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New Game Plus

ADarklore
ADarklore
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If FFXIV can do it, then ESO should be able to as well. For those of us who love solo questing, once you finish there really is nothing left to do. ESO could add New Game+ so that we could at least replay the quests again while we are waiting for the next solo questing DLC.

Some might say, "just create a new character", but do you know how much GRIND there is to adding a new character?!? Increasing your mount stats, skyshards, skill lines, etc... which is NOT fun and not what I want to do again. I just want to replay the quests from the beginning, not have to re-level a new character again. However, I'm sure because ZOS offers mount stats, skyshards, some skill lines, etc. in the Crown store.. NG+ would be detrimental to their bottom line. Even though it would help keep players active in ESO while waiting for new additions to the game.
CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • zaria
    zaria
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    Main issue I see is is then to activate it.
    Is you required to do all the quests in the game for it?
    Or perhaps Caldvell's gold?

    I say make an new character, by the time you have done all the zones in you main faction you should be pretty fleshed out in skill points I believe. Extra characters are always nice for everything from storage, events and farming.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Maya_Nur
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    ...Or at least ability to reset certain zone's quests.

    Sometimes I also wish to refresh my memories and dive deep in "old good" content I finished long ago :relaxed:
  • TheImperfect
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    With new chapters added every year I haven't felt it necessary to redo the zones but would be open to it being an option.
  • MattVH
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    Reset a zone after 100% completion (fits well with the zone guide panel) would make sense to me.

    My favourite way of doing this would be to be able to teleport to Balfiera Isle/adamantine tower (most recent tutorial area) where you can interact with the zone gates and start anew.

    I get that any version of replayablitity for main/side story quests might be complex and very ambitious, but i really do feel like ESO needs it because of how easy it is to (role) play stories out of order, make accidental permanent decisions and most of all; this game is so damn character bound (instead of account bound).

    (theres even a quest where you can choose to mercy kill someone, but that reasonable option has only been patched in, years after ESOs release. Older character were never able to do that) a minor thing, but it adds up to the feeling of wanting to play stories over again on the character that matters the most to me.

    In a perfwct world the replayablity would also come with a difficulty option, but ill leave that discussion/topic alone on the ESO forums lol
  • DarkPicture
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    I belive wow also has "new game+" with chromie system and time travel?

    I just want to say next year is akatosh theme which is god of time...
  • Blinx
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    This would be a great option for those that want it, maybe we can right a previous wrong (I'm so sorry Valaste....)
  • _adhyffbjjjf12
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    zaria wrote: »
    Main issue I see is is then to activate it.
    Is you required to do all the quests in the game for it?
    Or perhaps Caldvell's gold?

    I say make an new character, by the time you have done all the zones in you main faction you should be pretty fleshed out in skill points I believe. Extra characters are always nice for everything from storage, events and farming.


    Caldwell gold reward is ability to reset everything at the adamantine tower would be awesome. I'm a main only guy so I would love this as a way to grind CP. I Would even be prepared to pay a small amount of crowns for it.
    Edited by _adhyffbjjjf12 on October 14, 2021 5:15PM
  • Dragonnord
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    I'd definitely like something like this.
  • trackdemon5512
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    I don’t understand. You’re given 18 possible character slots, half of which are unlocked already. The developers have gone on record saying that players, including themselves, have on average 2 to 3 characters they play with.

    CP carries over between characters. Gear is transferable between characters. Gear can be crafted, banked, and sent to new characters. The game world in no case changes from what it is: CP160 enemies to which your stats are scaled to match until you yourself hit CP160

    For what reason would redesigning an entire game for a New Game+ option be a sound financial or practical idea when you can create a new character and blow through the material?

    There will not be an increased difficulty option. The developers have also gone on record saying that doing so fractures instances and the group play dynamic and isn’t in their interest. That veteran overland isn’t coming back has also been stated.

    I see no reason for a New Game+ on the same characters. Please provide sound reasoning for such taking into account what the developers have gone on record about and what you can currently do in game.
  • Kiralyn2000
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    ADarklore wrote: »
    If FFXIV can do it, then ESO should be able to as well.

    Eh, not sure I agree with that statement.

    I mean, sure, they could probably do it from a technical standpoint, I'm just not sure "FF14 did it, so you should too" is a valid reason. /shrug

    Just because one game has a feature, doesn't mean all of them need it.


