alanmatillab16_ESO wrote: »What is the point of making intricately designed puzzles when all that will happen is most players will look the solution up online anyway if they cannot figure it out in the first 5 seconds.
katanagirl1 wrote: »I guess I’m alright with just rotating the puzzle cube until it works.
I seem to remember one or more puzzles in Markarth where you were supposed to do something with constellations, and the game seemed to expect me to know what they looked like and I had no reference for them.
Ragged_Claw wrote: »I love puzzles, but it seems like most people don't want them in an MMO and having ones like these recent puzzles seems utterly pointless. Perhaps it could be like some games where, after a few minutes, if the player hasn't solved it, they get the option to 'skip it' (perhaps by more immersive means like a ghostly NPC appearing and giving you the solution). This way we could be thrown some meatier challenges, but without holding players up if they cbaOr something along the lines of the Jindosh door puzzle in Dishonored 2, where you could either sit for hours solving the puzzle or do something else to circumvent it.
tomofhyrule wrote: »katanagirl1 wrote: »I guess I’m alright with just rotating the puzzle cube until it works.
I seem to remember one or more puzzles in Markarth where you were supposed to do something with constellations, and the game seemed to expect me to know what they looked like and I had no reference for them.
I really would have liked that one...if it had worked.
We had to find the three plates, and then Arana gave that whole "Oh, it's like the Serpent constellation so we know exactly where the fourth would be!" Except it wasn't anything at all like the constellation.
And it could have been somewhat fixed by just moving the bottom plaque to Bthardamz instead so it did make something like the right shape. But as is, it's nowhere near what it should look like.
I get why most 'puzzles' are trivial, and it's because most people want to speedrun through the quests. I even remember a few years back when I was watching my then-roommate playing Fallout 3 and he just spammed the dialogue, and so I was explaining to him why he was attacking certain people. Some gamers just don't care about the why.
I did just do the logic puzzle one in Bangkorai though: "A Grave Matter" in Evermore, and that was awesome. As soon as I saw it was a logic puzzle, I pulled out a notepad and worked out the password for myself... and then I continued on the quest and found out you didn't even need to work it out, she just asked a few obvious questions. Ah well, it was still a few minutes of fun.
At least it's not like TES:III where the NPCs would say things like "Oh, it's north past a few rocks" and leave you to find it yourself when the cave you want is actually somewhere to the southwest.
SeaGtGruff wrote: »I, for one, do NOT miss the rotating puzzles of ESO5:Skyrim where there are 3 rotating totems, each having several possible positions, and you have to try every possible combination until you finally hit upon the correct one. There are a few locations that have clues in the room which help you narrow down the number of possible combinations to just a few, but there are other locations with no such clues.
It's nice that ESO has mostly avoided those sorts of tedious puzzles, although I agree that the trend toward "it's impossible to get it wrong" puzzles is less than ideal.