Zos - Community Communication has been one sided for a long time, thats why the forums are infested with the same topics over and over, the general consesus is they dont care and lots of negativity towards Zos.
Most of their mistakes were spotted by vet players on day one (malacath 25%, dark convergence, Op CP stars etc) more communication would have solved lots of issues before they go live, sadly its just us talking and Zos not listening
I've been assured by @ZOS_Kevin that feedback does get listened to but not always responded. I just don't think that's acceptable - particularly on event questions and other time-sensitive inquiries, let alone feedback on heavy changes like class balance. I'm not blaming him or @ZOS_GinaBruno specifically, I'm sure they're trying their absolute hardest - but it goes back to processes and management.
Players ask for things, put in hard work detailing how it could be better for US, and then crickets. There has to be some awareness that that causes frustration and animosity from players. If they can staff the many moderators - who react rather quickly - I don't see why they can't staff people who actively engage the community.
I will say they have gotten better, and it's really appreciated when some things finally get acknowledged. Recently there was acknowledgement that some NPCs are bloody annoying and get in the way of the game. While that feedback was initially directed at a newer NPC, it quickly became a wishlist for all NPCs that border on nagware. Those complaints are years old - case in point Stuga - and it takes them how many years to adjust an NPC? I only hope the feedback gets internalized on some of the design decisions that snowball into players complaining.
There needs to be better feedback that's visible to the player community and they need to react sooner. I'm grateful for the hardwork these guys and I'm happy with how much this game has improved over the years. I just can't help but feel it should've happened sooner. I say that not knowing the technological constraints - but again that comes down to communication from ZOS. So many other games have very visible processes, I would think that they'd want that same goodwill from the community that other games enjoy.As far as ESO goes, I think the purpose of the PTS is for bug-catching, not for player-driven game design or change. At least, this has been my observation from watching, listening, and doing some direct community surveys.
Honestly, while it can be used for bug testing, I think it is to see how players respond and to tune. Four weeks is hardly enough time to confirm every bug report and fix it. Only the top bugs, reported early, even have a chance. I figure that it is at least 2 weeks to fix an easy bug found on PTS, and that is for the top bugs. The next lower priority bugs are probablly 4-8 weeks out, and everything else is at least 2 months away.
If a player wants any chance of feedback being considered, the time to mention it is day 1 of PTS. The concrete harden fast.
One thing that ZOS could do is drop the whole "never say never" thing and make it clear when something is nnot going to happen. This will make some people angry, others happy, and will put a period at the end of the sentence. Much better than the "maybe?".
Even with PTS it doesn't always get considered. Case in point, the whole new tutorial that came out. A lot of people stated how it doesn't meet their needs and that it fundamentally missed the point. Nothing changed. They stuck with their vision.
Anything anyone official says is instantly read into, read between the lines of, projected personal wishes on, taken out of context and used for threatened lawsuits.
Kiralyn2000 wrote: »Anything anyone official says is instantly read into, read between the lines of, projected personal wishes on, taken out of context and used for threatened lawsuits.
Or just death threats on Twitter.
If I was a dev, I wouldn't be caught dead trying to talk to "the playerbase" on forums.
Kiralyn2000 wrote: »Anything anyone official says is instantly read into, read between the lines of, projected personal wishes on, taken out of context and used for threatened lawsuits.
Or just death threats on Twitter.
If I was a dev, I wouldn't be caught dead trying to talk to "the playerbase" on forums.
Kiralyn2000 wrote: »Anything anyone official says is instantly read into, read between the lines of, projected personal wishes on, taken out of context and used for threatened lawsuits.
Or just death threats on Twitter.
If I was a dev, I wouldn't be caught dead trying to talk to "the playerbase" on forums.
Is there a history of devs receiving death threats? I personally find this narrative of "devs fear the feedback because it hurts their feelings" quite hard to believe.
I doubt people will be able to make death threats [...] on the forums.
Adding a monthly AMA with devs to the official forums or Reddit could improve the company's image.
Here's an illustration:
"Normal" Company
Customers: <Opinion>
Company: "Thank you for your feedback, we will be sure to pass it along. While we cannot promise any particular change, know that we're always striving to make the best product possible and value our customers!"
