moleculardrugs wrote: »But the mystery could reveal actually more questions than answers, adding to the lore and to TES universe
No not really. If it said for a fact that of what happened to the dwemer, it would ruin every other theory that goes against the 'canon' of it. Some mysteries are meant to be left unsolved. For example, if we discovered 100% that the Garden of Eden was on earth for a fact, and say was submerged underneath the Persian Gulf due to the great flood, it would start to deny anything that went against that theory. It may open up *some* questions, but there are a lot more without the question being answered. (I'm not religious I just brought that up as an example)
So speculating is better than story telling and ignorance > knowledge for you? Why even care about the lore at all if it's just "imagination" or hypothesis? You can have quality stories with room for interpretation, you know. Would you really like a lazy "oh they disappeared" explanation over some epic quest chain or discovery process with actual implications and significance?
Yes... I want to know. Just me. Not the rest of you. I promise not to tell.wtlonewolf20 wrote: »As we all know Dwemers disappeared long ago and NOBODY knows why and how. So do you really want to know how they disappeared, what was the cause. Who wiped them, or maybe they still alive(in which I strongly believe).
So do you guys want to know this in upcoming chapters?
ZOS was going to explore the dwemer but they were told not to by executives over at parent company
I don't know if it was exactly like that, but yes, Dwemer is off the table. Scuttlebutt says that Todd Howard knows and won't tell anyone.
It did. C0DA is now part of the lore of the universe. A possible end to the timeline that will most likely be avoided. The lore therein is part of the lore of the universe, and we have an answer for what happened to the Dwemer.VaranisArano wrote: »Only if you accept that making a reference to C0DA canonized the entire work.
Then obviously that lore exists in-universe for him to find it, learn it, and preach it. Him being perceived as a crazy priest adds to the fact that it is esoteric knowledge that no one knows about, which is why we aren't tripping over it everywhere else and only have the one character who talks about it. It's not good worldbuilding for everyone to have encyclopedic knowledge of the most obscure lore. There really only should be one or two sources in the entire series that reveals it for it to actually be believable from an observer's beyond-the-fourth-wall point of view. Ask a religious Jewish person how much they know about Simon bar Kokhba and you'll see this exact concept in real life. This example isn't nearly as esoteric, but it's in the same vein that Bar Kokhba's revolt probably isn't taught often in Synagogue. But I'm Catholic so I don't have firsthand experience.VaranisArano wrote: »See also "The Many-headed Talos." Heimskr quotes part of it in Skyrim.
Yes, they did.VaranisArano wrote: »I say that the part that Heimskr quotes in-game is Canon. The parts he doesn't are not. If Bethesda wanted the other parts to be Canon, they could've included them. They didn't.
By your apparent standards, by quoting some of it, Bethesda canonized all of the Many Headed Talos.
Did you read it? It's a plot summary of the story of C0DA like if Sparknotes was worded incomprehensibly in faux esoteric language that you would only understand if you've already read and understood the text the webpage covers. In any case, how does a story from the 5th era about people with television heads and the Numidium being defeated and genderbent Vivec marrying an Incarnate and lorkhan getting his heart back and Akavir being birthed as a new Dream make its way into a game any other way than a reference from Vivec?VaranisArano wrote: »it's only a reference.
Probably because it's a graphic novel that takes place in the 5th Era. We haven't seen the events of Infernal City in a game before, and I don't believe it's ever actually been referenced in a game yet unless there's something in Legends. So there's more in-game validity for C0DA being canon than Infernal City, by that standard.VaranisArano wrote: »The substance of C0DA is not yet included in the actual games.
I for one would like to see them have a larger footprint in game. I crave truth more than mystery, so none of that means anything to me. In fact I think people arguing about the events of something 60 years from now is pointless because the lore was never created in the first place. The "answer" to the dwemer question in truth is "the lore was never created", so any and all speculation is just that, player speculation, which is not cannon which holds no water. I find this neither exciting, nor interesting, nor mysterious.
