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Werewolf Ulti

Kryptonite_Kent
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Why does this Ulti last so long, and why does it persist through death????????????????
People will bring 4 WWs into a BG all will be WW form the entire duration even if they die 50 times... vamp gets a few seconds to turn into a giant target dummy, and it definitely doesnt persist if you die... maybe bring this trash into line with other ultis instead of having werewolves running around spamming howling stuns and heals all day in Ulti form against people (aka literally anyone else) who dont get unlimited Ulti :|
Former Emperor
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  • phaneub17_ESO
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    Stop looking like a delicious snack!
  • Vevvev
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    Werewolf is balanced around the ultimate staying up for as long as there are no corpses to eat or people to attack. They have been heavily nerfed and lost many of their unique tankiness passives, and their only heal costs Magicka and scales with max health. So in order for a werewolf to survive in PvP they need a ton of health and a lot of Magicka regeneration, which means the rest of their character is seriously lacking in many areas.

    Remember, as a werewolf you're missing a second bar, a heal over time, no weapon passives, only one enchantment comes with you, and you can only use 5 abilities. I'd say leave them alone and learn how to kill them. Since they can't purge by themselves they're highly susceptible to debuffs and damage over time abilities. Also poison and Fighter's Guild abilities will mess them up quite well, and yes with the recent hybrid changes Magicka builds can easily equip Dawnbreaker so have fun with that ultimate.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • El_Borracho
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    Players are still complaining about werewolves in PVP? LOL. Probably shouldn't bring up the good ole days of wearing Crimson and Alessian Order on the wolf and owning all of Cyrodiil.
  • coop500
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    Poison/roots/snares/ranged in general/fighter's guild and the list goes on when it comes to counters.
    Werewolves got one very expensive heal, no ranged ability, clunky gap closer (can't spam it due to secondary attack), no purge and must remain fighting or feeding, otherwise they lose form. Their stun is limited range to just around them.

    Stop trying to fistfight werewolves lol.
    Edited by coop500 on October 22, 2021 5:03PM
    Hoping for more playable races
  • Fennwitty
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    As mentioned, fighting a pack of werewolves *can* be very oppressive, especially when they're working together.

    You need to treat groups of werewolves as a different kind of opponent entirely from a solo wolf. Just as any preformed group is going to be stronger than PUGs, but with extra synergy to the WW skills when they get together.

    There are many things a full group of transformed werewolves can't do. What's really dangerous are the ones who can switch back and forth exactly as needed to support the group :#
    PC NA
  • dinokstrunz
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    I can't remember the last time I saw a Werewolf in BGs. They're usually just dog food for the rest of the PvP meta.
  • AuraStorm43
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    They’re quite a bit tamer since the alessian/crimson/chudan days, would take a whole 12 man group to take one down

    They generally don’t do enough damage and mostly serve as a nuisance with their fear, you happened to run into a coordinated group run your own coordinated group lol
  • wolfie1.0.
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    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.
  • huskandhunger
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    If they are dying 50 times, that sounds like a personal problem. But even then by that logic they are dying quite well it sounds like. 😏
  • Kryptonite_Kent
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    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????
    Edited by Kryptonite_Kent on October 25, 2021 2:59AM
    Former Emperor
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  • coop500
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    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.

    Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.

    I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.
    Hoping for more playable races
  • Kryptonite_Kent
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    coop500 wrote: »
    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.

    Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.

    I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.

    The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...

    Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]

    [edited for baiting]
    Edited by ZOS_Icy on October 25, 2021 12:36PM
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • AuraStorm43
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    coop500 wrote: »
    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.

    Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.

    I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.

    The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...

    Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]

    They also are useless outside of melee range and don’t output damage nor tank damage like they used to

    [snip]
    [edited for rude/insulting comment & to remove quote]
    Edited by ZOS_Icy on October 25, 2021 12:37PM
  • MashmalloMan
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    coop500 wrote: »
    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.

    Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.

    I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.

    The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...

    Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]

    Werewolf is not treated as an ultimate in this game, it's treated as a sub class. The ultimate is just a way to indicate how long before you can transform again after losing it. Every comparison you make between Werewolves and other transformation ultimates has 0 merit as those abilities are allowed to be vastly more powerful because they are only available for a short duration.

    If you want to play a werewolf, you basically choose a class with the passives you think best translate over while being transformed because you're barely ever going to use your actual class abilities if you do things right.

    I'm not sure why you insisted on listing everything a werewolf has without listing everything regular classes have. They don't have vigor, they don't have purge, they don't have rally, they don't have rapids, they don't have half of most class passives active because they require something slotted, they don't have 12 skill bars, they have 5.

    I don't even play one, but the 1s that are unkillable, build for it and they'd be just as unkillable in a regular class form as they are in werewolf form. Most classes can prebuff a bunch of abilities to kill an oponent, eg. a mag sorc proccing curse, mages wrath, ele weapon and meteor so they can kill you in 1 second vs a werewolf that has 5 skills and auto attacking. They don't have nearly as much setup, prebuffing or layering of heals/shields. Werewolves are meant to be simple and they're meant to use brute force by constantly attacking your oponent to kill or stay in ultimate, rather than setup into pay off like most of the classes in the game.

    It's a playstyle that doesn't suit everyone. Plus.. if they were "op" we would see them everywhere like we use to when they had the unique 10k armor passive (now major resolve) the same way we see/saw everyone using Hrothgar/Dark Convergence.

    But.. this has been explained to you above, if you're going to focus on the fact that the ultimate stays up forever vs ultimates that don't, you'll never be satisfied. I'd recommend trying one before you criticize them.

    [edited to remove quote]
    Edited by ZOS_Icy on October 25, 2021 12:37PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Grandchamp1989
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    Vampires are vampires all the time.
    Werewolf is something you build towards.

    You also lose having 2 skillbars of abilities and an ultimate.

    Yes the ulti that turns you to a vampire lord is short duration but that is equal to if werewolf had a ulti that turned you to a werewolf behemoth.

    I know Vampire is a bit... gimped? IMO. But don't water down werewolf to that level please. Instead buff Vamp IMO.
    Edited by Grandchamp1989 on October 25, 2021 9:52AM
  • Tommy_The_Gun
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    OP must have met some of the hard-core WW RP guild. Yep, RP guild because even in a group, WW is just not competitive. I mean you are just limiting yourself to a preset of skills with a lot of drawbacks without a clear benefit strong enough to justify it.

    The only reason why someone is choosing to play as a WW in PvE & PvP is basically "fun" and RP to some degree. Yes, some people play for fun. In high mm bgs you don't see a lot of WW, if any at all.

    And just btw. OP, WW is an "ultimate", but it does not operate like an ultimate in a classic meaning. It works more like a separate sub-class (and not particularly good one) with ulti being a "toggle" switch.
  • Remathilis
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    That said, I think it would be sweet to have a werewolf behemoth ultimate that acts like the vampire/Necro ult as an option as well. Just don't nerf the current ww to do it...
  • Vevvev
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    I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    I'd do anything for a extendable duration Vampire ultimate, especially if while it was active functioned as it's own fighting style like in Skyrim. Right now it's just a full heal, stat boost, weak AoE DoT, and detect life spell for an insane cost. What you have to sacrifice to make the cost at least manageable is stretching things quite a bit, especially since the offensive power has been greatly overshadowed on magicka builds with all these hybrid changes. 10k magicka is not as appetizing as 1k spell damage today.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • geonsocal
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    why is the best heal in the game a werewolf?

    have you ever played as a solo werewolf in pvp...as soon as you transform everyone and their mother come after you with their poison and fighter's guild skills, endless snares and rooting...i know i smile if i'm on a poison build or have some fighter's guild skills slotted...

    no questions, werewolves aren't what they once were...
    Edited by geonsocal on October 26, 2021 12:18AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • coop500
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    My guess is OP never played a werewolf.
    I suggest trying it
    Hoping for more playable races
  • wolfie1.0.
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    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Actually I would be OK with longer lasting necro and vamp transformations.