"ZoS"
Customers: <Opinion>
Company: <Remains Silent>
So, them following the forums, saying they follow the forums, and actually implementing some things the forums wanted that fit their plans for the game doesn't mean anything? Even when they do things people asked for, if it isn't the exact implementation the person envisioned, there are rants, demands, and outrage because they listened to the WRONG people. Even a boilerplate statement like the one above could be taken the wrong way by someone.
What does 'silence' say then?
ZoS_Kevin really helps the company's image a ton by engaging the community even when he can't make promises. More of that please.
jedtb16_ESO wrote: »many years ago i was the father of small children. one of their complaints was that i never listened to them. years later the issue surfaced and i was asked to explain why i never listened to them.
my response was.... i always listened to you but never acted on anything i heard because it was childish and dumb.
Devs: "We've been thinking about implementing this possibly at some point in the future."
Portion of playerbase: 'YAY!!!! FEATURE WE'VE BEEN YELLING ABOUT IS COMING WITH THE NEXT UPDATE!!!!!!
Next update arrives without feature X. Because they never said it was ever going to happen, let alone in the next update.
Portion of the playerbase: "TEH DEVS LIED. THEY NEVER LISTEN OR FOLLOW THROUGH.THEY HATE THE PLAYERS AND DON'T CARE ABOUT ANYTHING BUT THE $$$$$$"
Anything anyone official says is instantly read into, read between the lines of, projected personal wishes on, taken out of context and used for threatened lawsuits. If the devs ever took and implemented suggestions from players, there would be instant lawsuits over copyright, demands for payment and all the rest of the happy bs people get up to now. Everyone, including the community mods, are far safer acknowledging ideas, passing on the ones that aren't too ridiculous, and leaving it at that. "We heard you. It may or may not be a good idea. Nothing may ever be done about it. But we did hear you."
So, ZOS doesn't interact with forums because they are scared of players suing them for copyright for any ideas they implement?
Lawsuits wouldn't go too far ... they own everything we say on the forums. We signed ToS.
SilverBride wrote: »Listening to the playerbase doesn't mean giving them everything they ask for.
prof-dracko wrote: »It's a really irritating but all too common scenario when I see a topic on the forums that might impact me in some way, notice a green ZOS box next to it indicating a moderator comment and go to see what they might have to say on the issue only for it to be a generic "deleted response", "stay on topic" style comment. They need a new indicator that they've actually contributed something to the discussion instead of piquing interest with no result.
Ippokrates wrote: »On one hand i can understand them. [snip] Reasonable posts are few, and those with reasonable discussions or ideas that most of people agreed upon, are even fewer. [snip]
[edited for baiting]
ZOS devs don't participate actively in the forums either. All I see are moderators who snip offending comments, etc.
[...]
So whose feedback does ZOS actually consider? It seems to me that the root of ZOS' problems lies in the lack of a transparent feedback and response system.
ZOS devs don't participate actively in the forums either. All I see are moderators who snip offending comments, etc.
[...]
So whose feedback does ZOS actually consider? It seems to me that the root of ZOS' problems lies in the lack of a transparent feedback and response system.
There is no reason to do this because it would just result in more work with no gain.
The first thing you have to understand here is that "the Devs" dont exist. Like every other company there are departments and individual ppl that are responsible for certain aspects of the product and there is a workflow how ideas, changes and bugs are collected and ranked. You always end up with more work than you are able to do so you have to rank things based on time requirements and workforce available and you also want everyone to work in their time as efficient as possible. The QoL ideas of players alone would be enought to fill months of patches.
With that in mind rethink your idea. Currently you have no official respond that is not a community manager. If other officials would respond it would take time off their work time to read and respond, but it would also open up additional problems. Instead of complaining that noone respons ppl would start complaining why they dont got a response, but others did. They would also start to flood these accounts with pms asking all kinds of stuff, which would just increase the overhead. There would be no gain here, just more frustration. You have to keep in mind that many topics have players with contradicting optinions or details.
The same goes for a transparent feedback system. What would you expect here? Insights into internal ticket systems? What would be the gain and the expectation.
You might not like the current way stuff is handled, but it assures that workflows are working and stuff gets done.
BXR_Lonestar wrote: »How does Zos take feedback?
Maybe with a grain of salt?
I’d rather have devs working on the job they were hired to do than chit chatting on forums with wannabe developers.
My guess is there are probably not allowed to anyway by policy. When you are working on something that is internal and may or may not ever see the light of day it’s easy to accidentally say something and not be able to take it back.