Yeah, and leaving the question unanswered generates more money in the long run. It makes their IP more distinct and it drives discussion and interest about the game and its lore. It also means, that cramming the Dwemer into every game they ship, is a priority for them. Just like like Super Mutants and Brotherhood of Steel have to be in every Fallout game for it feel like a Fallout game, so too must the mystery of the disappearance of the Dwemer, and their empty halls full of mechanical men, be present in every TES game moving forward for it to feel like a proper TES game.I mean, if it makes money...that is the real end goal, is it not?
wtlonewolf20 wrote: »Sometimes the mystery is better than actually knowing all of the details of what happened. It promotes thought, speculation, and theory crafting. The key part of the story we know, the dwemer made a discovery and all but one disappeared from nirn. Leaving all of their constructs behind. That's all that we really need for much of the overall stories so far in Tamriel.
Not to mention that leaving gaps in the lore and history of Tamriel is convenient for future games. Look how the Interregum (a gap in the lore) was used to implement the setting of ESO. If everything is explained now then what is there to explore in future tales? Do we really want to have to deal with more drastic retconing? Or a reset of the cannon lore?
etchedpixels wrote: »
Oh and a quest to rescue someones lost dog.
This is something I have always wanted to know but I am also a huge fan of Dwarves. So I am bias. Could of ways to go with this, they are dead and gone and what made the flee or kill them off comes back to get the rest of us.
Other option is a small or large population of Dwarves come back with untold power to recapture power. Small faction of Dwarves break off to help us and share they knowledge and power to save us. So opened new skill lines or classes with said expansion.
BroughBreaux wrote: »It did. C0DA is now part of the lore of the universe. A possible end to the timeline that will most likely be avoided. The lore therein is part of the lore of the universe, and we have an answer for what happened to the Dwemer.VaranisArano wrote: »Only if you accept that making a reference to C0DA canonized the entire work.Then obviously that lore exists in-universe for him to find it, learn it, and preach it. Him being perceived as a crazy priest adds to the fact that it is esoteric knowledge that no one knows about, which is why we aren't tripping over it everywhere else and only have the one character who talks about it. It's not good worldbuilding for everyone to have encyclopedic knowledge of the most obscure lore. There really only should be one or two sources in the entire series that reveals it for it to actually be believable from an observer's beyond-the-fourth-wall point of view. Ask a religious Jewish person how much they know about Simon bar Kokhba and you'll see this exact concept in real life. This example isn't nearly as esoteric, but it's in the same vein that Bar Kokhba's revolt probably isn't taught often in Synagogue. But I'm Catholic so I don't have firsthand experience.VaranisArano wrote: »See also "The Many-headed Talos." Heimskr quotes part of it in Skyrim.Yes, they did.VaranisArano wrote: »I say that the part that Heimskr quotes in-game is Canon. The parts he doesn't are not. If Bethesda wanted the other parts to be Canon, they could've included them. They didn't.
By your apparent standards, by quoting some of it, Bethesda canonized all of the Many Headed Talos.
If the part of the text he quotes exists in the universe for him to find, then that means the rest of the text is also in the universe. Why does Heimskr need to quote the entire text for it to all be canon? When a priest in real life reads from the Bible, is only the verse He's reading canon? Of course not, there's the entire rest of the book plus the Apocrypha and the Catechism which instructs accurate interpretation. He doesn't need to read every page every service for us to know the rest of the text exists nor does he need to remind everyone the Apocryphal texts exist every service or that his understanding of these are informed by the Catechism. It goes without saying.Did you read it? It's a plot summary of the story of C0DA like if Sparknotes was worded incomprehensibly in faux esoteric language that you would only understand if you've already read and understood the text the webpage covers. In any case, how does a story from the 5th era about people with television heads and the Numidium being defeated and genderbent Vivec marrying an Incarnate and lorkhan getting his heart back and Akavir being birthed as a new Dream make its way into a game any other way than a reference from Vivec?VaranisArano wrote: »it's only a reference.Probably because it's a graphic novel that takes place in the 5th Era. We haven't seen the events of Infernal City in a game before, and I don't believe it's ever actually been referenced in a game yet unless there's something in Legends. So there's more in-game validity for C0DA being canon than Infernal City, by that standard.VaranisArano wrote: »The substance of C0DA is not yet included in the actual games.
And for the record, I'm not even keen on C0DA or Kirkbride. I think a lot of C0DA was unnecessary and it almost feels like a different universe. But it's canon, and I'm not going to pretend it isn't because there's some things I don't like about it, and I'm not going to pretend that Kirkbride's writings aren't canon because I don't like him.
When you put it that way, I guess we can expect this to be the theme for the next year.MerguezMan wrote: »So, unless writers completely negate TES 3 and Dwemer lore, it makes no sense to have such plot.