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Scrying at level 10

HybridFreak
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Recently been grinding out my scrying and finally hit level 10. Was a bit of a shock that all green and blue leads are now treated as being purple difficulty. Couldn't really find much about it. Did ZOS ever give any reasoning for this? They're still not very hard but it is rather annoying now.
  • Sylvermynx
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    I don't know that ZOS ever commented on it.
  • pdblake
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    Recently been grinding out my scrying and finally hit level 10. Was a bit of a shock that all green and blue leads are now treated as being purple difficulty. Couldn't really find much about it. Did ZOS ever give any reasoning for this? They're still not very hard but it is rather annoying now.

    That's put me even more off levelling it up. I keep putting it off, and off and off.

    ETA just had a look now and realised it's already on 8 from just doing them casually. Maybe I will after all :D
    Edited by pdblake on October 20, 2021 5:51PM
  • SickDuck
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    Used to bother me, but after doing 100+ it makes zero difference.

    Just make sure you have all the passives maxed - after a while it takes 10 seconds to complete scrying. Can't remember using more than 7 attempts out of the 10 limit either.
    Edited by SickDuck on October 20, 2021 1:56PM
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • HybridFreak
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    I still fly through them even at purple difficulty. Doing them isn't an issue. Was more so just curious why the difficulty spikes the way it does since I couldn't find any reasoning behind it.
  • SickDuck
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    I still fly through them even at purple difficulty. Doing them isn't an issue. Was more so just curious why the difficulty spikes the way it does since I couldn't find any reasoning behind it.

    Yes, it is strange. Never seen any official explanation on that, even though I've raised an in-game bug ticket for the issue back in the days.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • lillybit
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    Same, I find it an odd choice. Chests don't all become advanced when you hit level 20 legerdemain. But it's more Indeko I guess!
    PS4 EU
  • Danikat
    Danikat
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    This surprised me too.

    I agree it's not difficult to complete them, but it still seems strange than they suddenly get harder when you reach level 10. I'm not sure what the logic there is. (Or if there is any logic, maybe it's a bug?)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ApoAlaia
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    There is a logical reason for it.

    Sometimes things have to be nerfed to bring them in line with other things (like suddenly adding a timer to the leads that did not have one since the release of the skill wiping our codexes in the process) even if the thing nerfed didn't necessarily need a nerf, but other times is perfectly fine to have unexplained difficulty spikes.

    It is called 'consistency' and ZOS devs are all up for it you see?
    Edited by ApoAlaia on October 20, 2021 2:49PM
  • whitecrow
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    I never noticed this.
  • SickDuck
    SickDuck
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    ApoAlaia wrote: »
    There is a logical reason for it.

    Sometimes things have to be nerfed to bring them in line with other things (like suddenly adding a timer to the leads that did not have one since the release of the skill wiping our codexes in the process) even if the thing nerfed didn't necessarily need a nerf, but other times is perfectly fine to have unexplained difficulty spikes.

    It is called 'consistency' and ZOS devs are all up for it you see?

    Not sure if you are sarcastic or serious, but one of us is missing the point.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • ApoAlaia
    ApoAlaia
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    SickDuck wrote: »
    ApoAlaia wrote: »
    There is a logical reason for it.

    Sometimes things have to be nerfed to bring them in line with other things (like suddenly adding a timer to the leads that did not have one since the release of the skill wiping our codexes in the process) even if the thing nerfed didn't necessarily need a nerf, but other times is perfectly fine to have unexplained difficulty spikes.

    It is called 'consistency' and ZOS devs are all up for it you see?

    Not sure if you are sarcastic or serious, but one of us is missing the point.

    Sorry, forgot the /s

    In other words, consistency is a desirable goal unless it isn't, and that makes it consistent.
    Edited by ApoAlaia on October 20, 2021 2:55PM
  • GlassHalfFull
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    This is done to encourage you to start scrying on an alt character to level them up. Repeat once at level 10 on yet another alt.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • Oreyn_Bearclaw
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    Scrying at 10 is a joke. You dont even have to think about it. You just use the big blob of squares 4 times in the same spots, and connect any remaining ones that you need. I dont even pay attention to the patterns. Works every time.

    Personally, I really dont care. To me, it's a means to an end. I dont really like minigames like this all that much, feels like a mobile game inside an MMO. But if you are invested in the process, yeah, its pretty silly.

    From my perspective, antiquities is just one more way to introduce a random grind each DLC. And not gonna lie, hiding a lead behind DSA (33 runs), or random node farming (nearly 20 hours in shadowfen), has really put me off the system.
    Edited by Oreyn_Bearclaw on October 20, 2021 9:48PM
  • whitecrow
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    Coalescence is the only added skill I ever use. If I was in need of skill points I'd take them out of the other abilities.

    I'd never grind for antiquities but if I happen to get one that's cool. I've gotten really nice furnishings and that makes me happy. (Starts to lose its lustre when you get them over and over again though...)
  • Araneae6537
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    whitecrow wrote: »
    Coalescence is the only added skill I ever use. If I was in need of skill points I'd take them out of the other abilities.

    I'd never grind for antiquities but if I happen to get one that's cool. I've gotten really nice furnishings and that makes me happy. (Starts to lose its lustre when you get them over and over again though...)

    Unless it’s one you want! :smiley: Actually, I find it amusing how if I don’t have a void crystal lead active, I’m almost guaranteed to get another one upon picking a flower or two in Coldharbour! Now if only I could find another lead for Echoes of Aldmeris…
  • Vevvev
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    It was done so you wouldn't get bored as it assumes you put the skill points in, which I might add are absolutely required to actually dig up the max level stuff. Even then it's not difficult enough as using that little star shaped tool for scrying and connecting a path to successfully detonate with the shovel while excavating is incredibly OP. There is no challenge in the mini game and brute forcing it quickly is possible even on the harder difficulty digs.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • spartaxoxo
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    I think it's to force people to level both scrying and excavating on the same character. I can't think of any other reason other than to make the skill line very alt unfriendly
  • Oreyn_Bearclaw
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    spartaxoxo wrote: »
    I think it's to force people to level both scrying and excavating on the same character. I can't think of any other reason other than to make the skill line very alt unfriendly

    It is nothing more than a grind disguised as a mini game.
    Edited by Oreyn_Bearclaw on October 20, 2021 9:54PM
  • PeacefulAnarchy
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    Vevvev wrote: »
    It was done so you wouldn't get bored as it assumes you put the skill points in, which I might add are absolutely required to actually dig up the max level stuff..
    The only one that's absolutely required is Heavy Shovel 1, because you don't have the time to clear that many spaces even if you choose perfectly. Augur 2 is not required, but it is helpful if you actually want to get it on the first try rather than hope you guess right. The others are nice if you want to get the extra treasures, but they're not at all required for any antiquities. None of the scrying ones are required besides Antiquarian Insight, though you won't get a perfect scry at purple or above without them. It's not hard to get 3 even on gold so you're trading skill points for time running around to empty dig sites. Which is generally a trade worth doing, but it's not necessary.
  • katanagirl1
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    I suspect it is not intentional and the bug fix is more complicated than they care to implement.
    Khajiit Stamblade main
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