    Werewolves are on a timer, yes that timer can be extended and it does last beyond death, but it does tick down a bit faster in death but they have a severe weakness to some attacks.

    They are no more annoying than the tank builds that also seem to do a lot of damage or that annoying shield sorc that streaks every where. The best way to defeat a Werewolf is to get them so they can't move and then nuke em.

    As I have been told about my own pvp complaints for the last 6+ years L2P.

  • GoodFella146
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    geonsocal wrote: »
    why is the best heal in the game a werewolf?

    have you ever played as a solo werewolf in pvp...as soon as you transform everyone and their mother come after you with their poison and fighter's guild skills, endless snares and rooting...i know i smile if i'm on a poison build or have some fighter's guild skills slotted...

    no questions, werewolves aren't what they once were...

    Yes I have. Obviously if you're solo in a bad situation then yeah sure you can get zerged down. I'm not sure what that is supposed to prove but ok.
  • Syrusthevirus187
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    The ww heal is pretty obviously ridiculous. Anyone should be able to see that .
  • ZOS_Volpe
    ZOS_Volpe
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    Greetings,

    We've had to remove a few non-constructive and baiting comments. We know people will not always agree and many of you will share different opinions, but please remember that being rude to your fellow community members is against our forum rules and not in the spirit of our game.

    Thank you for your understanding.
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  • Vevvev
    Vevvev
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    The ww heal is pretty obviously ridiculous. Anyone should be able to see that .

    Yes, but it's caveats are numerous as a result. It's an amazing heal but the werewolf has to gimp their damage in order to make it reliable. A full on murder wolf with tons of damage will only be able to cast the heal 2-3 times before they're out of magicka and forced to flee or die. It's effectiveness is also based on the WW's health, and in PvP all healing is reduced thanks to Battle Spirit so they really have to push that HP up high. Now suddenly you're looking at a high HP with high magick regen on a stamina build.... That doesn't exactly bode well for offensive power or stamina sustain for the WW's attacks.
    Edited by Vevvev on October 26, 2021 6:01PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • AuraStorm43
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    Vevvev wrote: »
    The ww heal is pretty obviously ridiculous. Anyone should be able to see that .

    Yes, but it's caveats are numerous as a result. It's an amazing heal but the werewolf has to gimp their damage in order to make it reliable. A full on murder wolf with tons of damage will only be able to cast the heal 2-3 times before they're out of magicka and forced to flee or die. It's effectiveness is also based on the WW's health, and in PvP all healing is reduced thanks to Battle Spirit so they really have to push that HP up high. Now suddenly you're looking at a high HP with high magick regen on a stamina build.... That doesn't exactly bode well for offensive power or stamina sustain for the WW's attacks.

    Tbh after the alessian crimson nerfs werewolves are mostly a nuisance, they’re glorified defile tanks
  • Vevvev
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    Vevvev wrote: »
    The ww heal is pretty obviously ridiculous. Anyone should be able to see that .

    Yes, but it's caveats are numerous as a result. It's an amazing heal but the werewolf has to gimp their damage in order to make it reliable. A full on murder wolf with tons of damage will only be able to cast the heal 2-3 times before they're out of magicka and forced to flee or die. It's effectiveness is also based on the WW's health, and in PvP all healing is reduced thanks to Battle Spirit so they really have to push that HP up high. Now suddenly you're looking at a high HP with high magick regen on a stamina build.... That doesn't exactly bode well for offensive power or stamina sustain for the WW's attacks.

    Tbh after the alessian crimson nerfs werewolves are mostly a nuisance, they’re glorified defile tanks

    Agreed, after HP regeneration got halved, Crimson got nerfed, and proc set scaling came about Werewolf really got hit hard. Then came the removal of the 10k unique weapon and spell resistances for just Major Resolve and werewolf's reign of terror came to an end.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Aelsioln
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    Sorry if someone else mentioned this already and I missed it.

    You can't really compare the vampire and werewolf ultimates because vampires get passives and abilities to use outside of their ult. A werewolf doesn't, you have to transform to access anything and then you only have your werewolf abilities.