    (I also don't really see the point of the feature, in an MMO.)
    Edited by Kiralyn2000 on October 14, 2021 5:46PM
  • _adhyffbjjjf12
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    I don’t understand. You’re given 18 possible character slots, half of which are unlocked already. The developers have gone on record saying that players, including themselves, have on average 2 to 3 characters they play with.

    CP carries over between characters. Gear is transferable between characters. Gear can be crafted, banked, and sent to new characters. The game world in no case changes from what it is: CP160 enemies to which your stats are scaled to match until you yourself hit CP160

    For what reason would redesigning an entire game for a New Game+ option be a sound financial or practical idea when you can create a new character and blow through the material?

    There will not be an increased difficulty option. The developers have also gone on record saying that doing so fractures instances and the group play dynamic and isn’t in their interest. That veteran overland isn’t coming back has also been stated.

    I see no reason for a New Game+ on the same characters. Please provide sound reasoning for such taking into account what the developers have gone on record about and what you can currently do in game.

    For people that don't play alts. I've played x thousands of hours on my main, I love playing my main, last thing i want to to switch to is an alt. Alts is a thing that has really grown since WOW as a way to replicate content (and for those that like playing different chars ofc)
    Edited by _adhyffbjjjf12 on October 14, 2021 5:56PM
  • Caligamy_ESO
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    Wouldn't this just create lvl 10 characters in Cyrodiil with all passives and skill lines? That place has enough problems as it is.
    love is love
  • PeacefulAnarchy
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    Wouldn't this just create lvl 10 characters in Cyrodiil with all passives and skill lines? That place has enough problems as it is.
    I think the idea is that it would reset your quest triggers, not your level or gear or skills.
    The alternative would be that it resets everything except skyshards, mount training and inventory space upgrades, and research which would basically be like starting a new character without the time gates.

    Neither of those options would create balance issues (they probably have a host of technical implementation issues, though).
  • Kiralyn2000
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    Alts is a thing that has really grown since WOW as a way to replicate content (and for those that like playing different chars ofc)

    I played alts in all sorts of games before WoW; Diablo-likes for instance. Or doing multiple runs through class-based RPGs to try different classes/skillsets/playstyles/etc.
  • kargen27
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    "Some might say, "just create a new character", but do you know how much GRIND there is to adding a new character?!? Increasing your mount stats, skyshards, skill lines, etc... which is NOT fun and not what I want to do again. I just want to replay the quests from the beginning, not have to re-level a new character again."

    If the story is what you want none of the stuff other than maybe mount stats matter. I purchased a 2nd account so I could do all the stories in the same order my first character did on my main account. I couldn't use a character on my main because they had all done quests here and there all out of whack. Also didn't want to delete one. I could have gone to the EU server I guess but caught the game on sale.
    THe only thing I helped my 2nd account with is gold to purchase inventory. Everything else I get while doing the story. I wear the gear I find and get the shards as I get in the area. So far I've had zero problem doing any of the story. I do need help with world bosses if I want to finish those before leaving a zone. Just concentrate on the story and there is no grind. All the other stuff just kind of happens.
    and then the parrot said, "must be the water mines green too."
  • _adhyffbjjjf12
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    Alts is a thing that has really grown since WOW as a way to replicate content (and for those that like playing different chars ofc)

    I played alts in all sorts of games before WoW; Diablo-likes for instance. Or doing multiple runs through class-based RPGs to try different classes/skillsets/playstyles/etc.

    nothing wrong with that, personally I only ever play 1 character in mmorpg.
  • _adhyffbjjjf12
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    Wouldn't this just create lvl 10 characters in Cyrodiil with all passives and skill lines? That place has enough problems as it is.
    I think the idea is that it would reset your quest triggers, not your level or gear or skills.
    The alternative would be that it resets everything except skyshards, mount training and inventory space upgrades, and research which would basically be like starting a new character without the time gates.

    Neither of those options would create balance issues (they probably have a host of technical implementation issues, though).

