nothing but a humble opinion, I'd invite you to challenge your own notions and explore your own biases.
In 5 minutes the maintenance is starting and I'm forever losing mistform and my mistform-centric build because of PvP balance and tanks using it to cheese 1 dungeon.
Maybe adjust it in that specific situation? Nah let's just remove it entirely.
drsalvation wrote: »ESO should either
A) put hard caps on everything, especially PvP, no more meta builds, it would just be a matter of taste
orremove all sorts of caps, let tank builds be immortal, let players do their full damage in their burst combos, let it be chaotic.
The so called balance for PvP only screws player roles and greately limits how you want to play, it makes it completely unenjoyable.
A co-op skyrim would be nice tho. A game where sword and shield isn't limited to just tanking.
magnusthorek wrote: »You can read all you want here, here and here
While you will find mentions to Player vs. Player none of the three articles — that's doesn't take much effort to find — characters PvP as part of the root concept of RPG.
But all good, we both can have different opinions. I politely respect yours and I expect you to politely respect mine. Well, guess that's my cue to leave the topic before saying anything I shouldn't and be punished by doing so.
Ah! One last thought. It seems that you had extra care to emphasize the expression "AI-controlled". Well, if it's not an action controlled by a player, whose is it? ;-)
Araneae6537 wrote: »Sylvermynx wrote: »Araneae6537 wrote: »I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.
Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.
And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.
I dunno about spellcrafting - that would be a total balls-up in an MMO....
I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.
For me, Oblivion and Skyrim were okay but too much standard pseudo-medieval-Europe-with-magic. Morrowind was something totally different, unique and interesting, and I started ESO in large part to visit Morrowind remastered.
But I do actually like MMO’s and playing with and against other people, not that I would want to in every game, but I do enjoy that aspect too. I only didn’t come to ESO sooner because what I heard about it in the early years didn’t appeal to me and instead played GW2 for a few years.
Why play an MMO if you don’t actually want to play an MMO?
Sylvermynx wrote: »Araneae6537 wrote: »Sylvermynx wrote: »Araneae6537 wrote: »I never wanted “Skyrim with friends” either and sometimes I feel exasperated with hearing about Skyrim-this and that but then I have to remind myself that it was very popular and thus in part responsible for bringing about Elder Scrolls online which I do much enjoy despite not agreeing with all changes and directions but that’s inevitable.
Is this thread all about spell crafting or what is it really? It seems understandable to me such a system might not be balanceable or be more calculation intensive or other such result of all the variables.
And I’m not sure what PVPers are being blamed for here. My understanding was that it was really fun in the beginning but was ruined by cheaters and ever since ZOS has been trying to make the server-side system work better.
I dunno about spellcrafting - that would be a total balls-up in an MMO....
I LOVE Skyrim and Oblivion. I still play them - I've got multiple play-throughs in process in both, even as I play ESO. But yeah, not interested in "extra RL people" in my single player games.
For me, Oblivion and Skyrim were okay but too much standard pseudo-medieval-Europe-with-magic. Morrowind was something totally different, unique and interesting, and I started ESO in large part to visit Morrowind remastered.
But I do actually like MMO’s and playing with and against other people, not that I would want to in every game, but I do enjoy that aspect too. I only didn’t come to ESO sooner because what I heard about it in the early years didn’t appeal to me and instead played GW2 for a few years.
Why play an MMO if you don’t actually want to play an MMO?
Because the world is not static, like in SPMR games. I consider all the characters of other players to be nothing more than "more mobile, more active" NPCs.
Sylvermynx wrote: »@Araneae6537 - I played WoW and RIFT as "straight MMOs", grouping with friends and family to do content of all types up to and including "current level" raids. I spent a total of 10 years in the two games (not concurrently - one at a time was more than enough). Then I played Skyrim and Oblivion for the next 3 years - and that's when I discovered that what I really enjoyed about an MMO was the non-static nature of the genre.
But now, I'm just not thrilled with interaction with others - and for that reason, I'm glad my friends and family aren't interested in ESO. It falls over into real life as well - I'm a hermit, I don't enjoy people bothering me wanting to "socialize" etc. I just want to be left alone to play my games!
I really need to live on Alaska's North Slope....