    On top of that both morphs of the vampire ultimate give you healing based on damage done. Add to that your class/weapon skill heals and shields you can still activate. Werewolves have only one healing skill that costs quite a bit of magicka so they can't exactly spam it.
  • Iriidius
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    coop500 wrote: »
    I will let you nerf my Werewolf if you agree to nerf dawnbreaker, necromancer transform ulti, and dark convergence.

    Dark convergence is another discussion entirely, it shouldnt even exist... but like I mentioned from the start, necro ulti and vamp ulti are both short lived ultis, not a basically perma ulti that persists through death(s), and makes you substantially more powerful than your non ulti form does... I'm guessing none of you would be so ok with something like this if it was a perma vamp ulti or perma necro ulti huh????

    Vampire and necro forms have full access to all skillines (aside from werewolf) and all class skills as well as boosting your stats to absurd amounts ON TOP OF any buffs you have.

    Werewolves have 5 limited skills and common buffs you should have anyway on a normal build with no insane stat boosts.

    I genuinely don't understand the comparison here. They transform, yes, but that's where the similarities end. One necro going ult is basically god mode for so many seconds.

    The comparison is all 3 are Ultimates that increase your base power substantially... 2 are very short burst (under 20seconds) ultis that end upon death even if your timer didnt...

    Werewolf is basically permanent Ulti form, with a spammable half heal to full (or restore a large chunk of stamina), a spammable fear thats also an armor debuff, a leap, increased base stats, increased regen stats, damage reduction, increased weapon damage, increased light and heavy attack, bleed damage..... oh and it doesnt even end if you die, I'm sure I missed some other perk they get, [snip]

    [edited for baiting]

    Only Werewolf Pack Leader can be uphold for unlimited time solo because dire wolfes count as other wolfes and decrease your time expire. On werewolf berserker you cant run from one ressoursse to another or to the castle or vice versa without werewolf expiring, but only on berserker you have increase light and heavy attacks. So you can only have unlimited time or increased light and heavy attack, not both. Tbe flat 10% damage reduction werewolf gets now can be now be replaced by revealing flare.
    Werewolf is definitel not as strong as vampire or goliath ulti, i have never seen a necro dieing while he had goliath ulti active, but werewolf dies very fast without tank sets. Since Werewolf lost 10k resistance i am weaker with it than without.
    Werewolf heal is strong of course if you have much heal but it is also very expensive, but arctic blast pre nerf had 66% of healing for 75% of the cost and it also deals aoe damage and stuns/heals other player and gets buffed by minor thoughness and minor vitality. And Warden also has vigor and rally and a healing skillline, werewolf doesnt. Maybe Hircines Fortitude is good as a burst heal but not good enaugh to also replaye your peressure heal(vigor). If werewolf had good healing over time like vigor they wouldnt had to wear Crimson Twilight and Alessia ro replace it and stack high hp. Werewolf spammable has to replace delayed burst, spammable, burst ulti and executioner.
    Werewolf can help inexperienced players that dont know which skills to use because it gives them the same skills like an experienced player.
    PC EU
  • Grandchamp1989
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    Vevvev wrote: »
    Werewolf is balanced around the ultimate staying up for as long as there are no corpses to eat or people to attack. They have been heavily nerfed and lost many of their unique tankiness passives, and their only heal costs Magicka and scales with max health. So in order for a werewolf to survive in PvP they need a ton of health and a lot of Magicka regeneration, which means the rest of their character is seriously lacking in many areas.

    Remember, as a werewolf you're missing a second bar, a heal over time, no weapon passives, only one enchantment comes with you, and you can only use 5 abilities. I'd say leave them alone and learn how to kill them. Since they can't purge by themselves they're highly susceptible to debuffs and damage over time abilities. Also poison and Fighter's Guild abilities will mess them up quite well, and yes with the recent hybrid changes Magicka builds can easily equip Dawnbreaker so have fun with that ultimate.

    They also have no detection.
    They're forced to use a detect pot and if you manage to kite it around for 12 seconds they're completely at your NBs mercy.
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