    yeah i would imagine the regression impact would be horrendous and not worth the cost and risk.
  • PeacefulAnarchy
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    I think the only technically feasible way to do it would be along the lines of the second proposal I wrote, where rather than "keep everything except X" it's "reset everything then give back X," because then it's just a fully fresh new character, same as creating a new alt, but with some things assigned to it. As long as the things assigned are independent things a new character could have without doing anything besides spending gold/time, it would be relatively issue free. So research, mount training, inventory upgrades and motif/recipe knowledge would probably be fine. Skyshards, thinking about it, would be more of an issue, and certainly skill points in general would have issues.
  • kargen27
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    We were kicking around this idea in Discord and thought it would be fun if after completing Caldwell Gold he asks would you like to see what would have happened if you had washed ashore on [silver starter zone] first. If you say yes you end up in the starter zone for what was your silver. The discussion went from there to would that just reset the quests or would it reset everything related to those zones. Everyone agreed they wanted to keep their mounts leveled. Some suggested you would need to find skyshards again for skill points but once you invested them in the skills they would be leveled as before. That way you don't have to grind Undaunted again just because you want to do the story. The option to talk to Caldwell would need to be there beyond when you finish gold. If they were to do something like this however they do it Caldwell should be the one to initiate it.
    Doesn't give a way to do the DLC quests again though.

    I haven't minded doing it on a new account. Has been fun and I am taking my time looking through the entire zone just like I haven't been there before. Have found some stuff I'd forgotten about.
    and then the parrot said, "must be the water mines green too."
  • zaria
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    zaria wrote: »
    Main issue I see is is then to activate it.
    Is you required to do all the quests in the game for it?
    Or perhaps Caldvell's gold?

    I say make an new character, by the time you have done all the zones in you main faction you should be pretty fleshed out in skill points I believe. Extra characters are always nice for everything from storage, events and farming.
    Now redoing the dungeon quests could be nice, or simply listen to them then other do them had been nice.
    It would also made it clear if some listened to all the dialogue so you could either listen or tell him to take his time and sprint toward next boss then done as we clear the trash.
    Still redoing dungeon quests makes sense as you often got speed runs and often need the skill point, repeat the quest and no reward outside a little gold.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Faulgor
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    So where does the Plus come in?

    Ususally New Game+ is harder. Not my first choice, but if they can find no other way to introduce harder solo content, I'll take it.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SilverBride
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    ADarklore wrote: »
    If FFXIV can do it, then ESO should be able to as well.

    But that doesn't mean it should.
    PCNA
  • ADarklore
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    Faulgor wrote: »
    So where does the Plus come in?

    Ususally New Game+ is harder. Not my first choice, but if they can find no other way to introduce harder solo content, I'll take it.

    I've never known NG+ to be harder. It's usually just an option to replay the game but keep all your stats, gear, and other progression that you've acquired. In FFXIV, it is actually like having a 'story book', in that you can switch back and forth between 'current story' and 'past story'. So you can go back and re-play past story arcs with all your current progression, and at any point, can switch back to 'current story' mode. I thought it was a pretty cool concept.

    In most single player games, it's simply about replaying the game with all your previous progression... so you can play the game over but with all your awesome accessories, abilities, skill points, etc. In fact, NG+ typically makes you super OP in additional playthroughs... so exactly the opposite of what you described.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Ippokrates
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    Yeah, such reset makes sense, but only when combine with class change ;)
  • Kiralyn2000
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    ADarklore wrote: »
    Faulgor wrote: »
    So where does the Plus come in?

    Ususally New Game+ is harder. Not my first choice, but if they can find no other way to introduce harder solo content, I'll take it.

    I've never known NG+ to be harder. It's usually just an option to replay the game but keep all your stats, gear, and other progression that you've acquired. In FFXIV, it is actually like having a 'story book', in that you can switch back and forth between 'current story' and 'past story'. So you can go back and re-play past story arcs with all your current progression, and at any point, can switch back to 'current story' mode. I thought it was a pretty cool concept.

    In most single player games, it's simply about replaying the game with all your previous progression... so you can play the game over but with all your awesome accessories, abilities, skill points, etc. In fact, NG+ typically makes you super OP in additional playthroughs... so exactly the opposite of what you described.

    Eh, there's a bunch of games where the NG+ is harder (Dark Souls, Bloodborne, Witcher 3, Arkham Knight, etc), and then there are the selectable-difficulty games where NG+ opens up harder options for you to pick (but you can still pick the easier ones).

    And then, of course, there's the games that aren't really "new game plus", but just have you play through things again on increasing difficulty in order to "progress": Diablo-likes, Borderlands, and similar.


    But, yeah - in general, I've always assumed NG+ to be a higher difficulty mode (to make up for the fact you have all the unlockable weapons/skills/etc). It doesn't really make sense in endless/live-service games like MMOs.
  • ZeroDPS
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    no
  • tohopka_eso
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    Here's the thing about new game plus on FFXIV which I also play. It just lets you redo the story as say a different job. Same difficulty, it makes it so you don't have to create an alt where that game sort of frowns (why make an alt when your character can be every job)
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