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Battlefields with Champion Points

Merllow
Merllow
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For some reason, there are no battlefields with champion points in the game. At least for show, but I think they should be, for which I get a level and should run without a champion system. At the moment, the champion system does not give a super boost and the difference will be weak.
  • Kalik_Gold
    Kalik_Gold
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    I agree, Battlegrounds need a CP enabled option. Just like Cyrodiil, Imperial City and Duels.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Greek_Hellspawn
    Greek_Hellspawn
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    Merllow wrote: »
    For some reason, there are no battlefields with champion points in the game. At least for show, but I think they should be, for which I get a level and should run without a champion system. At the moment, the champion system does not give a super boost and the difference will be weak.

    Is battlefields a new battlegrounds mode? 😆😆
  • xDeusEJRx
    xDeusEJRx
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    BGs used to be cp enabled originally, but it was removed early on in BG's lifetime because premade groups were stomping greatly and it was made no cp to nerf the premades and put low cp's on same level as max
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • gariondavey
    gariondavey
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    Terrible idea
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Amottica
    Amottica
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    I expect the issue is that newer players would be left out of having any potential of being competitive due to the lack of CP early on in the game. I doubt BGs have enough interest to split the queues further by offering both CP and non-CP or else Zenimax would already be doing that like they do with Cyrodiil.
  • NerfSeige
    NerfSeige
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    I’d like it if you can even do at least 2 slottables, having auto-break free is a must for me that doesn’t live in the USA.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • Merllow
    Merllow
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    xDeusEJRx wrote: »
    BGs used to be cp enabled originally, but it was removed early on in BG's lifetime because premade groups were stomping greatly and it was made no cp to nerf the premades and put low cp's on same level as max

    I don't really care how new players feel. They should be motivated to upgrade their characters, or let them go and play session games.
  • Merllow
    Merllow
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    1. At the time of its creation, BG had a different champion system, which was several times more powerful than the current one.
    2. In order not to get caught against groups of players there is a single queue, where only random players play
  • xDeusEJRx
    xDeusEJRx
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    Merllow wrote: »
    1. At the time of its creation, BG had a different champion system, which was several times more powerful than the current one.
    2. In order not to get caught against groups of players there is a single queue, where only random players play

    I have to disagree, old cp system is far eclipsed in current ESO because damage is far higher than what you could get before. Getting 7k-8k damage or 17k+ pen on a character is very easy now compared to back in CP 1.0, sure the percentage buffs might have been really strong but characters were weak back in the day compared to now. Slottables now are kind of really OP, having increased CC immunity, a free break free for sustain, flat out damage buffs, mitigation, healing. The new cp system with new armor system and having higher base damage makes toons far more op than they were back in the day.

    Battlegrounds would probably be even worse with CP than it is now, especially since dark convergence builds would get stronger because they can put CP into damage buffs and make convergence scale even higher
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Greek_Hellspawn
    Greek_Hellspawn
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    Imo the better options would be,
    1. No cp with procs sets enabled like it is now
    2. Cp enabled but procs sets disabled

    I don't think both cp and procs sets would be balanced for battlegrounds, and both no cp and no procs would probably be boring.
    Edited by Greek_Hellspawn on October 26, 2021 6:39PM
  • Merllow
    Merllow
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    xDeusEJRx wrote: »
    Merllow wrote: »
    1. At the time of its creation, BG had a different champion system, which was several times more powerful than the current one.
    2. In order not to get caught against groups of players there is a single queue, where only random players play

    I have to disagree, old cp system is far eclipsed in current ESO because damage is far higher than what you could get before. Getting 7k-8k damage or 17k+ pen on a character is very easy now compared to back in CP 1.0, sure the percentage buffs might have been really strong but characters were weak back in the day compared to now. Slottables now are kind of really OP, having increased CC immunity, a free break free for sustain, flat out damage buffs, mitigation, healing. The new cp system with new armor system and having higher base damage makes toons far more op than they were back in the day.

    Battlegrounds would probably be even worse with CP than it is now, especially since dark convergence builds would get stronger because they can put CP into damage buffs and make convergence scale even higher

    In the first point I wrote that the old system was stronger. What did you explain to me with your message. And by more effective you mean damage. And the problem with the old system was in tanks, which could single-handedly live under the pressure of 8 people and abruptly kill a crowd of players under a burst combo. Which are not currently in the game, there is only something similar, but clearly not as painful as before. I only play Imperial City, Gray Host / BlackReach. It's great for beginners without CP, but if you have already pumped, then why devalue labor and pumping.
  • Merllow
    Merllow
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    Imo the better options would be,
    1. No cp with procs sets enabled like it is now
    2. Cp enabled but procs sets disabled

    I don't think both cp and procs sets would be balanced for battlegrounds, and both no cp and no procs would probably be boring.

    Unfortunately, the more variations this game has, the harder it is to balance the whole thing. If there was one option "All inclusive", then perhaps the developers would have reworked each set faster separately for PVP (weakened some of the effects, would disable some of the effects - all this is only in the PVP aspects). And when you have cp + proc, nocp + proc , nocp+noproc, there will be nothing good in terms of balance, people will simply look for imba in every option and find it, because it is impossible to balance for everything.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Merllow wrote: »
    xDeusEJRx wrote: »
    BGs used to be cp enabled originally, but it was removed early on in BG's lifetime because premade groups were stomping greatly and it was made no cp to nerf the premades and put low cp's on same level as max

    I don't really care how new players feel. They should be motivated to upgrade their characters, or let them go and play session games.

    Well you should. BG is a closed arena with only a limited number of players, which means CP differential has a disproportionate affect on everyone in the arena. it works in cyrodiil and pve because it is not a closed environment.

    imagine you were grouped with 3 players with low relative CP and faced teams with big CP, you get the idea.
    Edited by _adhyffbjjjf12 on October 30, 2021 10:59AM
  • hands0medevil
    hands0medevil
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    Merllow wrote: »
    For some reason, there are no battlefields with champion points in the game. At least for show, but I think they should be, for which I get a level and should run without a champion system. At the moment, the champion system does not give a super boost and the difference will be weak.

    The reason is that after all these years ESO still doesn't know what game it wants to be and how PVP should work
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